My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Goblin Cage Witch Balloon Bandit Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Bandit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon Bandit
Giant Snowball
Hog Rider Witch Balloon
Zap
Witch Balloon Bandit
Barbarian Barrel
Goblin Cage Witch Bandit
The Log
Goblin Cage Hog Rider Witch Bandit
Earthquake
Goblin Cage Hog Rider Witch
Arrows
Witch
Royal Delivery
Goblin Cage Hog Rider Witch Balloon Bandit
Fireball
Goblin Cage Hog Rider Witch Balloon Bandit
Poison
Goblin Cage Witch Balloon
Lightning
Ice Golem Goblin Cage Witch Balloon Bandit Monk
Rocket
Hog Rider Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Ice Golem Bandit Goblin Cage Hog Rider Witch Balloon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Ice Golem Bandit Goblin Cage

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Balloon Ice Golem Goblin Cage Witch Bandit
Ice Golem
Hog Rider Balloon Giant Snowball Witch
Goblin Cage
Giant Snowball Hog Rider Witch Balloon Bandit
Hog Rider
Giant Snowball Ice Golem Goblin Cage Witch Balloon Bandit
Witch
Giant Snowball Ice Golem Goblin Cage Hog Rider Bandit
Balloon
Giant Snowball Ice Golem Goblin Cage Hog Rider Bandit
Bandit
Giant Snowball Goblin Cage Hog Rider Witch Balloon
Monk

Defense Synergies 0 9

Giant Snowball
Ice Golem Goblin Cage Witch Bandit
Ice Golem
Giant Snowball Witch Bandit
Goblin Cage
Giant Snowball Witch Bandit
Hog Rider
Witch
Giant Snowball Ice Golem Goblin Cage Bandit
Balloon
Bandit
Giant Snowball Ice Golem Goblin Cage Witch
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Goblin Cage
Goblin Cage Witch Bandit Monk
Goblin Cage Witch Giant Snowball Bandit
Goblin Cage Witch Bandit Monk
Goblin Cage Monk
Giant Snowball Bandit
Giant Snowball Goblin Cage Witch
Ice Golem Goblin Cage Bandit Monk
Witch Goblin Cage
Giant Snowball Ice Golem Bandit
Witch Giant Snowball Ice Golem Bandit
Giant Snowball Witch
Goblin Cage Giant Snowball Witch Bandit
Giant Snowball Goblin Cage Witch
Goblin Cage Bandit
Monk Giant Snowball Goblin Cage Bandit
Goblin Cage Witch
Goblin Cage Giant Snowball Witch Bandit
Giant Snowball Goblin Cage Witch Ice Golem Bandit
Goblin Cage
Giant Snowball Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Ice Golem Goblin Cage Witch Bandit
Bandit Giant Snowball Ice Golem Monk
Bandit Ice Golem Goblin Cage Witch
Ice Golem Goblin Cage Bandit Monk
Goblin Cage Witch Bandit
Giant Snowball Ice Golem Witch Monk
Ice Golem Goblin Cage Witch Bandit
Goblin Cage
Goblin Cage Giant Snowball Ice Golem Witch Bandit Monk
Witch Goblin Cage
Goblin Cage Witch
Monk Giant Snowball Goblin Cage
Ice Golem Goblin Cage Witch Bandit
Goblin Cage Witch
Witch Ice Golem Goblin Cage Monk
Giant Snowball Ice Golem Goblin Cage Witch
Giant Snowball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Bandit Monk
Monk Giant Snowball Bandit
Bandit
Ice Golem
Giant Snowball
Giant Snowball Ice Golem Witch Monk
Witch
Giant Snowball Ice Golem
Monk Giant Snowball Bandit
Giant Snowball
Monk Bandit
Monk Giant Snowball
Giant Snowball Ice Golem Bandit
Bandit Monk
Giant Snowball Ice Golem
Giant Snowball Witch Bandit
Bandit
Monk Giant Snowball
Giant Snowball Bandit Monk
Giant Snowball Witch Monk
Monk
Giant Snowball
Monk
Giant Snowball Monk
Giant Snowball Ice Golem Witch
Witch
Giant Snowball Witch Bandit Monk
Giant Snowball Witch Bandit Monk
Bandit
Giant Snowball Ice Golem Witch
Giant Snowball Witch
Giant Snowball
Giant Snowball Bandit
Giant Snowball Monk
Giant Snowball Monk
Witch Bandit
Giant Snowball Witch Monk
Giant Snowball Ice Golem
Monk Giant Snowball
Giant Snowball Witch
Giant Snowball Witch
Giant Snowball Witch Bandit Monk
Monk

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