My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Three Musketeers Princess Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Three Musketeers Prince Princess Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Skeleton Army Prince Ram Rider
Giant Snowball
Barbarians Three Musketeers Skeleton Army Princess Ram Rider
Zap
Firecracker Three Musketeers Skeleton Army Prince Princess Ram Rider
Barbarian Barrel
Firecracker Barbarians Three Musketeers Skeleton Army Princess Electro Wizard
The Log
Firecracker Barbarians Three Musketeers Skeleton Army Prince Princess Ram Rider
Earthquake
Firecracker Barbarians Skeleton Army
Arrows
Firecracker Skeleton Army Princess
Royal Delivery
Firecracker Barbarians Three Musketeers Skeleton Army Prince Princess Electro Wizard Ram Rider
Fireball
Firecracker Barbarians Three Musketeers Skeleton Army Princess Electro Wizard Ram Rider
Poison
Firecracker Barbarians Three Musketeers Skeleton Army Princess Electro Wizard
Lightning
Three Musketeers Prince Electro Wizard Ram Rider
Rocket
Barbarians Three Musketeers Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Princess Electro Wizard Barbarians Prince Ram Rider Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Skeleton Army Princess Electro Wizard

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Three Musketeers Prince Princess Ram Rider
Barbarians
Three Musketeers
Firecracker
Skeleton Army
Prince
Firecracker Princess Electro Wizard Ram Rider
Princess
Firecracker Prince
Electro Wizard
Prince Ram Rider
Ram Rider
Firecracker Prince Electro Wizard

Defense Synergies 0 10

Firecracker
Skeleton Army Prince Princess Electro Wizard
Barbarians
Skeleton Army
Three Musketeers
Skeleton Army
Firecracker Barbarians Prince Princess Electro Wizard
Prince
Firecracker Skeleton Army Electro Wizard
Princess
Firecracker Skeleton Army
Electro Wizard
Firecracker Skeleton Army Prince Ram Rider
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Ram Rider
Barbarians Skeleton Army Firecracker Three Musketeers Prince Electro Wizard Ram Rider
Barbarians Three Musketeers Skeleton Army Prince Ram Rider Electro Wizard
Barbarians Three Musketeers Skeleton Army Prince Firecracker Electro Wizard Ram Rider
Firecracker Barbarians Skeleton Army Prince Princess
Skeleton Army Firecracker Electro Wizard
Three Musketeers Electro Wizard Ram Rider Firecracker Princess
Barbarians Electro Wizard Ram Rider
Barbarians Three Musketeers Skeleton Army Prince Princess
Skeleton Army Firecracker Barbarians Prince Electro Wizard
Barbarians Skeleton Army Electro Wizard Firecracker Princess Ram Rider
Three Musketeers Firecracker Princess Electro Wizard Ram Rider
Barbarians Skeleton Army Prince Three Musketeers Electro Wizard Ram Rider
Three Musketeers Skeleton Army Firecracker Barbarians Prince Princess Electro Wizard
Barbarians Skeleton Army Three Musketeers Prince Electro Wizard Ram Rider
Barbarians Skeleton Army Three Musketeers Prince Electro Wizard Ram Rider
Barbarians Three Musketeers Firecracker Skeleton Army Prince Electro Wizard
Firecracker Barbarians Three Musketeers Skeleton Army Prince Electro Wizard Ram Rider
Firecracker Barbarians Princess Electro Wizard Ram Rider
Barbarians Three Musketeers Prince Electro Wizard Ram Rider
Skeleton Army Firecracker Barbarians Prince Electro Wizard
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Prince Electro Wizard
Electro Wizard Firecracker Prince
Barbarians Skeleton Army Prince Electro Wizard Ram Rider
Skeleton Army Prince Barbarians Electro Wizard Ram Rider
Barbarians Three Musketeers Skeleton Army Prince Ram Rider
Firecracker Three Musketeers Princess Electro Wizard Ram Rider
Skeleton Army Prince Barbarians Electro Wizard Ram Rider
Barbarians Skeleton Army Prince
Electro Wizard Firecracker Barbarians Skeleton Army Prince
Barbarians Three Musketeers Skeleton Army
Barbarians Prince
Skeleton Army Barbarians Prince Electro Wizard
Barbarians Skeleton Army Prince Three Musketeers Ram Rider
Firecracker Barbarians Three Musketeers Skeleton Army Princess
Barbarians Skeleton Army Electro Wizard Firecracker Three Musketeers Prince
Firecracker Barbarians Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Princess Electro Wizard Ram Rider
Firecracker Barbarians Prince
Firecracker
Firecracker Princess Ram Rider
Firecracker Princess
Firecracker Princess Ram Rider
Firecracker Ram Rider
Three Musketeers Prince Electro Wizard
Firecracker Prince Princess Electro Wizard Ram Rider
Firecracker Princess
Firecracker Three Musketeers Princess
Firecracker Princess
Princess Firecracker Prince
Firecracker Three Musketeers Princess
Firecracker Three Musketeers Princess
Three Musketeers
Firecracker Three Musketeers Prince Princess Electro Wizard
Firecracker Princess
Prince
Princess
Prince
Barbarians
Firecracker Princess
Firecracker Princess Electro Wizard Ram Rider
Prince Princess Ram Rider
Firecracker
Firecracker Princess Electro Wizard
Electro Wizard Firecracker
Firecracker Princess Electro Wizard
Prince
Firecracker Princess
Electro Wizard Barbarians Skeleton Army Prince Princess
Firecracker Three Musketeers Princess Electro Wizard Ram Rider
Firecracker Three Musketeers Prince Princess Electro Wizard
Firecracker Princess
Firecracker Three Musketeers Prince
Firecracker Princess Electro Wizard
Firecracker Princess Electro Wizard
Firecracker Prince Princess Electro Wizard
Prince
Firecracker

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