My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Wizard Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins
Zap
Goblins Firecracker
Barbarian Barrel
Ice Spirit Goblins Firecracker Wizard Executioner
The Log
Ice Spirit Goblins Firecracker
Earthquake
Firecracker
Arrows
Ice Spirit Goblins Firecracker
Royal Delivery
Ice Spirit Goblins Firecracker Wizard Executioner P.E.K.K.A
Fireball
Firecracker Wizard Executioner
Poison
Firecracker Wizard Executioner
Lightning
Wizard Executioner
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Wizard Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Wizard Rocket Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins The Log Firecracker Wizard Executioner Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins The Log Firecracker

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Goblins Firecracker Executioner
Goblins
Ice Spirit
Firecracker
Ice Spirit P.E.K.K.A
Wizard
P.E.K.K.A
Rocket
Executioner
Ice Spirit P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit Firecracker Wizard Executioner The Log
The Log
Executioner P.E.K.K.A

Defense Synergies 2 15

Ice Spirit
Goblins Firecracker Wizard Rocket Executioner P.E.K.K.A The Log
Goblins
Ice Spirit Firecracker Wizard The Log
Firecracker
The Log Ice Spirit Goblins P.E.K.K.A
Wizard
Ice Spirit Goblins P.E.K.K.A The Log
Rocket
Ice Spirit The Log
Executioner
Ice Spirit The Log
P.E.K.K.A
The Log Ice Spirit Firecracker Wizard
The Log
Firecracker P.E.K.K.A Ice Spirit Goblins Wizard Rocket Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Wizard Executioner The Log
P.E.K.K.A Ice Spirit Goblins Firecracker Executioner The Log
Rocket P.E.K.K.A Goblins Executioner
P.E.K.K.A Goblins Firecracker
Firecracker Rocket P.E.K.K.A The Log
The Log Goblins Firecracker Executioner
Rocket Ice Spirit Firecracker Wizard Executioner
Rocket P.E.K.K.A The Log
P.E.K.K.A Goblins
Ice Spirit Goblins Firecracker
Goblins Executioner Firecracker Wizard The Log
Executioner Firecracker Wizard
P.E.K.K.A Ice Spirit Wizard Rocket The Log
Wizard Rocket Executioner Ice Spirit Goblins Firecracker P.E.K.K.A The Log
P.E.K.K.A
Rocket Ice Spirit P.E.K.K.A The Log
Wizard Goblins Firecracker Executioner P.E.K.K.A
Ice Spirit Goblins Firecracker Wizard Executioner The Log
Wizard Executioner The Log Ice Spirit Firecracker
P.E.K.K.A
Wizard Goblins Firecracker Executioner P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins P.E.K.K.A
Firecracker Wizard Rocket Executioner The Log
P.E.K.K.A Ice Spirit Goblins Rocket The Log
Rocket P.E.K.K.A The Log
P.E.K.K.A Executioner
Firecracker Wizard Rocket Executioner Ice Spirit
Rocket P.E.K.K.A Goblins
P.E.K.K.A
Rocket P.E.K.K.A Ice Spirit Goblins Firecracker The Log
P.E.K.K.A
P.E.K.K.A
Rocket P.E.K.K.A The Log
Rocket P.E.K.K.A Wizard Executioner
Wizard Firecracker Executioner
Ice Spirit Goblins Firecracker Rocket Executioner P.E.K.K.A The Log
Executioner Firecracker Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket The Log
Firecracker Executioner The Log
Rocket The Log
Firecracker Rocket The Log
Wizard Rocket Executioner Firecracker The Log
Firecracker Wizard Executioner Ice Spirit Rocket
Firecracker Wizard Executioner The Log
The Log Ice Spirit Firecracker Wizard Executioner
The Log Firecracker Wizard
Rocket Goblins
Firecracker Rocket Wizard The Log
Firecracker Wizard Rocket Executioner
Rocket Firecracker Executioner The Log
Firecracker Rocket
Firecracker The Log
Rocket Firecracker Wizard Executioner The Log
Firecracker Wizard Rocket Executioner The Log
Rocket
Rocket
Rocket Firecracker Wizard Executioner The Log
Rocket Firecracker Wizard The Log
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket The Log
Firecracker The Log Ice Spirit Wizard Executioner
Firecracker The Log Wizard Executioner
Wizard The Log
Rocket Firecracker The Log
Firecracker Wizard Executioner
Rocket Ice Spirit Firecracker Wizard
Wizard Rocket The Log
Rocket Ice Spirit Firecracker
P.E.K.K.A
Rocket Firecracker Wizard The Log
Ice Spirit Rocket
Rocket Firecracker Wizard Executioner
The Log
Firecracker Wizard Rocket Executioner
The Log Firecracker Wizard Executioner
Rocket
Firecracker Executioner P.E.K.K.A
Ice Spirit Firecracker Rocket The Log
Firecracker Rocket Executioner
Firecracker Rocket Executioner The Log
P.E.K.K.A
Firecracker Wizard Rocket

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