My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Dark Prince Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Valkyrie Dark Prince Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Dark Prince Prince Ram Rider
Giant Snowball
Minion Horde Ram Rider
Zap
Minion Horde Royal Giant Inferno Tower Dark Prince Prince Ram Rider
Barbarian Barrel
Valkyrie Inferno Tower Wizard Dark Prince
The Log
Royal Giant Dark Prince Prince Ram Rider
Earthquake
Inferno Tower
Arrows
Minion Horde
Royal Delivery
Minion Horde Valkyrie Wizard Dark Prince Prince Ram Rider
Fireball
Minion Horde Inferno Tower Wizard Ram Rider
Poison
Minion Horde Inferno Tower Wizard
Lightning
Valkyrie Inferno Tower Wizard Dark Prince Prince Ram Rider
Rocket
Minion Horde Valkyrie Inferno Tower Wizard Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Dark Prince Minion Horde Inferno Tower Wizard Prince Ram Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Valkyrie Dark Prince Minion Horde Inferno Tower

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Royal Giant Dark Prince Prince
Royal Giant
Minion Horde Wizard Dark Prince
Valkyrie
Prince Wizard Dark Prince Ram Rider
Inferno Tower
Wizard
Royal Giant Valkyrie Dark Prince Prince Ram Rider
Dark Prince
Prince Minion Horde Royal Giant Valkyrie Wizard Ram Rider
Prince
Valkyrie Dark Prince Minion Horde Wizard Ram Rider
Ram Rider
Valkyrie Wizard Dark Prince Prince

Defense Synergies 0 9

Minion Horde
Inferno Tower
Royal Giant
Valkyrie
Inferno Tower Wizard Prince
Inferno Tower
Minion Horde Valkyrie Dark Prince Prince
Wizard
Valkyrie Dark Prince Prince
Dark Prince
Inferno Tower Wizard Prince
Prince
Valkyrie Inferno Tower Wizard Dark Prince
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Inferno Tower Wizard Ram Rider
Minion Horde Inferno Tower Valkyrie Dark Prince Prince Ram Rider
Minion Horde Inferno Tower Prince Ram Rider Valkyrie Dark Prince
Minion Horde Inferno Tower Prince Valkyrie Dark Prince Ram Rider
Valkyrie Dark Prince Prince
Valkyrie Dark Prince
Minion Horde Inferno Tower Ram Rider Wizard
Valkyrie Inferno Tower Ram Rider
Minion Horde Inferno Tower Prince
Minion Horde Valkyrie Inferno Tower Dark Prince Prince
Minion Horde Valkyrie Wizard Dark Prince Ram Rider
Minion Horde Inferno Tower Wizard Ram Rider
Minion Horde Inferno Tower Prince Valkyrie Wizard Dark Prince Ram Rider
Valkyrie Wizard Minion Horde Dark Prince Prince
Inferno Tower Minion Horde Prince Ram Rider
Minion Horde Inferno Tower Prince Ram Rider
Minion Horde Wizard Valkyrie Inferno Tower Dark Prince Prince
Valkyrie Minion Horde Wizard Dark Prince Prince Ram Rider
Valkyrie Wizard Dark Prince Ram Rider
Inferno Tower Prince Ram Rider
Valkyrie Wizard Dark Prince Minion Horde Prince
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Dark Prince Prince
Valkyrie Wizard Prince
Minion Horde Valkyrie Inferno Tower Dark Prince Prince Ram Rider
Valkyrie Dark Prince Prince Minion Horde Inferno Tower Ram Rider
Inferno Tower Minion Horde Valkyrie Dark Prince Prince Ram Rider
Wizard Minion Horde Ram Rider
Dark Prince Prince Minion Horde Valkyrie Inferno Tower Ram Rider
Inferno Tower Minion Horde Valkyrie Dark Prince Prince
Minion Horde Valkyrie Inferno Tower Dark Prince Prince
Inferno Tower Minion Horde
Minion Horde Valkyrie Inferno Tower Dark Prince Prince
Valkyrie Dark Prince Prince
Dark Prince Prince Minion Horde Valkyrie Inferno Tower Wizard Ram Rider
Wizard Minion Horde Valkyrie
Inferno Tower Minion Horde Valkyrie Dark Prince Prince
Valkyrie Minion Horde Inferno Tower Wizard Dark Prince
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Ram Rider
Minion Horde
Valkyrie Dark Prince Prince
Wizard Minion Horde Valkyrie Dark Prince
Wizard Minion Horde Ram Rider
Minion Horde Wizard
Wizard Ram Rider
Wizard Ram Rider
Minion Horde Prince
Minion Horde Valkyrie Wizard Dark Prince Prince Ram Rider
Wizard
Minion Horde
Prince
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Wizard Dark Prince Prince
Valkyrie Wizard
Minion Horde Prince
Wizard
Prince
Minion Horde
Valkyrie Wizard Dark Prince
Minion Horde
Wizard Ram Rider
Wizard Prince Ram Rider
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde Prince
Wizard
Minion Horde Dark Prince Prince
Wizard Ram Rider
Minion Horde Valkyrie Wizard Dark Prince Prince
Wizard
Minion Horde Dark Prince Prince
Minion Horde
Dark Prince Prince
Prince
Wizard

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