My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch X-Bow Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Gang Barbarians Goblin Barrel Witch Inferno Dragon
Zap
Goblin Gang Goblin Barrel Witch X-Bow Inferno Dragon
Barbarian Barrel
Goblin Gang Barbarians Wizard Goblin Barrel Witch X-Bow
The Log
Goblin Gang Barbarians Goblin Barrel Witch X-Bow
Earthquake
Goblin Gang Barbarians Goblin Barrel Witch X-Bow
Arrows
Goblin Gang Goblin Barrel Witch
Royal Delivery
Goblin Gang Barbarians Wizard Goblin Barrel Witch Inferno Dragon
Fireball
Goblin Gang Barbarians Wizard Goblin Barrel Witch X-Bow Inferno Dragon
Poison
Goblin Gang Barbarians Wizard Witch X-Bow
Lightning
Wizard Witch X-Bow Inferno Dragon
Rocket
Barbarians Wizard Witch X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Freeze Inferno Dragon Barbarians Wizard Witch X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Goblin Barrel Freeze Inferno Dragon

Attack Synergies 1 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel X-Bow
Barbarians
Wizard
Goblin Barrel
Goblin Gang
Freeze
Witch
X-Bow
Goblin Gang
Inferno Dragon

Defense Synergies 0 4

Goblin Gang
Barbarians X-Bow Inferno Dragon
Barbarians
Goblin Gang
Wizard
Freeze
Goblin Barrel
Freeze
Wizard
Witch
X-Bow
Goblin Gang
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard X-Bow
Barbarians Inferno Dragon Goblin Gang Witch X-Bow
Goblin Gang Barbarians Witch Freeze Inferno Dragon
Barbarians Witch Inferno Dragon Goblin Gang
Barbarians X-Bow
Goblin Gang Freeze X-Bow
Inferno Dragon Goblin Gang Wizard Freeze Witch X-Bow
Barbarians X-Bow
Barbarians Witch Inferno Dragon Goblin Gang X-Bow
Goblin Gang Barbarians
Goblin Gang Barbarians Witch Wizard Freeze X-Bow
Inferno Dragon Goblin Gang Wizard Witch
Barbarians Goblin Gang Wizard Freeze Witch X-Bow
Wizard Goblin Gang Barbarians Freeze Witch X-Bow
Barbarians Inferno Dragon Goblin Gang X-Bow
Barbarians Goblin Gang Freeze X-Bow Inferno Dragon
Barbarians Wizard Goblin Gang Witch X-Bow
Goblin Gang Barbarians Wizard Witch X-Bow
Wizard Freeze Witch Barbarians Inferno Dragon
Barbarians Inferno Dragon
Goblin Gang Wizard Barbarians Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Witch X-Bow
Goblin Gang Wizard X-Bow Inferno Dragon
Goblin Gang Barbarians Witch
Goblin Gang Barbarians X-Bow
Barbarians Goblin Gang Witch Inferno Dragon
Wizard Goblin Gang Freeze Witch
Goblin Gang Barbarians Witch
Barbarians Inferno Dragon
Freeze Barbarians Witch X-Bow Inferno Dragon
Witch Goblin Gang Barbarians Inferno Dragon
Inferno Dragon Barbarians Witch
Barbarians
Barbarians Goblin Gang Wizard Witch
Wizard Barbarians Witch
Goblin Gang Barbarians Witch Freeze X-Bow Inferno Dragon
Barbarians Wizard Freeze Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze X-Bow
X-Bow
X-Bow
Barbarians Freeze
Wizard
Wizard Freeze Witch
Wizard Witch
X-Bow Wizard Freeze
Wizard X-Bow
Goblin Gang X-Bow
Wizard X-Bow
Wizard
Freeze X-Bow
X-Bow
X-Bow Wizard Witch
Wizard X-Bow
Freeze
Wizard X-Bow
Wizard Witch X-Bow
X-Bow
Wizard
X-Bow
Barbarians X-Bow
Freeze Wizard Witch
Witch Inferno Dragon
X-Bow Wizard Witch
Wizard Witch X-Bow
X-Bow
Wizard Witch X-Bow
Wizard Freeze Witch
Wizard X-Bow
Freeze
Wizard
Goblin Gang Barbarians Freeze Witch X-Bow
Wizard Witch
Freeze
Goblin Gang Wizard
Wizard
Goblin Gang Freeze Witch
Witch
Freeze Witch X-Bow
Inferno Dragon
Wizard

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