My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Void Goblin Drill Ice Wizard Bandit Fisherman Electro Wizard Mother Witch Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tesla Wizard Witch Electro Giant Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Electro Giant Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins Witch Princess
Zap
Spear Goblins Witch Princess
Barbarian Barrel
Spear Goblins Tesla Wizard Witch Princess
The Log
Spear Goblins Witch Princess
Earthquake
Spear Goblins Tesla Witch
Arrows
Spear Goblins Witch Princess
Royal Delivery
Spear Goblins Wizard Witch Princess
Fireball
Tesla Wizard Witch Princess
Poison
Spear Goblins Wizard Witch Princess
Lightning
Tesla Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Electro Giant Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Electro Giant Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Princess Tesla Wizard Witch Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Princess Tesla

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Princess Mega Knight
Zap
Spear Goblins Witch Princess Mega Knight
Tesla
Wizard
Mega Knight
Witch
Zap Mega Knight
Electro Giant
Princess
Spear Goblins Zap Mega Knight
Mega Knight
Spear Goblins Zap Wizard Witch Princess

Defense Synergies 2 10

Spear Goblins
Tesla Zap Mega Knight
Zap
Mega Knight Spear Goblins Tesla Witch Princess
Tesla
Spear Goblins Zap Wizard Princess
Wizard
Tesla Mega Knight
Witch
Zap Mega Knight
Electro Giant
Princess
Zap Tesla Mega Knight
Mega Knight
Zap Spear Goblins Wizard Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Tesla Wizard
Zap Tesla Witch Mega Knight
Tesla Witch Mega Knight
Tesla Witch Mega Knight
Princess Mega Knight
Spear Goblins Zap Tesla Mega Knight
Tesla Spear Goblins Zap Wizard Witch Princess
Zap Tesla Electro Giant Mega Knight
Tesla Witch Princess
Spear Goblins Tesla Mega Knight
Witch Spear Goblins Zap Tesla Wizard Electro Giant Princess Mega Knight
Tesla Spear Goblins Zap Wizard Witch Princess
Tesla Mega Knight Zap Wizard Witch
Wizard Mega Knight Zap Tesla Witch Princess
Tesla Mega Knight
Zap Tesla Electro Giant Mega Knight
Tesla Wizard Mega Knight Witch
Tesla Mega Knight Spear Goblins Zap Wizard Witch
Zap Wizard Witch Spear Goblins Tesla Princess Mega Knight
Tesla
Wizard Mega Knight Spear Goblins Tesla Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Zap Tesla Witch Electro Giant
Zap Tesla Wizard Mega Knight
Mega Knight Spear Goblins Zap Witch
Mega Knight Zap Tesla
Tesla Witch Mega Knight
Wizard Electro Giant Zap Tesla Witch Princess
Spear Goblins Tesla Witch
Mega Knight Tesla
Zap Mega Knight Spear Goblins Witch
Witch Tesla
Mega Knight Tesla Witch
Mega Knight Zap Electro Giant
Mega Knight Tesla Wizard Witch
Wizard Tesla Witch Electro Giant Princess Mega Knight
Tesla Witch Electro Giant Spear Goblins Zap
Mega Knight Zap Tesla Wizard Witch Electro Giant Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Wizard Zap Mega Knight
Wizard Electro Giant Spear Goblins Zap Witch Princess
Wizard Witch Princess
Zap Wizard Princess
Zap Wizard
Zap Wizard Princess
Zap Wizard Princess
Princess
Princess
Princess Zap
Spear Goblins Zap Wizard Witch Princess
Wizard Princess Mega Knight
Zap Wizard Princess Mega Knight
Zap Wizard Witch Electro Giant Princess Mega Knight
Mega Knight
Wizard Princess
Zap
Zap Electro Giant Wizard Witch Princess Mega Knight
Witch
Zap Wizard Witch Princess
Zap Wizard Witch Princess Mega Knight
Zap
Zap Wizard Witch Electro Giant Princess
Zap Wizard Witch Electro Giant
Zap Wizard Mega Knight
Zap Princess
Mega Knight
Wizard Princess
Zap Spear Goblins Witch Princess
Zap Wizard Witch Princess
Wizard Princess Mega Knight
Zap Wizard Princess
Zap Electro Giant
Mega Knight
Zap Electro Giant Witch Princess
Zap Witch Princess
Zap Witch Electro Giant Princess Mega Knight

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