My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elite Barbarians Barbarian Barrel Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards Bandit
Giant Snowball
Guards
Zap
Mortar Guards Bandit
Barbarian Barrel
Mortar Elite Barbarians Guards Ice Wizard Bandit Electro Wizard
The Log
Elite Barbarians Guards Bandit
Earthquake
Mortar Guards
Arrows
Guards
Royal Delivery
Elite Barbarians Guards Ice Wizard Bandit Electro Wizard
Fireball
Mortar Elite Barbarians Ice Wizard Bandit Electro Wizard
Poison
Mortar Guards Ice Wizard Electro Wizard
Lightning
Mortar Elite Barbarians Ice Wizard Bandit Electro Wizard
Rocket
Mortar Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Guards Ice Wizard Bandit Mortar Fireball Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Guards Ice Wizard Bandit

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Fireball Barbarian Barrel Bandit
Elite Barbarians
Fireball Barbarian Barrel Bandit
Fireball
Mortar Elite Barbarians Electro Wizard
Barbarian Barrel
Mortar Elite Barbarians Ice Wizard Bandit
Guards
Bandit
Ice Wizard
Barbarian Barrel Bandit
Bandit
Mortar Elite Barbarians Barbarian Barrel Guards Ice Wizard Electro Wizard
Electro Wizard
Fireball Bandit

Defense Synergies 1 17

Mortar
Fireball Barbarian Barrel Guards Ice Wizard Bandit Electro Wizard
Elite Barbarians
Fireball
Barbarian Barrel Mortar Ice Wizard Bandit Electro Wizard
Barbarian Barrel
Fireball Mortar Guards Ice Wizard Bandit Electro Wizard
Guards
Mortar Barbarian Barrel Ice Wizard Electro Wizard
Ice Wizard
Mortar Fireball Barbarian Barrel Guards Bandit
Bandit
Mortar Fireball Barbarian Barrel Ice Wizard Electro Wizard
Electro Wizard
Mortar Fireball Barbarian Barrel Guards Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Barbarian Barrel Electro Wizard
Elite Barbarians Mortar Ice Wizard Bandit Electro Wizard
Mortar Elite Barbarians Ice Wizard Bandit Electro Wizard
Elite Barbarians Mortar Guards Ice Wizard Bandit Electro Wizard
Elite Barbarians Fireball Barbarian Barrel
Fireball Barbarian Barrel Guards Ice Wizard Bandit Electro Wizard
Electro Wizard Mortar Fireball Ice Wizard
Fireball Barbarian Barrel Bandit Electro Wizard
Mortar Elite Barbarians Ice Wizard
Elite Barbarians Guards Barbarian Barrel Ice Wizard Bandit Electro Wizard
Guards Ice Wizard Electro Wizard Fireball Barbarian Barrel Bandit
Fireball Ice Wizard Electro Wizard
Mortar Elite Barbarians Fireball Guards Ice Wizard Bandit Electro Wizard
Fireball Mortar Barbarian Barrel Guards Electro Wizard
Elite Barbarians Mortar Bandit Electro Wizard
Mortar Elite Barbarians Fireball Bandit Electro Wizard
Mortar Elite Barbarians Fireball Electro Wizard
Mortar Fireball Elite Barbarians Barbarian Barrel Guards Ice Wizard Bandit Electro Wizard
Mortar Barbarian Barrel Fireball Guards Ice Wizard Bandit Electro Wizard
Mortar Elite Barbarians Electro Wizard
Elite Barbarians Fireball Barbarian Barrel Guards Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Fireball Barbarian Barrel Bandit Electro Wizard
Fireball Bandit Electro Wizard Mortar Elite Barbarians Barbarian Barrel
Guards Bandit Elite Barbarians Electro Wizard
Guards Elite Barbarians Fireball Barbarian Barrel Bandit Electro Wizard
Elite Barbarians Guards Bandit
Fireball Ice Wizard Electro Wizard
Guards Elite Barbarians Fireball Ice Wizard Bandit Electro Wizard
Elite Barbarians
Electro Wizard Mortar Elite Barbarians Fireball Barbarian Barrel Bandit
Guards
Elite Barbarians Guards
Elite Barbarians Fireball Guards Electro Wizard
Elite Barbarians Fireball Guards Bandit
Fireball
Elite Barbarians Guards Electro Wizard Mortar Fireball Barbarian Barrel
Elite Barbarians Fireball Barbarian Barrel Ice Wizard Electro Wizard
Mortar Fireball Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Barbarian Barrel Guards Bandit
Mortar Fireball Barbarian Barrel Ice Wizard Bandit Electro Wizard
Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel Guards
Fireball Mortar Barbarian Barrel
Fireball Ice Wizard
Mortar
Fireball Barbarian Barrel Ice Wizard
Fireball Mortar Bandit
Elite Barbarians Fireball Guards Electro Wizard
Mortar Fireball Barbarian Barrel Bandit Electro Wizard
Fireball
Mortar Elite Barbarians Fireball Barbarian Barrel Bandit
Mortar Fireball Barbarian Barrel Bandit
Mortar Elite Barbarians Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel Bandit
Mortar Fireball Barbarian Barrel Bandit
Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel Bandit Electro Wizard
Mortar Fireball Barbarian Barrel
Fireball
Fireball
Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel Ice Wizard
Mortar Fireball Barbarian Barrel Ice Wizard Bandit Electro Wizard
Fireball Mortar Bandit
Fireball Mortar Barbarian Barrel Bandit
Elite Barbarians Fireball Ice Wizard Electro Wizard
Electro Wizard Fireball Guards
Elite Barbarians Fireball
Mortar Fireball Bandit
Fireball Electro Wizard
Fireball
Electro Wizard Fireball Barbarian Barrel Guards Bandit
Fireball Ice Wizard Electro Wizard
Fireball Barbarian Barrel
Fireball Electro Wizard
Mortar Fireball
Fireball
Elite Barbarians
Elite Barbarians Fireball Guards Electro Wizard
Fireball Electro Wizard
Mortar Fireball Barbarian Barrel Bandit Electro Wizard
Fireball Mortar

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