My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Baby Dragon Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A Baby Dragon Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Giant Skeleton
Giant Snowball
Skeletons Barbarians Goblin Barrel Baby Dragon
Zap
Skeletons Goblin Barrel
Barbarian Barrel
Skeletons Knight Barbarians Goblin Barrel Giant Skeleton
The Log
Skeletons Barbarians Mini P.E.K.K.A Goblin Barrel Giant Skeleton
Earthquake
Skeletons Barbarians Goblin Barrel
Arrows
Skeletons Goblin Barrel
Royal Delivery
Skeletons Knight Barbarians Mini P.E.K.K.A Goblin Barrel Baby Dragon Giant Skeleton P.E.K.K.A
Fireball
Barbarians Goblin Barrel Baby Dragon
Poison
Barbarians
Lightning
Knight Mini P.E.K.K.A Baby Dragon
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Baby Dragon Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Goblin Barrel Mini P.E.K.K.A Baby Dragon Barbarians Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Knight Goblin Barrel Mini P.E.K.K.A

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Goblin Barrel Baby Dragon
Barbarians
Mini P.E.K.K.A
Baby Dragon Giant Skeleton
Goblin Barrel
Knight Baby Dragon Giant Skeleton P.E.K.K.A
Baby Dragon
Knight Mini P.E.K.K.A Goblin Barrel Giant Skeleton P.E.K.K.A
Giant Skeleton
Mini P.E.K.K.A Goblin Barrel Baby Dragon
P.E.K.K.A
Goblin Barrel Baby Dragon

Defense Synergies 0 10

Skeletons
Knight Mini P.E.K.K.A Baby Dragon Giant Skeleton P.E.K.K.A
Knight
Skeletons Mini P.E.K.K.A Baby Dragon
Barbarians
Mini P.E.K.K.A
Skeletons Knight Baby Dragon
Goblin Barrel
Baby Dragon
Skeletons Knight Mini P.E.K.K.A Giant Skeleton P.E.K.K.A
Giant Skeleton
Skeletons Baby Dragon
P.E.K.K.A
Skeletons Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon
Barbarians Mini P.E.K.K.A P.E.K.K.A Skeletons Knight
Barbarians Mini P.E.K.K.A P.E.K.K.A Skeletons Knight Giant Skeleton
Barbarians Mini P.E.K.K.A P.E.K.K.A Skeletons Knight
Barbarians Mini P.E.K.K.A Giant Skeleton P.E.K.K.A
Skeletons Baby Dragon
Baby Dragon
Barbarians Baby Dragon Giant Skeleton P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Skeletons
Knight Skeletons Barbarians Mini P.E.K.K.A Giant Skeleton
Barbarians Skeletons Knight Baby Dragon Giant Skeleton
Baby Dragon
Barbarians Mini P.E.K.K.A P.E.K.K.A Skeletons Knight Giant Skeleton
Barbarians Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Knight
Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians Skeletons Knight Mini P.E.K.K.A P.E.K.K.A
Knight Barbarians Baby Dragon
Baby Dragon Knight Barbarians Giant Skeleton
Barbarians Mini P.E.K.K.A P.E.K.K.A
Knight Barbarians Mini P.E.K.K.A Baby Dragon Giant Skeleton P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Skeletons Giant Skeleton P.E.K.K.A
Knight Mini P.E.K.K.A Baby Dragon
Barbarians Giant Skeleton P.E.K.K.A Skeletons Knight Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Knight Barbarians
Barbarians Giant Skeleton P.E.K.K.A Skeletons Knight Mini P.E.K.K.A
Skeletons Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Skeletons Knight Barbarians Giant Skeleton
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Knight Barbarians
Giant Skeleton P.E.K.K.A Skeletons Knight Barbarians Mini P.E.K.K.A Baby Dragon
P.E.K.K.A Skeletons Barbarians
P.E.K.K.A Knight Barbarians Mini P.E.K.K.A Giant Skeleton
P.E.K.K.A Barbarians Giant Skeleton
Barbarians Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Skeletons Knight
Barbarians Baby Dragon
Barbarians Skeletons Knight Mini P.E.K.K.A Baby Dragon Giant Skeleton P.E.K.K.A
Barbarians Mini P.E.K.K.A Baby Dragon Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon Giant Skeleton
Baby Dragon
Baby Dragon Giant Skeleton
Knight Barbarians Giant Skeleton
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Mini P.E.K.K.A
Knight
Baby Dragon
Knight Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon
Baby Dragon
Baby Dragon Giant Skeleton
Barbarians Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Mini P.E.K.K.A
P.E.K.K.A Giant Skeleton
Barbarians
Baby Dragon
Knight Mini P.E.K.K.A Baby Dragon
Baby Dragon
Giant Skeleton
P.E.K.K.A
Baby Dragon Giant Skeleton
Baby Dragon Giant Skeleton
P.E.K.K.A

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