My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Great!

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Royal Hogs Goblin Barrel
Giant Snowball
Skeletons Bomber Barbarians Royal Hogs Goblin Barrel
Zap
Skeletons Bomber Royal Hogs Goblin Barrel
Barbarian Barrel
Skeletons Bomber Knight Barbarians Royal Hogs Goblin Barrel
The Log
Skeletons Bomber Barbarians Mini P.E.K.K.A Royal Hogs Goblin Barrel
Earthquake
Skeletons Bomber Barbarians Royal Hogs Goblin Barrel
Arrows
Skeletons Bomber Royal Hogs Goblin Barrel
Royal Delivery
Skeletons Bomber Knight Barbarians Mini P.E.K.K.A Royal Hogs Goblin Barrel
Fireball
Bomber Barbarians Royal Hogs Goblin Barrel
Poison
Bomber Barbarians Royal Hogs
Lightning
Knight Mini P.E.K.K.A
Rocket
Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Rage Knight Goblin Barrel Mini P.E.K.K.A Barbarians Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Rage Knight

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Knight Mini P.E.K.K.A Royal Hogs
Knight
Goblin Barrel Bomber Royal Hogs
Barbarians
Mini P.E.K.K.A
Bomber Royal Hogs Rage
Royal Hogs
Bomber Knight Mini P.E.K.K.A Goblin Barrel
Rage
Mini P.E.K.K.A
Goblin Barrel
Knight Royal Hogs

Defense Synergies 1 5

Skeletons
Bomber Knight Mini P.E.K.K.A
Bomber
Knight Skeletons Mini P.E.K.K.A
Knight
Bomber Skeletons Mini P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Skeletons Bomber Knight
Royal Hogs
Rage
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight
Barbarians Mini P.E.K.K.A Skeletons Knight
Barbarians Mini P.E.K.K.A Skeletons Bomber Knight
Barbarians Mini P.E.K.K.A Skeletons Knight
Bomber Barbarians Mini P.E.K.K.A
Skeletons Bomber
Barbarians
Barbarians Mini P.E.K.K.A Skeletons
Knight Skeletons Bomber Barbarians Mini P.E.K.K.A
Barbarians Skeletons Bomber Knight
Barbarians Mini P.E.K.K.A Skeletons Bomber Knight
Bomber Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Knight
Barbarians Mini P.E.K.K.A
Barbarians Skeletons Bomber Knight Mini P.E.K.K.A
Bomber Knight Barbarians
Bomber Knight Barbarians
Barbarians Mini P.E.K.K.A
Bomber Knight Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Skeletons
Bomber Knight Mini P.E.K.K.A
Barbarians Skeletons Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight Barbarians
Barbarians Skeletons Knight Mini P.E.K.K.A
Skeletons
Mini P.E.K.K.A Skeletons Knight Barbarians
Mini P.E.K.K.A Knight Barbarians
Skeletons Knight Barbarians Mini P.E.K.K.A
Skeletons Barbarians
Knight Barbarians Mini P.E.K.K.A
Barbarians
Barbarians Mini P.E.K.K.A Skeletons Knight
Bomber Barbarians
Barbarians Skeletons Bomber Knight Mini P.E.K.K.A
Bomber Barbarians Mini P.E.K.K.A
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight Barbarians
Bomber
Bomber
Mini P.E.K.K.A
Knight
Knight
Bomber
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A
Bomber
Barbarians
Bomber
Mini P.E.K.K.A
Bomber
Barbarians
Knight Mini P.E.K.K.A
Bomber

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