My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Musketeer Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Musketeer Baby Dragon Witch
Zap
Minions Firecracker Witch
Barbarian Barrel
Firecracker Musketeer Witch
The Log
Firecracker Musketeer Witch
Earthquake
Firecracker Witch
Arrows
Minions Firecracker Witch
Royal Delivery
Minions Firecracker Musketeer Baby Dragon Witch P.E.K.K.A
Fireball
Minions Firecracker Musketeer Baby Dragon Witch
Poison
Minions Firecracker Musketeer Witch
Lightning
Musketeer Baby Dragon Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Firecracker Fireball Musketeer Baby Dragon Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Firecracker Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A
Minions
Firecracker Baby Dragon P.E.K.K.A
Firecracker
Minions Baby Dragon P.E.K.K.A
Fireball
Arrows Baby Dragon
Musketeer
Baby Dragon P.E.K.K.A
Baby Dragon
Minions Firecracker Fireball Musketeer Witch P.E.K.K.A
Witch
Baby Dragon P.E.K.K.A
P.E.K.K.A
Arrows Minions Firecracker Musketeer Baby Dragon Witch

Defense Synergies 0 14

Arrows
Fireball P.E.K.K.A
Minions
Firecracker Musketeer Baby Dragon P.E.K.K.A
Firecracker
Minions Musketeer Baby Dragon P.E.K.K.A
Fireball
Arrows Musketeer
Musketeer
Minions Firecracker Fireball Baby Dragon P.E.K.K.A
Baby Dragon
Minions Firecracker Musketeer Witch P.E.K.K.A
Witch
Baby Dragon
P.E.K.K.A
Arrows Minions Firecracker Musketeer Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Fireball Musketeer Baby Dragon
P.E.K.K.A Minions Firecracker Musketeer Witch
Witch P.E.K.K.A Minions Musketeer
Witch P.E.K.K.A Minions Firecracker Musketeer
Arrows Firecracker Fireball P.E.K.K.A
Arrows Fireball Minions Firecracker Musketeer Baby Dragon
Minions Musketeer Arrows Firecracker Fireball Baby Dragon Witch
Arrows Fireball Musketeer Baby Dragon P.E.K.K.A
Witch P.E.K.K.A Minions Musketeer
Firecracker Musketeer
Minions Witch Arrows Firecracker Fireball Musketeer Baby Dragon
Arrows Minions Musketeer Firecracker Fireball Baby Dragon Witch
P.E.K.K.A Minions Fireball Musketeer Witch
Fireball Arrows Minions Firecracker Baby Dragon Witch P.E.K.K.A
P.E.K.K.A
Fireball P.E.K.K.A
Arrows Minions Firecracker Fireball Musketeer Witch P.E.K.K.A
Arrows Fireball Minions Firecracker Musketeer Baby Dragon Witch
Arrows Baby Dragon Witch Minions Firecracker Fireball Musketeer
P.E.K.K.A Musketeer
Arrows Minions Firecracker Fireball Musketeer Baby Dragon Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch P.E.K.K.A
Fireball Arrows Firecracker Musketeer Baby Dragon
P.E.K.K.A Minions Musketeer Witch
P.E.K.K.A Fireball Musketeer
P.E.K.K.A Musketeer Witch
Arrows Firecracker Fireball Minions Musketeer Baby Dragon Witch
P.E.K.K.A Minions Fireball Musketeer Witch
P.E.K.K.A
P.E.K.K.A Minions Firecracker Fireball Baby Dragon Witch
Witch P.E.K.K.A Musketeer
P.E.K.K.A Minions Musketeer Witch
P.E.K.K.A Arrows Fireball
P.E.K.K.A Fireball Witch
Firecracker Fireball Musketeer Baby Dragon Witch
Witch Minions Firecracker Fireball Musketeer Baby Dragon P.E.K.K.A
Arrows Minions Firecracker Fireball Musketeer Baby Dragon Witch P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Musketeer Baby Dragon
Arrows Firecracker Fireball Musketeer Baby Dragon
Arrows Fireball Baby Dragon
Arrows Firecracker Fireball Musketeer
Fireball Arrows Firecracker Baby Dragon
Arrows Firecracker Fireball Minions Musketeer Baby Dragon Witch
Arrows Firecracker Musketeer Baby Dragon Witch
Arrows Fireball Firecracker Baby Dragon
Arrows Fireball Firecracker
Minions Fireball Musketeer
Firecracker Arrows Fireball Musketeer
Fireball Arrows Firecracker Musketeer Baby Dragon
Firecracker Fireball Musketeer Baby Dragon
Arrows Minions Firecracker Fireball Musketeer Baby Dragon
Arrows Firecracker Fireball Musketeer Baby Dragon
Arrows Firecracker Fireball Musketeer Baby Dragon Witch
Arrows Firecracker Fireball Musketeer Baby Dragon
Arrows Fireball
Minions
Arrows Firecracker Fireball Musketeer Baby Dragon
Arrows Firecracker Fireball Baby Dragon Witch
Minions Fireball Musketeer Baby Dragon
Arrows Fireball
Musketeer
Arrows Fireball Musketeer Baby Dragon
Arrows Firecracker Fireball Baby Dragon Witch
Witch
Arrows Firecracker Fireball Musketeer Baby Dragon Witch
Fireball Arrows Musketeer Baby Dragon Witch
Fireball Arrows Firecracker Musketeer Baby Dragon
Arrows Firecracker Fireball Musketeer Baby Dragon Witch
Minions Firecracker Fireball Musketeer Witch
Fireball
Arrows Fireball Musketeer
Arrows Firecracker Fireball
P.E.K.K.A
Arrows Firecracker Fireball
Minions Fireball Musketeer Witch
Fireball Arrows Firecracker Musketeer Baby Dragon Witch
Arrows Fireball
Fireball Firecracker Musketeer Baby Dragon
Arrows Firecracker Fireball Musketeer Baby Dragon
Arrows Fireball
Firecracker Musketeer P.E.K.K.A
Minions Firecracker Fireball Musketeer Baby Dragon Witch
Firecracker Fireball Musketeer Witch
Firecracker Fireball Musketeer Baby Dragon Witch
P.E.K.K.A
Fireball Firecracker

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