My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Barbarians Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Knight Barbarians Valkyrie Wizard Witch
The Log
Bomber Barbarians Mini P.E.K.K.A Witch
Earthquake
Bomber Barbarians Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Knight Barbarians Mini P.E.K.K.A Valkyrie Wizard Witch
Fireball
Bomber Barbarians Wizard Witch
Poison
Bomber Barbarians Wizard Witch
Lightning
Knight Mini P.E.K.K.A Valkyrie Wizard Witch
Rocket
Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Mini P.E.K.K.A Valkyrie Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Knight Mini P.E.K.K.A

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mini P.E.K.K.A Valkyrie
Arrows
Knight Mini P.E.K.K.A
Knight
Bomber Arrows Wizard Witch
Barbarians
Mini P.E.K.K.A
Bomber Arrows Valkyrie Wizard
Valkyrie
Bomber Mini P.E.K.K.A Wizard Witch
Wizard
Knight Mini P.E.K.K.A Valkyrie
Witch
Knight Valkyrie

Defense Synergies 1 14

Bomber
Knight Mini P.E.K.K.A Valkyrie
Arrows
Knight Barbarians Mini P.E.K.K.A Valkyrie
Knight
Bomber Arrows Mini P.E.K.K.A Wizard Witch
Barbarians
Arrows
Mini P.E.K.K.A
Bomber Arrows Knight Valkyrie Wizard Witch
Valkyrie
Bomber Arrows Mini P.E.K.K.A Wizard Witch
Wizard
Knight Mini P.E.K.K.A Valkyrie
Witch
Knight Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Valkyrie Wizard
Barbarians Mini P.E.K.K.A Knight Valkyrie Witch
Barbarians Mini P.E.K.K.A Witch Bomber Knight Valkyrie
Barbarians Mini P.E.K.K.A Witch Knight Valkyrie
Bomber Arrows Barbarians Mini P.E.K.K.A Valkyrie
Arrows Bomber Valkyrie
Arrows Wizard Witch
Arrows Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Witch
Knight Bomber Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Valkyrie Witch Bomber Arrows Knight Wizard
Arrows Wizard Witch
Barbarians Mini P.E.K.K.A Bomber Knight Valkyrie Wizard Witch
Bomber Valkyrie Wizard Arrows Barbarians Mini P.E.K.K.A Witch
Barbarians Mini P.E.K.K.A Knight
Barbarians Mini P.E.K.K.A
Barbarians Wizard Bomber Arrows Knight Mini P.E.K.K.A Valkyrie Witch
Arrows Valkyrie Bomber Knight Barbarians Wizard Witch
Arrows Valkyrie Wizard Witch Bomber Knight Barbarians
Barbarians Mini P.E.K.K.A
Bomber Valkyrie Wizard Arrows Knight Barbarians Mini P.E.K.K.A Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Valkyrie Witch
Bomber Arrows Knight Mini P.E.K.K.A Valkyrie Wizard
Barbarians Knight Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Knight Barbarians
Barbarians Knight Mini P.E.K.K.A Valkyrie Witch
Arrows Wizard Witch
Mini P.E.K.K.A Knight Barbarians Valkyrie Witch
Mini P.E.K.K.A Knight Barbarians Valkyrie
Knight Barbarians Mini P.E.K.K.A Valkyrie Witch
Witch Barbarians
Knight Barbarians Mini P.E.K.K.A Valkyrie Witch
Arrows Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Knight Valkyrie Wizard Witch
Wizard Bomber Barbarians Valkyrie Witch
Barbarians Witch Bomber Knight Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Bomber Barbarians Mini P.E.K.K.A Wizard Witch
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Barbarians Valkyrie
Bomber Wizard Arrows Valkyrie
Arrows Wizard Witch
Bomber Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A
Arrows Knight Valkyrie Wizard
Arrows Wizard
Knight
Arrows
Arrows
Bomber Arrows Wizard Witch
Arrows Wizard
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Wizard
Bomber Arrows Valkyrie Wizard Witch
Arrows Wizard
Arrows Barbarians
Arrows Bomber Valkyrie Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Arrows Wizard Witch
Wizard Witch
Mini P.E.K.K.A
Bomber Arrows Wizard
Arrows
Arrows Wizard
Barbarians Witch
Arrows Wizard Witch
Arrows
Knight Mini P.E.K.K.A Valkyrie Wizard
Arrows Bomber Wizard
Arrows
Witch
Witch
Witch
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: