My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards
Giant Snowball
Archers Guards
Zap
Archers Guards
Barbarian Barrel
Archers Tesla Wizard Guards
The Log
Archers Mini P.E.K.K.A Guards
Earthquake
Archers Tesla Guards
Arrows
Archers Guards
Royal Delivery
Archers Mini P.E.K.K.A Wizard Guards
Fireball
Archers Tesla Wizard
Poison
Archers Wizard Guards
Lightning
Tesla Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Guards Tesla Fireball Mini P.E.K.K.A Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Guards Tesla

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A Mega Knight
Arrows
Fireball Archers Mini P.E.K.K.A Mega Knight
Tesla
Fireball
Arrows Mega Knight
Mini P.E.K.K.A
Archers Arrows Wizard Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Guards
Mega Knight
Archers Arrows Fireball Mini P.E.K.K.A Wizard

Defense Synergies 1 17

Archers
Tesla Mini P.E.K.K.A Guards Mega Knight
Arrows
Mega Knight Tesla Fireball Mini P.E.K.K.A
Tesla
Archers Arrows Fireball Mini P.E.K.K.A Wizard Guards
Fireball
Arrows Tesla Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Archers Arrows Tesla Fireball Wizard Guards
Wizard
Tesla Mini P.E.K.K.A Guards Mega Knight
Guards
Archers Tesla Mini P.E.K.K.A Wizard
Mega Knight
Arrows Archers Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard
Mini P.E.K.K.A Tesla Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Archers
Tesla Mini P.E.K.K.A Guards Mega Knight
Arrows Fireball Mini P.E.K.K.A Mega Knight
Arrows Fireball Archers Tesla Guards Mega Knight
Tesla Archers Arrows Fireball Wizard
Arrows Tesla Fireball Mega Knight
Tesla Mini P.E.K.K.A
Guards Archers Tesla Mini P.E.K.K.A Mega Knight
Archers Guards Arrows Tesla Fireball Wizard Mega Knight
Arrows Tesla Archers Fireball Wizard
Tesla Mini P.E.K.K.A Mega Knight Fireball Wizard Guards
Fireball Wizard Mega Knight Arrows Tesla Mini P.E.K.K.A Guards
Mini P.E.K.K.A Tesla Mega Knight
Tesla Fireball Mini P.E.K.K.A Mega Knight
Tesla Wizard Mega Knight Arrows Fireball Mini P.E.K.K.A
Arrows Tesla Fireball Mega Knight Archers Wizard Guards
Arrows Wizard Archers Tesla Fireball Guards Mega Knight
Mini P.E.K.K.A Tesla
Wizard Mega Knight Archers Arrows Tesla Fireball Mini P.E.K.K.A Guards
Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Archers Tesla Fireball
Fireball Archers Arrows Tesla Mini P.E.K.K.A Wizard Mega Knight
Guards Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Guards Mega Knight Tesla Fireball
Tesla Mini P.E.K.K.A Guards Mega Knight
Arrows Fireball Wizard Archers Tesla
Mini P.E.K.K.A Guards Archers Tesla Fireball
Mini P.E.K.K.A Mega Knight Tesla
Mega Knight Fireball Mini P.E.K.K.A
Tesla Guards
Mega Knight Tesla Mini P.E.K.K.A Guards
Mega Knight Arrows Fireball Guards
Mini P.E.K.K.A Mega Knight Tesla Fireball Wizard Guards
Wizard Archers Tesla Fireball Mega Knight
Tesla Guards Archers Fireball Mini P.E.K.K.A
Arrows Mega Knight Archers Tesla Fireball Mini P.E.K.K.A Wizard
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball
Arrows Fireball
Arrows Fireball Guards
Fireball Wizard Arrows Mega Knight
Arrows Fireball Wizard
Archers Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Mini P.E.K.K.A Guards
Arrows Fireball Wizard
Fireball Archers Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard Mega Knight
Arrows Fireball
Mini P.E.K.K.A
Archers Arrows Fireball Mini P.E.K.K.A Wizard Mega Knight
Arrows Fireball Wizard Mega Knight
Fireball Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Mega Knight
Arrows Fireball Wizard
Fireball Arrows Wizard Mega Knight
Fireball Arrows
Archers Arrows Fireball Wizard
Fireball Wizard Guards
Fireball Mini P.E.K.K.A
Arrows Fireball Wizard Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball Wizard
Archers Fireball Guards
Fireball Archers Arrows Wizard
Arrows Fireball
Fireball Mini P.E.K.K.A Wizard Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Mega Knight
Fireball Guards
Fireball
Fireball Mega Knight
Fireball Wizard Mega Knight

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