My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem P.E.K.K.A Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer P.E.K.K.A Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Phoenix
Giant Snowball
Zap
Barbarian Barrel
Elixir Golem Bomb Tower
The Log
Elixir Golem
Earthquake
Elixir Golem Bomb Tower
Arrows
Royal Delivery
Elixir Golem Battle Healer P.E.K.K.A
Fireball
Elixir Golem Bomb Tower Battle Healer
Poison
Elixir Golem Bomb Tower Battle Healer Phoenix
Lightning
Bomb Tower Battle Healer Phoenix
Rocket
Bomb Tower Battle Healer Phoenix

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer Rage P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage Arrows Elixir Golem Bomb Tower Battle Healer Phoenix P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Rage Arrows Elixir Golem

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Elixir Golem Phoenix
Arrows
P.E.K.K.A Elixir Golem Battle Healer Phoenix
Elixir Golem
Battle Healer Rage Giant Snowball Arrows
Bomb Tower
Battle Healer
Elixir Golem Rage Arrows
Rage
Elixir Golem Battle Healer Phoenix
P.E.K.K.A
Giant Snowball Arrows
Phoenix
Giant Snowball Arrows Rage

Defense Synergies 0 10

Giant Snowball
Bomb Tower Battle Healer P.E.K.K.A Phoenix
Arrows
Bomb Tower Battle Healer P.E.K.K.A Phoenix
Elixir Golem
Bomb Tower
Giant Snowball Arrows Battle Healer
Battle Healer
Giant Snowball Arrows Bomb Tower Phoenix
Rage
P.E.K.K.A
Giant Snowball Arrows
Phoenix
Giant Snowball Arrows Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomb Tower P.E.K.K.A Battle Healer Phoenix
Bomb Tower P.E.K.K.A Giant Snowball
Bomb Tower P.E.K.K.A Phoenix
Arrows Bomb Tower Battle Healer P.E.K.K.A
Arrows Giant Snowball Bomb Tower
Giant Snowball Arrows Bomb Tower Phoenix
Arrows Bomb Tower Battle Healer P.E.K.K.A Phoenix
P.E.K.K.A Bomb Tower Phoenix
Giant Snowball Battle Healer Phoenix
Giant Snowball Arrows Bomb Tower
Arrows Giant Snowball Phoenix
Bomb Tower P.E.K.K.A Giant Snowball Battle Healer
Bomb Tower Giant Snowball Arrows P.E.K.K.A
P.E.K.K.A Bomb Tower Phoenix
Bomb Tower Giant Snowball P.E.K.K.A
Bomb Tower Arrows P.E.K.K.A
Arrows Bomb Tower Giant Snowball Battle Healer
Giant Snowball Arrows Bomb Tower Battle Healer
P.E.K.K.A Bomb Tower Phoenix
Giant Snowball Arrows Bomb Tower Battle Healer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Battle Healer P.E.K.K.A
Giant Snowball Arrows Bomb Tower Battle Healer Phoenix
P.E.K.K.A Bomb Tower Battle Healer
P.E.K.K.A Battle Healer Phoenix
P.E.K.K.A Battle Healer Phoenix
Arrows Giant Snowball Bomb Tower
P.E.K.K.A Bomb Tower Battle Healer Phoenix
P.E.K.K.A Bomb Tower Battle Healer Phoenix
P.E.K.K.A Giant Snowball Bomb Tower Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Bomb Tower Phoenix
P.E.K.K.A Giant Snowball Arrows Phoenix
P.E.K.K.A Bomb Tower
Bomb Tower
Phoenix Bomb Tower Battle Healer P.E.K.K.A
Arrows Giant Snowball Bomb Tower Battle Healer P.E.K.K.A Phoenix
Giant Snowball Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Giant Snowball
Arrows
Arrows
Giant Snowball Arrows
Arrows Giant Snowball
Arrows
Arrows Giant Snowball
Arrows Giant Snowball
Giant Snowball
Arrows
Giant Snowball Arrows
Giant Snowball
Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Arrows Giant Snowball
Giant Snowball Arrows
Arrows
Giant Snowball Arrows
Giant Snowball
Giant Snowball
Giant Snowball Arrows
Giant Snowball Arrows
P.E.K.K.A
Giant Snowball Arrows
Giant Snowball Arrows
Arrows
Arrows Giant Snowball
Giant Snowball Arrows
P.E.K.K.A
Giant Snowball
Giant Snowball
Giant Snowball
P.E.K.K.A

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