My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel
Giant Snowball
Archers Goblin Gang Barbarians Goblin Barrel Little Prince
Zap
Archers Goblin Gang Goblin Barrel Little Prince
Barbarian Barrel
Archers Goblin Gang Barbarians Goblin Barrel Little Prince
The Log
Archers Goblin Gang Barbarians Mini P.E.K.K.A Goblin Barrel Little Prince
Earthquake
Archers Goblin Gang Barbarians Goblin Barrel
Arrows
Archers Goblin Gang Goblin Barrel Little Prince
Royal Delivery
Archers Goblin Gang Barbarians Mini P.E.K.K.A Goblin Barrel Little Prince
Fireball
Archers Goblin Gang Barbarians Goblin Barrel Little Prince
Poison
Archers Goblin Gang Barbarians Little Prince
Lightning
Mini P.E.K.K.A Little Prince
Rocket
Barbarians Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Goblin Gang Goblin Barrel Little Prince Mini P.E.K.K.A Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Goblin Gang

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A
Arrows
Archers Mini P.E.K.K.A Goblin Barrel
Goblin Gang
Goblin Barrel Mini P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Archers Arrows Goblin Gang The Log Little Prince
Goblin Barrel
Goblin Gang Arrows
The Log
Mini P.E.K.K.A Little Prince
Little Prince
Mini P.E.K.K.A The Log

Defense Synergies 1 10

Archers
Goblin Gang Mini P.E.K.K.A The Log
Arrows
Barbarians Mini P.E.K.K.A Little Prince
Goblin Gang
Archers Barbarians Mini P.E.K.K.A The Log
Barbarians
Arrows Goblin Gang
Mini P.E.K.K.A
The Log Archers Arrows Goblin Gang
Goblin Barrel
The Log
Mini P.E.K.K.A Archers Goblin Gang Little Prince
Little Prince
Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Barbarians Mini P.E.K.K.A Goblin Gang The Log
Goblin Gang Barbarians Mini P.E.K.K.A Archers
Barbarians Mini P.E.K.K.A Goblin Gang
Arrows Barbarians Mini P.E.K.K.A The Log
Arrows Goblin Gang The Log Archers
Archers Arrows Goblin Gang Little Prince
Arrows Barbarians The Log
Barbarians Mini P.E.K.K.A Goblin Gang
Goblin Gang Archers Barbarians Mini P.E.K.K.A Little Prince
Archers Goblin Gang Barbarians Arrows The Log
Arrows Archers Goblin Gang
Barbarians Mini P.E.K.K.A Goblin Gang The Log
Arrows Goblin Gang Barbarians Mini P.E.K.K.A The Log
Barbarians Mini P.E.K.K.A Goblin Gang
Barbarians Goblin Gang Mini P.E.K.K.A The Log
Barbarians Arrows Goblin Gang Mini P.E.K.K.A
Arrows Archers Goblin Gang Barbarians The Log Little Prince
Arrows The Log Archers Barbarians Little Prince
Barbarians Mini P.E.K.K.A
Goblin Gang Archers Arrows Barbarians Mini P.E.K.K.A The Log Little Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mini P.E.K.K.A Archers
Archers Arrows Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Barbarians Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Barbarians The Log
Barbarians Goblin Gang Mini P.E.K.K.A
Arrows Archers Goblin Gang
Goblin Gang Mini P.E.K.K.A Archers Barbarians
Mini P.E.K.K.A Barbarians
Barbarians Mini P.E.K.K.A The Log
Goblin Gang Barbarians
Barbarians Mini P.E.K.K.A
Arrows Barbarians The Log
Barbarians Mini P.E.K.K.A Goblin Gang
Archers Barbarians
Goblin Gang Barbarians Archers Mini P.E.K.K.A The Log Little Prince
Arrows Archers Barbarians Mini P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows Barbarians The Log
Arrows The Log
Arrows
Archers Arrows The Log
Arrows The Log
Arrows The Log
Goblin Gang Mini P.E.K.K.A
Arrows The Log
Archers Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A The Log
Arrows The Log Little Prince
The Log
Arrows
The Log
Arrows Barbarians The Log
Arrows The Log Little Prince
Arrows The Log
Arrows The Log
Arrows The Log
Archers Arrows Little Prince
Mini P.E.K.K.A
Arrows The Log
Arrows
Arrows The Log
Archers Goblin Gang Barbarians
Archers Arrows
Arrows The Log
Goblin Gang Mini P.E.K.K.A
Arrows The Log
Arrows
Goblin Gang The Log
The Log Little Prince

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