My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Prince X-Bow Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Prince X-Bow Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Hogs Skeleton Army Prince
Giant Snowball
Archers Royal Hogs Skeleton Army Witch
Zap
Archers Royal Hogs Skeleton Army Witch Prince X-Bow
Barbarian Barrel
Archers Royal Hogs Skeleton Army Witch X-Bow
The Log
Archers Royal Hogs Skeleton Army Witch Prince X-Bow
Earthquake
Archers Royal Hogs Skeleton Army Witch X-Bow
Arrows
Archers Royal Hogs Skeleton Army Witch
Royal Delivery
Archers Royal Hogs Skeleton Army Witch Prince
Fireball
Archers Royal Hogs Skeleton Army Witch X-Bow
Poison
Archers Royal Hogs Skeleton Army Witch X-Bow
Lightning
Witch Prince X-Bow
Rocket
Royal Hogs Witch Prince X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Skeleton Army Fireball Royal Hogs Witch Prince X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Skeleton Army Fireball Royal Hogs

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Hogs Prince X-Bow Mega Knight
Fireball
X-Bow Royal Hogs Mega Knight
Royal Hogs
Archers Fireball Mega Knight
Skeleton Army
X-Bow
Witch
Prince Mega Knight
Prince
Mega Knight Archers Witch
X-Bow
Fireball Archers Skeleton Army
Mega Knight
Prince Archers Fireball Royal Hogs Witch

Defense Synergies 1 9

Archers
Skeleton Army Witch X-Bow Mega Knight
Fireball
X-Bow Mega Knight
Royal Hogs
Skeleton Army
Archers Prince X-Bow
Witch
Archers Prince Mega Knight
Prince
Skeleton Army Witch
X-Bow
Fireball Archers Skeleton Army
Mega Knight
Archers Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball X-Bow
Skeleton Army Witch Prince X-Bow Mega Knight
Skeleton Army Witch Prince Mega Knight Archers
Skeleton Army Witch Prince Mega Knight
Fireball Skeleton Army Prince X-Bow Mega Knight
Fireball Skeleton Army Archers X-Bow Mega Knight
Archers Fireball Witch X-Bow
Fireball X-Bow Mega Knight
Witch Skeleton Army Prince X-Bow
Skeleton Army Archers Prince Mega Knight
Archers Skeleton Army Witch Fireball X-Bow Mega Knight
Archers Fireball Witch
Skeleton Army Prince Mega Knight Fireball Witch X-Bow
Fireball Skeleton Army Mega Knight Witch Prince X-Bow
Skeleton Army Prince X-Bow Mega Knight
Skeleton Army Fireball Prince X-Bow Mega Knight
Mega Knight Fireball Skeleton Army Witch Prince X-Bow
Fireball Mega Knight Archers Skeleton Army Witch Prince X-Bow
Witch Archers Fireball Mega Knight
Prince
Skeleton Army Mega Knight Archers Fireball Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Archers Fireball Witch Prince X-Bow
Fireball Archers Prince X-Bow Mega Knight
Skeleton Army Mega Knight Witch Prince
Skeleton Army Prince Mega Knight Fireball X-Bow
Skeleton Army Witch Prince Mega Knight
Fireball Archers Witch
Skeleton Army Prince Archers Fireball Witch
Mega Knight Skeleton Army Prince
Mega Knight Fireball Skeleton Army Witch Prince X-Bow
Witch Skeleton Army
Mega Knight Witch Prince
Skeleton Army Mega Knight Fireball Prince
Skeleton Army Prince Mega Knight Fireball Witch
Archers Fireball Skeleton Army Witch Mega Knight
Skeleton Army Witch Archers Fireball Prince X-Bow
Mega Knight Archers Fireball Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball X-Bow
Fireball X-Bow
Fireball X-Bow
Fireball Prince
Fireball Mega Knight
Fireball Witch
Archers Witch
Fireball X-Bow
Fireball X-Bow
Fireball Prince X-Bow
Fireball Prince X-Bow
Fireball Archers
Fireball
Fireball X-Bow
Fireball Prince X-Bow
X-Bow Fireball Witch
Fireball X-Bow Mega Knight
Fireball
Archers Fireball Prince X-Bow Mega Knight
Fireball Witch X-Bow Mega Knight
Fireball Prince X-Bow Mega Knight
Fireball
Prince X-Bow
Fireball X-Bow
Fireball Witch Mega Knight
Witch
Fireball X-Bow Witch
Fireball Witch Prince X-Bow Mega Knight
Fireball X-Bow
Archers Fireball Witch X-Bow
Fireball Witch
Fireball
Fireball X-Bow Mega Knight
Fireball
Prince Mega Knight
Fireball
Archers Fireball Skeleton Army Witch Prince X-Bow
Fireball Archers Witch
Fireball
Fireball Prince Mega Knight
Fireball
Fireball
Prince Mega Knight
Fireball Witch
Fireball Witch
Fireball Witch Prince X-Bow Mega Knight
Prince
Fireball Mega Knight

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