My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider Prince
Giant Snowball
Skeletons Goblin Gang Hog Rider Witch
Zap
Skeletons Goblin Gang Witch Prince
Barbarian Barrel
Skeletons Ice Spirit Goblin Gang Wizard Witch
The Log
Skeletons Ice Spirit Goblin Gang Hog Rider Witch Prince
Earthquake
Skeletons Goblin Gang Hog Rider Witch
Arrows
Skeletons Ice Spirit Goblin Gang Witch
Royal Delivery
Skeletons Ice Spirit Goblin Gang Hog Rider Wizard Witch Prince
Fireball
Goblin Gang Hog Rider Wizard Witch
Poison
Goblin Gang Wizard Witch
Lightning
Wizard Witch Prince
Rocket
Hog Rider Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Goblin Gang Fireball Hog Rider Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Spirit Goblin Gang Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Witch Prince
Goblin Gang
Hog Rider Prince
Fireball
Hog Rider
Hog Rider
Ice Spirit Goblin Gang Fireball Wizard Witch Prince
Wizard
Hog Rider Prince
Witch
Ice Spirit Hog Rider Prince
Prince
Ice Spirit Goblin Gang Hog Rider Wizard Witch

Defense Synergies 1 11

Skeletons
Ice Spirit Wizard Witch Prince
Ice Spirit
Goblin Gang Skeletons Fireball Wizard Witch Prince
Goblin Gang
Ice Spirit Prince
Fireball
Ice Spirit
Hog Rider
Wizard
Skeletons Ice Spirit Prince
Witch
Skeletons Ice Spirit Prince
Prince
Skeletons Ice Spirit Goblin Gang Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Skeletons Ice Spirit Goblin Gang Witch Prince
Goblin Gang Witch Prince Skeletons
Witch Prince Skeletons Goblin Gang
Fireball Prince
Goblin Gang Fireball Skeletons
Ice Spirit Goblin Gang Fireball Wizard Witch
Fireball
Witch Skeletons Goblin Gang Prince
Goblin Gang Skeletons Ice Spirit Prince
Goblin Gang Witch Skeletons Fireball Wizard
Goblin Gang Fireball Wizard Witch
Prince Skeletons Ice Spirit Goblin Gang Fireball Wizard Witch
Fireball Wizard Ice Spirit Goblin Gang Witch Prince
Goblin Gang Prince
Ice Spirit Goblin Gang Fireball Prince
Wizard Skeletons Goblin Gang Fireball Witch Prince
Ice Spirit Fireball Goblin Gang Wizard Witch Prince
Wizard Witch Ice Spirit Fireball
Prince
Goblin Gang Wizard Fireball Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Fireball Witch Prince
Fireball Goblin Gang Wizard Prince
Goblin Gang Skeletons Ice Spirit Witch Prince
Goblin Gang Prince Fireball
Skeletons Goblin Gang Witch Prince
Fireball Wizard Skeletons Ice Spirit Goblin Gang Witch
Goblin Gang Prince Skeletons Fireball Witch
Prince
Skeletons Ice Spirit Fireball Witch Prince
Witch Skeletons Goblin Gang
Witch Prince
Fireball Prince
Prince Skeletons Goblin Gang Fireball Wizard Witch
Wizard Fireball Witch
Goblin Gang Witch Skeletons Ice Spirit Fireball Prince
Fireball Wizard Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball Prince
Fireball Wizard
Fireball Wizard Ice Spirit Witch
Wizard Witch
Fireball Ice Spirit Wizard
Fireball Wizard
Goblin Gang Fireball Prince
Fireball Wizard Prince
Fireball Wizard
Fireball
Fireball
Fireball Prince
Fireball Wizard Witch
Fireball Wizard
Fireball
Fireball Wizard Prince
Fireball Wizard Witch
Fireball Prince
Fireball Wizard
Prince
Fireball
Ice Spirit Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch Prince
Fireball
Fireball Wizard Witch
Ice Spirit Fireball Wizard Witch
Fireball
Fireball Wizard
Ice Spirit Fireball
Prince
Fireball Wizard
Ice Spirit Goblin Gang Fireball Witch Prince
Fireball Wizard Witch
Fireball
Fireball Goblin Gang Wizard Prince
Fireball Wizard
Fireball
Prince
Ice Spirit Goblin Gang Fireball Witch
Fireball Witch
Fireball Witch Prince
Prince
Fireball Wizard

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