My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Goblin Cage Wizard Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dart Goblin Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton Army
Giant Snowball
Skeleton Barrel Dart Goblin Skeleton Army
Zap
Skeleton Barrel Dart Goblin Skeleton Army Goblin Giant
Barbarian Barrel
Skeleton Barrel Dart Goblin Goblin Cage Wizard Skeleton Army Magic Archer
The Log
Skeleton Barrel Dart Goblin Goblin Cage Skeleton Army
Earthquake
Goblin Cage Skeleton Army
Arrows
Skeleton Barrel Dart Goblin Skeleton Army
Royal Delivery
Skeleton Barrel Dart Goblin Goblin Cage Wizard Skeleton Army Magic Archer
Fireball
Skeleton Barrel Dart Goblin Goblin Cage Wizard Skeleton Army Magic Archer
Poison
Skeleton Barrel Dart Goblin Goblin Cage Wizard Skeleton Army Magic Archer
Lightning
Goblin Cage Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Dart Goblin Skeleton Army Goblin Cage Magic Archer Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Skeleton Barrel Dart Goblin Skeleton Army

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Skeleton Barrel Goblin Giant
Skeleton Barrel
Arrows Dart Goblin Goblin Cage Goblin Giant Magic Archer
Dart Goblin
Skeleton Barrel Goblin Cage Goblin Giant
Goblin Cage
Skeleton Barrel Dart Goblin Magic Archer
Wizard
Goblin Giant
Skeleton Army
Goblin Giant
Arrows Skeleton Barrel Dart Goblin Wizard Magic Archer
Magic Archer
Skeleton Barrel Goblin Cage Goblin Giant

Defense Synergies 0 11

Arrows
Skeleton Barrel
Dart Goblin
Dart Goblin
Skeleton Barrel Goblin Cage Skeleton Army Goblin Giant Magic Archer
Goblin Cage
Dart Goblin Wizard Skeleton Army Magic Archer
Wizard
Goblin Cage Skeleton Army
Skeleton Army
Dart Goblin Goblin Cage Wizard Magic Archer
Goblin Giant
Dart Goblin Magic Archer
Magic Archer
Dart Goblin Goblin Cage Skeleton Army Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Dart Goblin Goblin Cage Wizard Goblin Giant Magic Archer
Skeleton Army Dart Goblin Goblin Cage
Goblin Cage Skeleton Army Dart Goblin
Goblin Cage Skeleton Army Dart Goblin
Arrows Goblin Cage Skeleton Army
Arrows Skeleton Army Dart Goblin Magic Archer
Dart Goblin Arrows Goblin Cage Wizard Magic Archer
Arrows Skeleton Barrel Dart Goblin Goblin Cage Goblin Giant Magic Archer
Goblin Cage Skeleton Army
Skeleton Army Dart Goblin
Dart Goblin Skeleton Army Arrows Wizard Goblin Giant Magic Archer
Arrows Dart Goblin Wizard Magic Archer
Goblin Cage Skeleton Army Wizard
Wizard Skeleton Army Arrows Dart Goblin Goblin Cage Magic Archer
Skeleton Army Goblin Cage
Skeleton Army Goblin Cage
Wizard Arrows Goblin Cage Skeleton Army
Arrows Goblin Cage Dart Goblin Wizard Skeleton Army Magic Archer
Arrows Goblin Cage Wizard Dart Goblin Magic Archer
Dart Goblin Goblin Cage
Wizard Skeleton Army Arrows Dart Goblin Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Cage
Arrows Skeleton Barrel Wizard Magic Archer
Skeleton Army Goblin Cage Goblin Giant
Skeleton Army Goblin Cage Goblin Giant
Goblin Cage Skeleton Army Goblin Giant
Arrows Wizard Skeleton Barrel Dart Goblin Goblin Giant Magic Archer
Skeleton Army Dart Goblin Goblin Cage Goblin Giant
Goblin Cage Skeleton Army Goblin Giant
Goblin Cage Skeleton Army Magic Archer
Dart Goblin Goblin Cage Skeleton Army Goblin Giant
Dart Goblin Goblin Cage
Skeleton Army Arrows Goblin Cage Goblin Giant
Skeleton Army Goblin Cage Wizard Goblin Giant
Wizard Dart Goblin Goblin Cage Skeleton Army Magic Archer
Skeleton Army Dart Goblin Goblin Cage Goblin Giant Magic Archer
Arrows Dart Goblin Goblin Cage Wizard Magic Archer
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Arrows Dart Goblin
Arrows Skeleton Barrel Dart Goblin Magic Archer
Arrows Skeleton Barrel Dart Goblin Goblin Giant Magic Archer
Arrows Skeleton Barrel Dart Goblin
Wizard Arrows Magic Archer
Arrows Wizard Skeleton Barrel Dart Goblin Goblin Giant Magic Archer
Arrows Dart Goblin Wizard Magic Archer
Arrows Skeleton Barrel Dart Goblin Wizard Magic Archer
Arrows Skeleton Barrel Dart Goblin Wizard
Arrows Skeleton Barrel Dart Goblin Wizard Magic Archer
Arrows Dart Goblin Wizard Magic Archer
Skeleton Barrel Dart Goblin Magic Archer
Arrows Skeleton Barrel Dart Goblin Magic Archer
Arrows Skeleton Barrel Dart Goblin Magic Archer
Arrows Skeleton Barrel Dart Goblin Wizard Magic Archer
Magic Archer Arrows Skeleton Barrel Dart Goblin Wizard
Arrows
Arrows Skeleton Barrel Dart Goblin Wizard Magic Archer
Arrows Skeleton Barrel Dart Goblin Wizard Magic Archer
Magic Archer
Arrows Wizard
Arrows Skeleton Barrel
Arrows Wizard Magic Archer
Arrows Skeleton Barrel Dart Goblin Wizard Magic Archer
Arrows Skeleton Barrel Wizard Magic Archer
Arrows Skeleton Barrel Dart Goblin Magic Archer
Arrows Dart Goblin Wizard Magic Archer
Skeleton Barrel Dart Goblin Wizard
Arrows Dart Goblin Wizard Magic Archer
Arrows Magic Archer
Arrows Wizard Magic Archer
Skeleton Barrel Dart Goblin Skeleton Army Magic Archer
Arrows Dart Goblin Wizard Magic Archer
Arrows
Dart Goblin Wizard Magic Archer
Arrows Skeleton Barrel Dart Goblin Wizard Magic Archer
Arrows
Dart Goblin
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Skeleton Barrel Dart Goblin Goblin Giant Magic Archer
Dart Goblin Wizard

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