My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Electro Dragon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Battle Healer Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon
Zap
Barbarian Barrel
Electro Spirit Ice Spirit Wizard
The Log
Electro Spirit Ice Spirit
Earthquake
Arrows
Electro Spirit Ice Spirit
Royal Delivery
Electro Spirit Ice Spirit Battle Healer Wizard Electro Dragon
Fireball
Battle Healer Wizard Electro Dragon
Poison
Battle Healer Wizard Electro Dragon
Lightning
Battle Healer Wizard Electro Dragon
Rocket
Battle Healer Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Arrows Wizard Tornado Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Arrows Wizard Tornado Electro Dragon Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Arrows Battle Healer Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Arrows Tornado Battle Healer Wizard Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Ice Spirit Arrows Tornado

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Electro Giant
Ice Spirit
Battle Healer
Arrows
Battle Healer
Battle Healer
Electro Dragon Ice Spirit Arrows Tornado
Wizard
Tornado
Tornado
Wizard Electro Giant Battle Healer Electro Dragon
Electro Dragon
Battle Healer Tornado
Electro Giant
Tornado Electro Spirit

Defense Synergies 2 9

Electro Spirit
Ice Spirit
Battle Healer Wizard Tornado Electro Dragon
Arrows
Battle Healer Tornado
Battle Healer
Electro Dragon Ice Spirit Arrows Tornado
Wizard
Tornado Ice Spirit
Tornado
Wizard Ice Spirit Arrows Battle Healer Electro Dragon Electro Giant
Electro Dragon
Battle Healer Ice Spirit Tornado
Electro Giant
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon
Ice Spirit Battle Healer Electro Dragon
Tornado Electro Dragon
Electro Dragon
Arrows Battle Healer Tornado
Arrows Tornado Electro Spirit Electro Dragon
Tornado Electro Spirit Ice Spirit Arrows Wizard Electro Dragon
Electro Spirit Arrows Battle Healer Electro Dragon Electro Giant
Tornado
Tornado Ice Spirit Battle Healer
Electro Spirit Arrows Wizard Tornado Electro Dragon Electro Giant
Arrows Wizard Tornado Electro Dragon
Ice Spirit Battle Healer Wizard Electro Dragon
Wizard Electro Spirit Ice Spirit Arrows Tornado Electro Dragon
Tornado Ice Spirit Electro Giant
Wizard Arrows Tornado Electro Dragon
Ice Spirit Arrows Electro Spirit Battle Healer Wizard Tornado Electro Dragon
Arrows Wizard Tornado Electro Spirit Ice Spirit Battle Healer Electro Dragon
Tornado
Wizard Electro Spirit Arrows Battle Healer Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Electro Giant
Arrows Battle Healer Wizard Electro Dragon
Ice Spirit Battle Healer Electro Dragon
Battle Healer Tornado
Battle Healer
Arrows Wizard Electro Giant Electro Spirit Ice Spirit Tornado Electro Dragon
Battle Healer
Battle Healer
Electro Dragon Electro Spirit Ice Spirit Tornado
Electro Dragon
Arrows Tornado Electro Giant
Wizard
Wizard Electro Dragon Electro Giant
Electro Dragon Electro Giant Electro Spirit Ice Spirit Battle Healer Tornado
Arrows Electro Spirit Battle Healer Wizard Electro Dragon Electro Giant
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows
Wizard Arrows
Arrows Wizard Electro Giant Electro Spirit Ice Spirit Tornado Electro Dragon
Arrows Wizard Tornado
Arrows Ice Spirit Wizard Tornado Electro Dragon
Arrows Wizard Tornado Electro Dragon
Tornado Electro Dragon
Arrows Wizard Tornado Electro Dragon
Arrows Wizard Tornado Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows Tornado
Arrows Wizard Electro Dragon
Arrows Wizard Tornado Electro Dragon Electro Giant
Arrows Wizard Tornado
Tornado
Arrows Electro Dragon
Arrows Tornado Electro Giant Electro Spirit Ice Spirit Wizard Electro Dragon
Arrows Wizard Tornado Electro Dragon
Arrows Wizard Tornado Electro Dragon
Arrows Tornado
Arrows Wizard Tornado Electro Dragon Electro Giant
Electro Dragon Electro Spirit Ice Spirit Wizard Electro Giant
Arrows Wizard Electro Dragon
Electro Spirit Ice Spirit Arrows Electro Dragon
Arrows Wizard
Electro Spirit Ice Spirit Electro Dragon
Arrows Wizard Tornado Electro Dragon
Arrows
Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows Tornado Electro Giant
Electro Dragon
Electro Dragon Electro Giant Electro Spirit Ice Spirit Tornado
Tornado Electro Dragon
Electro Dragon Tornado Electro Giant
Wizard Electro Dragon

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