My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Royal Delivery Elixir Golem Elixir Collector Mirror Rage Goblin Curse Clone Tornado Void Goblin Drill Executioner Cannon Cart Fisherman Lumberjack Night Witch Mother Witch Goblin Machine Lava Hound Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Goblin Giant Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Giant Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Goblin Barrel Bandit
Giant Snowball
Goblins Goblin Barrel
Zap
Goblins Goblin Barrel Goblin Giant Bandit
Barbarian Barrel
Goblins Goblin Barrel Bandit Magic Archer
The Log
Goblins Goblin Demolisher Goblin Barrel Bandit
Earthquake
Goblin Barrel
Arrows
Goblins Goblin Barrel
Royal Delivery
Goblins Goblin Demolisher Goblin Barrel Bandit Magic Archer
Fireball
Goblin Barrel Bandit Magic Archer
Poison
Magic Archer
Lightning
Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Arrows Goblin Barrel Bandit Goblin Demolisher Magic Archer Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Arrows Goblin Barrel

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Goblin Barrel Goblin Giant Bandit
Goblin Demolisher
Goblin Barrel
Arrows Goblin Giant Bandit
Goblin Giant
Arrows Goblin Barrel The Log Bandit Magic Archer
The Log
Goblin Giant Bandit Magic Archer
Bandit
Arrows Goblin Barrel Goblin Giant The Log Magic Archer
Magic Archer
Goblin Giant The Log Bandit

Defense Synergies 0 9

Goblins
The Log Bandit Magic Archer
Arrows
Bandit
Goblin Demolisher
Goblin Barrel
Goblin Giant
The Log Magic Archer
The Log
Goblins Goblin Giant Bandit Magic Archer
Bandit
Goblins Arrows The Log Magic Archer
Magic Archer
Goblins Goblin Giant The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant The Log Magic Archer
Goblins The Log Bandit
Goblins Bandit
Goblins Bandit
Arrows The Log
Arrows The Log Goblins Bandit Magic Archer
Arrows Magic Archer
Arrows Goblin Giant The Log Bandit Magic Archer
Goblins
Goblins Bandit
Goblins Arrows Goblin Giant The Log Bandit Magic Archer
Arrows Magic Archer
The Log Bandit
Goblins Arrows The Log Magic Archer
Bandit
The Log Bandit
Goblins Arrows
Arrows Goblins The Log Bandit Magic Archer
Arrows The Log Bandit Magic Archer
Goblins Arrows Goblin Giant The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Bandit
Bandit Arrows The Log Magic Archer
Bandit Goblins Goblin Giant The Log
Goblin Giant The Log Bandit
Goblin Giant Bandit
Arrows Goblin Giant Magic Archer
Goblins Goblin Giant Bandit
Goblin Giant
Goblins The Log Bandit Magic Archer
Goblin Giant
Arrows Goblin Giant The Log
Goblin Giant Bandit
Magic Archer
Goblins Goblin Giant The Log Magic Archer
Arrows The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows The Log Bandit
Arrows The Log Bandit Magic Archer
Arrows Goblin Giant The Log Bandit Magic Archer
Arrows The Log
Arrows The Log Magic Archer
Arrows Goblin Giant Magic Archer
Arrows The Log Magic Archer
Arrows The Log Magic Archer
Arrows The Log Bandit
Goblins
Arrows The Log Bandit Magic Archer
Arrows Magic Archer
The Log Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows The Log Magic Archer
Arrows The Log Bandit Magic Archer
Magic Archer Arrows The Log Bandit
Arrows
Arrows The Log Bandit Magic Archer
Arrows The Log Magic Archer
The Log Magic Archer
Arrows
The Log
Arrows The Log
Arrows The Log Magic Archer
Arrows The Log Bandit Magic Archer
Arrows The Log Bandit Magic Archer
Arrows The Log Bandit Magic Archer
Arrows Magic Archer
Arrows The Log Bandit Magic Archer
Arrows Magic Archer
Arrows The Log Magic Archer
Bandit Magic Archer
Arrows Magic Archer
Arrows The Log
Magic Archer
Arrows The Log Magic Archer
Arrows
The Log Magic Archer
Magic Archer
Goblin Giant The Log Bandit Magic Archer

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