My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Clone Giant Skeleton
Giant Snowball
Skeletons Clone
Zap
Skeletons Inferno Tower Clone
Barbarian Barrel
Skeletons Inferno Tower Wizard Clone Giant Skeleton
The Log
Skeletons Clone Giant Skeleton
Earthquake
Skeletons Inferno Tower Clone
Arrows
Skeletons Clone
Royal Delivery
Skeletons Wizard Clone Giant Skeleton
Fireball
Inferno Tower Wizard Clone
Poison
Inferno Tower Wizard Clone
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rage Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Rage Arrows Clone Inferno Tower Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Rage Arrows

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mirror Giant Skeleton
Inferno Tower
Wizard
Rage Giant Skeleton
Mirror
Arrows Giant Skeleton
Rage
Wizard Giant Skeleton
Clone
Giant Skeleton
Giant Skeleton
Clone Arrows Wizard Mirror Rage

Defense Synergies 1 7

Skeletons
Inferno Tower Wizard Giant Skeleton
Arrows
Mirror Inferno Tower Giant Skeleton
Inferno Tower
Skeletons Arrows Mirror
Wizard
Skeletons Giant Skeleton
Mirror
Arrows Inferno Tower
Rage
Clone
Giant Skeleton
Skeletons Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Inferno Tower Skeletons
Inferno Tower Skeletons Giant Skeleton
Inferno Tower Skeletons
Arrows Giant Skeleton
Arrows Skeletons
Inferno Tower Arrows Wizard
Arrows Inferno Tower Giant Skeleton
Inferno Tower Skeletons
Skeletons Inferno Tower Giant Skeleton
Skeletons Arrows Wizard Giant Skeleton
Arrows Inferno Tower Wizard
Inferno Tower Skeletons Wizard Giant Skeleton
Wizard Arrows
Inferno Tower
Inferno Tower
Wizard Skeletons Arrows Inferno Tower
Arrows Wizard
Arrows Wizard Giant Skeleton
Inferno Tower
Wizard Arrows Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Inferno Tower Giant Skeleton
Arrows Wizard
Giant Skeleton Skeletons Inferno Tower
Giant Skeleton Inferno Tower
Inferno Tower Giant Skeleton Skeletons
Arrows Wizard Skeletons
Skeletons Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton
Giant Skeleton Skeletons Inferno Tower
Inferno Tower Skeletons
Inferno Tower Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Skeletons Inferno Tower Wizard
Wizard
Inferno Tower Skeletons Giant Skeleton
Arrows Inferno Tower Wizard Giant Skeleton
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Giant Skeleton
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard
Giant Skeleton
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Wizard
Arrows Wizard
Arrows
Giant Skeleton
Arrows Wizard
Arrows Wizard
Arrows
Wizard
Arrows Wizard
Arrows Giant Skeleton
Giant Skeleton
Giant Skeleton
Wizard

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