My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Battle Ram Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Barbarians Battle Ram Baby Dragon Witch
Zap
Battle Ram Witch
Barbarian Barrel
Barbarians Valkyrie Battle Ram Wizard Witch
The Log
Barbarians Battle Ram Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Valkyrie Battle Ram Wizard Baby Dragon Witch P.E.K.K.A
Fireball
Barbarians Battle Ram Wizard Baby Dragon Witch
Poison
Barbarians Wizard Witch
Lightning
Valkyrie Battle Ram Wizard Baby Dragon Witch
Rocket
Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Valkyrie Battle Ram Baby Dragon Barbarians Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Valkyrie Battle Ram Baby Dragon

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Battle Ram Baby Dragon
Valkyrie
Battle Ram Wizard Baby Dragon Witch P.E.K.K.A
Battle Ram
Fireball Valkyrie Baby Dragon Witch P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Baby Dragon
Fireball Valkyrie Battle Ram Witch P.E.K.K.A
Witch
Valkyrie Battle Ram Baby Dragon P.E.K.K.A
P.E.K.K.A
Valkyrie Battle Ram Wizard Baby Dragon Witch

Defense Synergies 0 8

Barbarians
Fireball
Valkyrie
Valkyrie
Fireball Wizard Baby Dragon Witch P.E.K.K.A
Battle Ram
Wizard
Valkyrie P.E.K.K.A
Baby Dragon
Valkyrie Witch P.E.K.K.A
Witch
Valkyrie Baby Dragon
P.E.K.K.A
Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Baby Dragon
Barbarians P.E.K.K.A Valkyrie Witch
Barbarians Witch P.E.K.K.A Valkyrie
Barbarians Witch P.E.K.K.A Valkyrie
Barbarians Fireball Valkyrie P.E.K.K.A
Fireball Valkyrie Baby Dragon
Fireball Wizard Baby Dragon Witch
Barbarians Fireball Valkyrie Baby Dragon P.E.K.K.A
Barbarians Witch P.E.K.K.A
Barbarians Valkyrie
Barbarians Valkyrie Witch Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Witch
Barbarians P.E.K.K.A Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Barbarians Baby Dragon Witch P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians Fireball P.E.K.K.A
Barbarians Wizard Fireball Valkyrie Witch P.E.K.K.A
Fireball Valkyrie Barbarians Wizard Baby Dragon Witch
Valkyrie Wizard Baby Dragon Witch Barbarians Fireball
Barbarians P.E.K.K.A
Valkyrie Wizard Barbarians Fireball Baby Dragon Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball Witch P.E.K.K.A
Fireball Valkyrie Wizard Baby Dragon
Barbarians P.E.K.K.A Valkyrie Witch
Valkyrie P.E.K.K.A Barbarians Fireball
Barbarians P.E.K.K.A Valkyrie Witch
Fireball Wizard Baby Dragon Witch
P.E.K.K.A Barbarians Fireball Valkyrie Witch
P.E.K.K.A Barbarians Valkyrie
P.E.K.K.A Barbarians Fireball Valkyrie Baby Dragon Witch
Witch P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Valkyrie Witch
P.E.K.K.A Barbarians Fireball Valkyrie
Barbarians P.E.K.K.A Fireball Valkyrie Wizard Witch
Wizard Barbarians Fireball Valkyrie Baby Dragon Witch
Barbarians Witch Fireball Valkyrie Baby Dragon P.E.K.K.A
Valkyrie Barbarians Fireball Wizard Baby Dragon Witch P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Barbarians Fireball Valkyrie
Fireball Wizard Valkyrie Baby Dragon
Fireball Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon
Fireball
Fireball Wizard Baby Dragon
Fireball Valkyrie Wizard Baby Dragon Witch
Fireball Baby Dragon
Fireball Wizard
Barbarians Fireball Baby Dragon
Fireball Valkyrie Wizard Baby Dragon Witch
Witch
Fireball Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon Witch
Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Barbarians Fireball Witch
Fireball Wizard Baby Dragon Witch
Fireball
Fireball Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
P.E.K.K.A
Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch
P.E.K.K.A
Fireball Wizard

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