My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Dark Prince Balloon Prince Bowler Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Balloon Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Three Musketeers Dark Prince Balloon Prince Giant Skeleton
Giant Snowball
Hog Rider Three Musketeers Balloon
Zap
Three Musketeers Dark Prince Balloon Prince
Barbarian Barrel
Wizard Three Musketeers Dark Prince Giant Skeleton
The Log
Hog Rider Three Musketeers Dark Prince Prince Giant Skeleton
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Wizard Three Musketeers Dark Prince Balloon Prince Bowler Giant Skeleton
Fireball
Hog Rider Wizard Three Musketeers Balloon Bowler
Poison
Wizard Three Musketeers Balloon
Lightning
Wizard Three Musketeers Dark Prince Balloon Prince Bowler
Rocket
Hog Rider Wizard Three Musketeers Balloon Prince Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Prince Bowler Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Hog Rider Dark Prince Wizard Balloon Prince Bowler Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Hog Rider Dark Prince Wizard Balloon

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Wizard Three Musketeers Dark Prince Balloon Prince Bowler Giant Skeleton
Wizard
Hog Rider Dark Prince Balloon Prince Giant Skeleton
Three Musketeers
Hog Rider Dark Prince
Dark Prince
Prince Hog Rider Wizard Three Musketeers Balloon
Balloon
Hog Rider Wizard Dark Prince Giant Skeleton
Prince
Dark Prince Hog Rider Wizard Bowler
Bowler
Hog Rider Prince
Giant Skeleton
Hog Rider Wizard Balloon

Defense Synergies 0 6

Hog Rider
Wizard
Dark Prince Prince Giant Skeleton
Three Musketeers
Dark Prince
Wizard Prince Bowler
Balloon
Prince
Wizard Dark Prince Bowler
Bowler
Dark Prince Prince
Giant Skeleton
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard
Three Musketeers Dark Prince Prince
Three Musketeers Prince Bowler Dark Prince Giant Skeleton
Three Musketeers Prince Dark Prince Bowler
Dark Prince Prince Bowler Giant Skeleton
Bowler Dark Prince
Three Musketeers Wizard
Bowler Giant Skeleton
Three Musketeers Prince
Dark Prince Prince Bowler Giant Skeleton
Wizard Dark Prince Bowler Giant Skeleton
Three Musketeers Wizard
Prince Bowler Wizard Three Musketeers Dark Prince Giant Skeleton
Wizard Three Musketeers Bowler Dark Prince Prince
Three Musketeers Prince
Three Musketeers Prince Bowler
Wizard Three Musketeers Dark Prince Prince Bowler
Wizard Three Musketeers Dark Prince Prince Bowler
Wizard Dark Prince Bowler Giant Skeleton
Three Musketeers Prince
Wizard Dark Prince Bowler Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince Bowler Giant Skeleton
Wizard Prince Bowler
Giant Skeleton Dark Prince Prince Bowler
Dark Prince Prince Bowler Giant Skeleton
Giant Skeleton Three Musketeers Dark Prince Prince Bowler
Wizard Three Musketeers
Dark Prince Prince Bowler Giant Skeleton
Giant Skeleton Dark Prince Prince
Giant Skeleton Dark Prince Prince
Three Musketeers
Dark Prince Prince Bowler Giant Skeleton
Dark Prince Prince Bowler Giant Skeleton
Dark Prince Prince Bowler Giant Skeleton Wizard Three Musketeers
Wizard Three Musketeers Bowler
Three Musketeers Dark Prince Prince Bowler Giant Skeleton
Bowler Wizard Dark Prince Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Bowler
Giant Skeleton
Dark Prince Prince Giant Skeleton
Wizard Dark Prince Bowler
Wizard
Wizard Bowler
Wizard Bowler
Wizard
Three Musketeers Prince Bowler
Wizard Dark Prince Prince Bowler
Wizard
Three Musketeers Bowler
Prince
Wizard Three Musketeers Bowler
Wizard Three Musketeers Bowler
Three Musketeers
Wizard Three Musketeers Dark Prince Prince Bowler
Wizard Bowler
Prince Bowler Giant Skeleton
Wizard
Prince Bowler
Wizard Dark Prince Bowler
Wizard Bowler
Wizard Prince Bowler
Wizard
Wizard
Bowler
Wizard
Prince Giant Skeleton
Wizard Bowler
Dark Prince Prince
Wizard Three Musketeers
Wizard Three Musketeers Dark Prince Prince Bowler
Wizard Bowler
Giant Skeleton
Three Musketeers Dark Prince Prince
Bowler Giant Skeleton
Dark Prince Prince Bowler Giant Skeleton
Prince
Wizard Bowler

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