My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Witch
Zap
Goblin Gang Inferno Tower Witch
Barbarian Barrel
Goblin Gang Valkyrie Inferno Tower Wizard Witch
The Log
Goblin Gang Hog Rider Witch
Earthquake
Goblin Gang Hog Rider Inferno Tower Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Valkyrie Hog Rider Wizard Witch P.E.K.K.A
Fireball
Goblin Gang Hog Rider Inferno Tower Wizard Witch
Poison
Goblin Gang Inferno Tower Wizard Witch
Lightning
Valkyrie Inferno Tower Wizard Witch
Rocket
Valkyrie Hog Rider Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Valkyrie Hog Rider Inferno Tower Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Valkyrie Hog Rider

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider Valkyrie P.E.K.K.A
Valkyrie
Hog Rider Goblin Gang Wizard Witch P.E.K.K.A
Hog Rider
Arrows Goblin Gang Valkyrie Wizard Witch
Inferno Tower
Wizard
Valkyrie Hog Rider P.E.K.K.A
Witch
Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Goblin Gang Valkyrie Wizard Witch

Defense Synergies 1 10

Arrows
Valkyrie Inferno Tower P.E.K.K.A
Goblin Gang
Inferno Tower Valkyrie P.E.K.K.A
Valkyrie
Arrows Goblin Gang Inferno Tower Wizard Witch P.E.K.K.A
Hog Rider
Inferno Tower
Goblin Gang Arrows Valkyrie
Wizard
Valkyrie P.E.K.K.A
Witch
Valkyrie
P.E.K.K.A
Arrows Goblin Gang Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard
Inferno Tower P.E.K.K.A Goblin Gang Valkyrie Witch
Goblin Gang Inferno Tower Witch P.E.K.K.A Valkyrie
Inferno Tower Witch P.E.K.K.A Goblin Gang Valkyrie
Arrows Valkyrie P.E.K.K.A
Arrows Goblin Gang Valkyrie
Inferno Tower Arrows Goblin Gang Wizard Witch
Arrows Valkyrie Inferno Tower P.E.K.K.A
Inferno Tower Witch P.E.K.K.A Goblin Gang
Goblin Gang Valkyrie Inferno Tower
Goblin Gang Valkyrie Witch Arrows Wizard
Arrows Inferno Tower Goblin Gang Wizard Witch
Inferno Tower P.E.K.K.A Goblin Gang Valkyrie Wizard Witch
Valkyrie Wizard Arrows Goblin Gang Witch P.E.K.K.A
Inferno Tower P.E.K.K.A Goblin Gang
Inferno Tower Goblin Gang P.E.K.K.A
Wizard Arrows Goblin Gang Valkyrie Inferno Tower Witch P.E.K.K.A
Arrows Valkyrie Goblin Gang Wizard Witch
Arrows Valkyrie Wizard Witch
P.E.K.K.A Inferno Tower
Goblin Gang Valkyrie Wizard Arrows Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Inferno Tower Witch P.E.K.K.A
Arrows Goblin Gang Valkyrie Wizard
Goblin Gang P.E.K.K.A Valkyrie Inferno Tower Witch
Goblin Gang Valkyrie P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Goblin Gang Valkyrie Witch
Arrows Wizard Goblin Gang Witch
Goblin Gang P.E.K.K.A Valkyrie Inferno Tower Witch
Inferno Tower P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Inferno Tower Witch
Inferno Tower Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Valkyrie Inferno Tower Witch
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Goblin Gang Valkyrie Inferno Tower Wizard Witch
Wizard Valkyrie Witch
Goblin Gang Inferno Tower Witch Valkyrie P.E.K.K.A
Arrows Valkyrie Inferno Tower Wizard Witch P.E.K.K.A
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Goblin Gang
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard
Arrows Valkyrie Wizard Witch
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Arrows Wizard Witch
Wizard Witch
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Goblin Gang Witch
Arrows Wizard Witch
Arrows
Goblin Gang Valkyrie Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Goblin Gang Witch
Witch
Witch
P.E.K.K.A
Wizard

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