My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Three Musketeers Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Three Musketeers Guards
Giant Snowball
Bats Royal Recruits Three Musketeers Guards
Zap
Bats Three Musketeers Guards
Barbarian Barrel
Royal Recruits Bomb Tower Three Musketeers Guards Electro Wizard
The Log
Royal Recruits Three Musketeers Guards
Earthquake
Bomb Tower Guards
Arrows
Bats Royal Recruits Guards
Royal Delivery
Bats Royal Recruits Three Musketeers Guards Electro Wizard
Fireball
Bomb Tower Three Musketeers Electro Wizard
Poison
Bats Royal Recruits Bomb Tower Three Musketeers Guards Electro Wizard
Lightning
Bomb Tower Three Musketeers Electro Wizard
Rocket
Bomb Tower Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Arrows Guards Bomb Tower Electro Wizard Royal Recruits Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Arrows Guards

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits Barbarian Barrel
Arrows
Royal Recruits
Bats Barbarian Barrel Electro Wizard
Bomb Tower
Three Musketeers
Barbarian Barrel Guards
Barbarian Barrel
Bats Royal Recruits Three Musketeers
Guards
Three Musketeers
Electro Wizard
Royal Recruits

Defense Synergies 1 11

Bats
Royal Recruits Bomb Tower Barbarian Barrel Electro Wizard
Arrows
Bomb Tower Barbarian Barrel
Royal Recruits
Bats
Bomb Tower
Barbarian Barrel Bats Arrows Electro Wizard
Three Musketeers
Barbarian Barrel
Barbarian Barrel
Bomb Tower Bats Arrows Three Musketeers Guards Electro Wizard
Guards
Barbarian Barrel Electro Wizard
Electro Wizard
Bats Bomb Tower Barbarian Barrel Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Barbarian Barrel Electro Wizard
Bomb Tower Bats Royal Recruits Three Musketeers Electro Wizard
Bomb Tower Three Musketeers Bats Royal Recruits Electro Wizard
Royal Recruits Bomb Tower Three Musketeers Bats Guards Electro Wizard
Arrows Royal Recruits Bomb Tower Barbarian Barrel
Arrows Barbarian Barrel Bats Bomb Tower Guards Electro Wizard
Bats Three Musketeers Electro Wizard Arrows Bomb Tower
Arrows Royal Recruits Bomb Tower Barbarian Barrel Electro Wizard
Three Musketeers Royal Recruits Bomb Tower
Guards Royal Recruits Barbarian Barrel Electro Wizard
Bats Guards Electro Wizard Arrows Royal Recruits Bomb Tower Barbarian Barrel
Arrows Three Musketeers Bats Electro Wizard
Royal Recruits Bomb Tower Bats Three Musketeers Guards Electro Wizard
Bomb Tower Three Musketeers Bats Arrows Royal Recruits Barbarian Barrel Guards Electro Wizard
Royal Recruits Bomb Tower Three Musketeers Electro Wizard
Bomb Tower Royal Recruits Three Musketeers Electro Wizard
Bomb Tower Three Musketeers Bats Arrows Royal Recruits Electro Wizard
Arrows Bomb Tower Bats Royal Recruits Three Musketeers Barbarian Barrel Guards Electro Wizard
Arrows Bomb Tower Barbarian Barrel Bats Royal Recruits Guards Electro Wizard
Royal Recruits Bomb Tower Three Musketeers Electro Wizard
Royal Recruits Bats Arrows Bomb Tower Barbarian Barrel Guards Electro Wizard
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Barbarian Barrel Electro Wizard
Electro Wizard Arrows Bomb Tower Barbarian Barrel
Royal Recruits Guards Bats Bomb Tower Electro Wizard
Royal Recruits Guards Bats Barbarian Barrel Electro Wizard
Royal Recruits Three Musketeers Guards
Arrows Bats Bomb Tower Three Musketeers Electro Wizard
Royal Recruits Guards Bats Bomb Tower Electro Wizard
Royal Recruits Bomb Tower
Royal Recruits Electro Wizard Bats Bomb Tower Barbarian Barrel
Royal Recruits Three Musketeers Guards
Bats Royal Recruits Bomb Tower Guards
Royal Recruits Arrows Guards Electro Wizard
Royal Recruits Bomb Tower Three Musketeers Guards
Royal Recruits Bomb Tower Three Musketeers
Royal Recruits Guards Electro Wizard Bats Bomb Tower Three Musketeers Barbarian Barrel
Bats Arrows Royal Recruits Bomb Tower Barbarian Barrel Electro Wizard
Arrows Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Barbarian Barrel Guards
Arrows Barbarian Barrel Electro Wizard
Arrows Barbarian Barrel
Arrows Royal Recruits Barbarian Barrel Guards
Arrows Barbarian Barrel
Arrows Bats
Arrows
Arrows Barbarian Barrel
Arrows
Bats Three Musketeers Guards Electro Wizard
Arrows Royal Recruits Barbarian Barrel Electro Wizard
Arrows
Three Musketeers Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Three Musketeers Barbarian Barrel
Arrows Royal Recruits Three Musketeers Barbarian Barrel
Arrows Three Musketeers Barbarian Barrel
Bats
Arrows Three Musketeers Barbarian Barrel Electro Wizard
Arrows Barbarian Barrel
Arrows
Arrows Royal Recruits Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Electro Wizard
Arrows
Arrows Barbarian Barrel
Bats Arrows Electro Wizard
Electro Wizard Bats Guards
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Bats Royal Recruits Barbarian Barrel Guards
Arrows Three Musketeers Electro Wizard
Arrows Barbarian Barrel
Three Musketeers Electro Wizard
Arrows
Arrows
Royal Recruits Three Musketeers
Bats Royal Recruits Guards Electro Wizard
Bats Electro Wizard
Royal Recruits Barbarian Barrel Electro Wizard

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