My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner Bandit
Giant Snowball
Goblin Gang Electro Dragon Miner
Zap
Goblin Gang Bandit
Barbarian Barrel
Electro Spirit Goblin Gang Bomb Tower Bandit
The Log
Electro Spirit Goblin Gang Bandit
Earthquake
Goblin Gang Bomb Tower
Arrows
Electro Spirit Goblin Gang
Royal Delivery
Electro Spirit Goblin Gang Electro Dragon Miner Bandit
Fireball
Goblin Gang Bomb Tower Electro Dragon Bandit
Poison
Goblin Gang Bomb Tower Electro Dragon
Lightning
Bomb Tower Electro Dragon Bandit
Rocket
Bomb Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Fireball Bomb Tower Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Goblin Gang Miner Bandit Fireball Bomb Tower Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Goblin Gang Miner

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Miner Bandit
Arrows
Fireball Miner Bandit
Goblin Gang
Miner Bandit
Fireball
Arrows Electro Spirit Miner
Bomb Tower
Electro Dragon
Miner
Miner
Goblin Gang Electro Spirit Arrows Fireball Electro Dragon Bandit
Bandit
Electro Spirit Arrows Goblin Gang Miner

Defense Synergies 0 9

Electro Spirit
Arrows
Fireball Bomb Tower Bandit
Goblin Gang
Bomb Tower Miner Bandit
Fireball
Arrows Bomb Tower Miner Bandit
Bomb Tower
Arrows Goblin Gang Fireball
Electro Dragon
Miner
Goblin Gang Fireball
Bandit
Arrows Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon
Bomb Tower Goblin Gang Electro Dragon Bandit
Goblin Gang Bomb Tower Electro Dragon Bandit
Bomb Tower Goblin Gang Electro Dragon Bandit
Arrows Fireball Bomb Tower
Arrows Goblin Gang Fireball Electro Spirit Bomb Tower Electro Dragon Bandit
Electro Spirit Arrows Goblin Gang Fireball Bomb Tower Electro Dragon
Electro Spirit Arrows Fireball Bomb Tower Electro Dragon Bandit
Goblin Gang Bomb Tower
Goblin Gang Miner Bandit
Goblin Gang Electro Spirit Arrows Fireball Bomb Tower Electro Dragon Bandit
Arrows Goblin Gang Fireball Electro Dragon
Bomb Tower Goblin Gang Fireball Electro Dragon Bandit
Fireball Bomb Tower Electro Spirit Arrows Goblin Gang Electro Dragon
Goblin Gang Bomb Tower Bandit
Bomb Tower Goblin Gang Fireball Bandit
Bomb Tower Arrows Goblin Gang Fireball Electro Dragon
Arrows Fireball Bomb Tower Electro Spirit Goblin Gang Electro Dragon Bandit
Arrows Bomb Tower Electro Spirit Fireball Electro Dragon Bandit
Bomb Tower
Goblin Gang Electro Spirit Arrows Fireball Bomb Tower Electro Dragon Bandit
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Bandit
Fireball Bandit Arrows Goblin Gang Bomb Tower Electro Dragon Miner
Goblin Gang Bandit Bomb Tower Electro Dragon
Goblin Gang Fireball Bandit
Goblin Gang Bandit
Arrows Fireball Electro Spirit Goblin Gang Bomb Tower Electro Dragon
Goblin Gang Fireball Bomb Tower Bandit
Bomb Tower
Electro Dragon Electro Spirit Fireball Bomb Tower Bandit
Goblin Gang
Bomb Tower Electro Dragon
Arrows Fireball
Goblin Gang Fireball Bomb Tower Bandit
Fireball Bomb Tower Electro Dragon
Goblin Gang Electro Dragon Electro Spirit Fireball Bomb Tower
Arrows Electro Spirit Fireball Bomb Tower Electro Dragon
Electro Spirit Arrows Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Electro Dragon Bandit
Arrows Fireball Electro Dragon Miner Bandit
Arrows Fireball Electro Dragon Miner Bandit
Arrows Fireball
Fireball Arrows
Arrows Fireball Electro Spirit Electro Dragon
Arrows
Arrows Fireball Electro Dragon
Arrows Fireball Miner Electro Dragon Bandit
Goblin Gang Fireball Electro Dragon
Miner Arrows Fireball Electro Dragon Bandit
Fireball Arrows Electro Dragon
Fireball Miner Bandit
Arrows Fireball Electro Dragon Bandit
Arrows Fireball
Arrows Fireball Electro Dragon Bandit
Arrows Fireball Electro Dragon Bandit
Arrows Fireball
Arrows Fireball Electro Dragon Bandit
Arrows Fireball Electro Dragon Miner
Fireball
Arrows Fireball
Arrows Fireball Electro Dragon
Arrows Electro Spirit Fireball Electro Dragon
Arrows Fireball Miner Electro Dragon Bandit
Fireball Arrows Electro Dragon Miner Bandit
Fireball Miner Arrows Bandit
Arrows Fireball Electro Dragon
Electro Dragon Electro Spirit Fireball
Fireball
Arrows Fireball Electro Dragon Miner Bandit
Electro Spirit Arrows Fireball Electro Dragon
Arrows Fireball
Electro Spirit Goblin Gang Fireball Electro Dragon Bandit
Fireball Arrows Electro Dragon
Arrows Fireball
Fireball Miner Goblin Gang Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball
Electro Dragon
Electro Dragon Electro Spirit Goblin Gang Fireball
Fireball Electro Dragon
Electro Dragon Fireball Miner Bandit
Fireball Electro Dragon

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