My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Knight Musketeer Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Spear Goblins Bomber Goblin Gang Musketeer Hog Rider Skeleton Army Witch
Zap
Spear Goblins Bomber Goblin Gang Skeleton Army Witch
Barbarian Barrel
Spear Goblins Bomber Knight Goblin Gang Musketeer Skeleton Army Witch
The Log
Spear Goblins Bomber Goblin Gang Musketeer Hog Rider Skeleton Army Witch
Earthquake
Spear Goblins Bomber Goblin Gang Hog Rider Skeleton Army Witch
Arrows
Spear Goblins Bomber Goblin Gang Skeleton Army Witch
Royal Delivery
Spear Goblins Bomber Knight Goblin Gang Musketeer Hog Rider Skeleton Army Witch
Fireball
Bomber Goblin Gang Musketeer Hog Rider Skeleton Army Witch
Poison
Spear Goblins Bomber Goblin Gang Musketeer Skeleton Army Witch
Lightning
Knight Musketeer Witch
Rocket
Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Knight Goblin Gang Skeleton Army Musketeer Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Knight Goblin Gang

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Goblin Gang
Bomber
Knight Hog Rider
Knight
Spear Goblins Goblin Gang Musketeer Hog Rider Bomber Witch
Goblin Gang
Knight Hog Rider Spear Goblins
Musketeer
Knight Hog Rider
Hog Rider
Spear Goblins Knight Goblin Gang Musketeer Bomber Witch
Skeleton Army
Witch
Knight Hog Rider

Defense Synergies 5 7

Spear Goblins
Knight Goblin Gang Musketeer Skeleton Army
Bomber
Knight
Knight
Spear Goblins Bomber Goblin Gang Musketeer Skeleton Army Witch
Goblin Gang
Knight Musketeer Spear Goblins Skeleton Army
Musketeer
Knight Goblin Gang Spear Goblins Skeleton Army
Hog Rider
Skeleton Army
Spear Goblins Knight Goblin Gang Musketeer
Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight Musketeer
Skeleton Army Knight Goblin Gang Musketeer Witch
Goblin Gang Skeleton Army Witch Bomber Knight Musketeer
Skeleton Army Witch Knight Goblin Gang Musketeer
Bomber Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Bomber Musketeer
Musketeer Spear Goblins Goblin Gang Witch
Musketeer
Witch Goblin Gang Musketeer Skeleton Army
Knight Goblin Gang Skeleton Army Spear Goblins Bomber Musketeer
Goblin Gang Skeleton Army Witch Spear Goblins Bomber Knight Musketeer
Musketeer Spear Goblins Goblin Gang Witch
Skeleton Army Bomber Knight Goblin Gang Musketeer Witch
Bomber Skeleton Army Goblin Gang Witch
Skeleton Army Knight Goblin Gang
Skeleton Army Goblin Gang
Bomber Knight Goblin Gang Musketeer Skeleton Army Witch
Spear Goblins Bomber Knight Goblin Gang Musketeer Skeleton Army Witch
Witch Spear Goblins Bomber Knight Musketeer
Musketeer
Bomber Goblin Gang Skeleton Army Spear Goblins Knight Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Spear Goblins Witch
Bomber Knight Goblin Gang Musketeer
Goblin Gang Skeleton Army Spear Goblins Knight Musketeer Witch
Goblin Gang Skeleton Army Knight Musketeer
Knight Goblin Gang Musketeer Skeleton Army Witch
Goblin Gang Musketeer Witch
Goblin Gang Skeleton Army Spear Goblins Knight Musketeer Witch
Knight Skeleton Army
Spear Goblins Knight Skeleton Army Witch
Witch Goblin Gang Musketeer Skeleton Army
Knight Musketeer Witch
Skeleton Army
Skeleton Army Knight Goblin Gang Witch
Bomber Musketeer Skeleton Army Witch
Goblin Gang Skeleton Army Witch Spear Goblins Bomber Knight Musketeer
Bomber Musketeer Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Musketeer
Knight Musketeer
Bomber
Spear Goblins Musketeer Witch
Bomber Musketeer Witch
Goblin Gang Musketeer
Knight Musketeer
Musketeer
Knight Musketeer
Musketeer
Musketeer
Spear Goblins Bomber Musketeer Witch
Musketeer
Bomber
Bomber Musketeer
Bomber Witch
Musketeer
Musketeer
Musketeer
Bomber Witch
Witch
Musketeer Witch
Musketeer Witch
Musketeer
Musketeer Witch
Musketeer Witch
Bomber Musketeer
Spear Goblins Goblin Gang Musketeer Skeleton Army Witch
Musketeer Witch
Knight Goblin Gang Musketeer
Bomber Musketeer
Musketeer
Goblin Gang Musketeer Witch
Musketeer Witch
Musketeer Witch

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