My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Royal Delivery Elixir Golem Elixir Collector Mirror Rage Goblin Curse Clone Tornado Void Executioner Cannon Cart Ice Wizard Bandit Fisherman Inferno Dragon Phoenix Lumberjack Night Witch Mother Witch Goblin Machine Sparky Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army
Giant Snowball
Archers Barbarians Skeleton Army Witch
Zap
Archers Skeleton Army Witch
Barbarian Barrel
Archers Barbarians Skeleton Army Witch Electro Wizard
The Log
Archers Barbarians Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Archers Barbarians Skeleton Army Witch
Arrows
Archers Skeleton Army Witch
Royal Delivery
Archers Barbarians Mini P.E.K.K.A Skeleton Army Witch Electro Wizard
Fireball
Archers Barbarians Skeleton Army Witch Electro Wizard
Poison
Archers Barbarians Skeleton Army Witch Electro Wizard
Lightning
Mini P.E.K.K.A Witch Electro Wizard
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Skeleton Army Mini P.E.K.K.A Freeze Electro Wizard Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Skeleton Army Mini P.E.K.K.A

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Archers The Log Electro Wizard
Skeleton Army
Freeze
Witch
The Log
Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A

Defense Synergies 2 16

Archers
Mini P.E.K.K.A Skeleton Army Witch The Log Electro Wizard
Barbarians
Skeleton Army
Mini P.E.K.K.A
The Log Electro Wizard Archers Skeleton Army Freeze Witch
Skeleton Army
Archers Barbarians Mini P.E.K.K.A Freeze The Log Electro Wizard
Freeze
Mini P.E.K.K.A Skeleton Army Electro Wizard
Witch
Archers Mini P.E.K.K.A The Log Electro Wizard
The Log
Mini P.E.K.K.A Archers Skeleton Army Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Archers Skeleton Army Freeze Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Witch The Log Electro Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Witch Archers Freeze Electro Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Witch Electro Wizard
Barbarians Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army Freeze The Log Archers Electro Wizard
Electro Wizard Archers Freeze Witch
Barbarians The Log Electro Wizard
Barbarians Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Archers Barbarians Mini P.E.K.K.A Electro Wizard
Archers Barbarians Skeleton Army Witch Electro Wizard Freeze The Log
Archers Witch Electro Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Freeze Witch The Log Electro Wizard
Skeleton Army Barbarians Mini P.E.K.K.A Freeze Witch The Log Electro Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Electro Wizard
Barbarians Skeleton Army Mini P.E.K.K.A Freeze The Log Electro Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Witch Electro Wizard
Archers Barbarians Skeleton Army Witch The Log Electro Wizard
Freeze Witch The Log Archers Barbarians Electro Wizard
Barbarians Mini P.E.K.K.A Electro Wizard
Skeleton Army Archers Barbarians Mini P.E.K.K.A Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Archers Witch Electro Wizard
Electro Wizard Archers Mini P.E.K.K.A The Log
Barbarians Skeleton Army Mini P.E.K.K.A Witch The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Barbarians The Log Electro Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Witch
Archers Freeze Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Archers Barbarians Witch Electro Wizard
Mini P.E.K.K.A Barbarians Skeleton Army
Freeze Electro Wizard Barbarians Mini P.E.K.K.A Skeleton Army Witch The Log
Witch Barbarians Skeleton Army
Barbarians Mini P.E.K.K.A Witch
Skeleton Army Barbarians The Log Electro Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Witch
Archers Barbarians Skeleton Army Witch
Barbarians Skeleton Army Witch Electro Wizard Archers Mini P.E.K.K.A Freeze The Log
Archers Barbarians Mini P.E.K.K.A Freeze Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log Electro Wizard
The Log
Barbarians Freeze The Log
The Log
Freeze Witch
Archers Witch The Log
The Log Freeze
The Log
Mini P.E.K.K.A Electro Wizard
The Log Electro Wizard
Archers
The Log
Freeze
The Log
Witch The Log
The Log
Freeze
Mini P.E.K.K.A
Archers Mini P.E.K.K.A The Log Electro Wizard
Witch The Log
The Log
The Log
Barbarians The Log
Freeze The Log Witch
Witch
The Log Witch Electro Wizard
Witch The Log
The Log
Archers Witch Electro Wizard
Electro Wizard Freeze Witch
Mini P.E.K.K.A
The Log
Freeze Electro Wizard
The Log
Electro Wizard Archers Barbarians Skeleton Army Freeze Witch
Archers Witch Electro Wizard
Freeze
The Log
Mini P.E.K.K.A Electro Wizard
The Log
Freeze Witch The Log Electro Wizard
Witch Electro Wizard
Freeze Witch The Log Electro Wizard

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