My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Cannon Goblin Barrel Witch
Zap
Skeletons Cannon Goblin Barrel Witch Goblin Giant
Barbarian Barrel
Skeletons Electro Spirit Cannon Goblin Barrel Witch
The Log
Skeletons Electro Spirit Cannon Mini P.E.K.K.A Goblin Barrel Witch
Earthquake
Skeletons Cannon Goblin Barrel Witch
Arrows
Skeletons Electro Spirit Goblin Barrel Witch
Royal Delivery
Skeletons Electro Spirit Mini P.E.K.K.A Goblin Barrel Witch
Fireball
Cannon Goblin Barrel Witch
Poison
Cannon Witch
Lightning
Cannon Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Arrows Cannon Goblin Barrel Mini P.E.K.K.A Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Arrows Cannon

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Goblin Giant
Arrows
Mini P.E.K.K.A Goblin Barrel Goblin Giant
Cannon
Mini P.E.K.K.A
Arrows Goblin Giant
Goblin Barrel
Arrows Goblin Giant
Witch
Goblin Giant
Goblin Giant
Electro Spirit Arrows Mini P.E.K.K.A Goblin Barrel Witch

Defense Synergies 1 8

Skeletons
Cannon Electro Spirit Mini P.E.K.K.A Witch
Electro Spirit
Skeletons
Arrows
Cannon Mini P.E.K.K.A
Cannon
Skeletons Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Skeletons Arrows Cannon Witch
Goblin Barrel
Witch
Skeletons Cannon Mini P.E.K.K.A
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Goblin Giant
Mini P.E.K.K.A Skeletons Cannon Witch
Cannon Mini P.E.K.K.A Witch Skeletons
Cannon Mini P.E.K.K.A Witch Skeletons
Arrows Mini P.E.K.K.A
Arrows Skeletons Electro Spirit Cannon
Electro Spirit Arrows Cannon Witch
Electro Spirit Arrows Cannon Goblin Giant
Cannon Mini P.E.K.K.A Witch Skeletons
Skeletons Cannon Mini P.E.K.K.A
Witch Skeletons Electro Spirit Arrows Cannon Goblin Giant
Arrows Witch
Cannon Mini P.E.K.K.A Skeletons Witch
Electro Spirit Arrows Cannon Mini P.E.K.K.A Witch
Mini P.E.K.K.A Cannon
Cannon Mini P.E.K.K.A
Skeletons Arrows Cannon Mini P.E.K.K.A Witch
Arrows Cannon Electro Spirit Witch
Arrows Witch Electro Spirit Cannon
Mini P.E.K.K.A Cannon
Electro Spirit Arrows Cannon Mini P.E.K.K.A Witch Goblin Giant
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Witch
Arrows Mini P.E.K.K.A
Skeletons Mini P.E.K.K.A Witch Goblin Giant
Mini P.E.K.K.A Goblin Giant
Skeletons Cannon Mini P.E.K.K.A Witch Goblin Giant
Arrows Skeletons Electro Spirit Witch Goblin Giant
Mini P.E.K.K.A Skeletons Witch Goblin Giant
Mini P.E.K.K.A Goblin Giant
Skeletons Electro Spirit Mini P.E.K.K.A Witch
Witch Skeletons Cannon Goblin Giant
Mini P.E.K.K.A Witch
Arrows Goblin Giant
Mini P.E.K.K.A Skeletons Cannon Witch Goblin Giant
Cannon Witch
Witch Skeletons Electro Spirit Mini P.E.K.K.A Goblin Giant
Arrows Electro Spirit Cannon Mini P.E.K.K.A Witch
Electro Spirit Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows Goblin Giant
Arrows
Arrows
Arrows Electro Spirit Witch Goblin Giant
Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Witch
Arrows
Arrows
Arrows Electro Spirit Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Electro Spirit Witch
Mini P.E.K.K.A
Arrows
Electro Spirit Arrows
Arrows
Electro Spirit Witch
Arrows Witch
Arrows
Mini P.E.K.K.A
Arrows
Arrows
Electro Spirit Witch
Witch
Witch Goblin Giant

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