My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions
Giant Snowball
Spear Goblins Minions Barbarians
Zap
Spear Goblins Minions
Barbarian Barrel
Spear Goblins Barbarians Wizard
The Log
Spear Goblins Barbarians Mini P.E.K.K.A
Earthquake
Spear Goblins Barbarians
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Barbarians Mini P.E.K.K.A Wizard
Fireball
Minions Barbarians Wizard
Poison
Spear Goblins Minions Barbarians Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Minions Fireball Mini P.E.K.K.A Barbarians Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Minions Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Mini P.E.K.K.A Mega Knight
Zap
Fireball Spear Goblins Minions Mini P.E.K.K.A Mega Knight
Minions
Mega Knight Zap Mini P.E.K.K.A
Barbarians
Fireball
Zap Mega Knight
Mini P.E.K.K.A
Spear Goblins Zap Minions Wizard Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Mega Knight
Minions Spear Goblins Zap Fireball Mini P.E.K.K.A Wizard

Defense Synergies 3 12

Spear Goblins
Zap Minions Barbarians Mini P.E.K.K.A Mega Knight
Zap
Fireball Mini P.E.K.K.A Mega Knight Spear Goblins Minions Barbarians
Minions
Spear Goblins Zap Mega Knight
Barbarians
Spear Goblins Zap
Fireball
Zap Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Spear Goblins Fireball Wizard
Wizard
Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Spear Goblins Minions Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Fireball Wizard
Barbarians Mini P.E.K.K.A Zap Minions Mega Knight
Barbarians Mini P.E.K.K.A Mega Knight Minions
Barbarians Mini P.E.K.K.A Minions Mega Knight
Barbarians Fireball Mini P.E.K.K.A Mega Knight
Fireball Spear Goblins Zap Minions Mega Knight
Minions Spear Goblins Zap Fireball Wizard
Zap Barbarians Fireball Mega Knight
Barbarians Mini P.E.K.K.A Minions
Spear Goblins Barbarians Mini P.E.K.K.A Mega Knight
Minions Barbarians Spear Goblins Zap Fireball Wizard Mega Knight
Minions Spear Goblins Zap Fireball Wizard
Barbarians Mini P.E.K.K.A Mega Knight Zap Minions Fireball Wizard
Fireball Wizard Mega Knight Zap Minions Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Mega Knight
Barbarians Zap Fireball Mini P.E.K.K.A Mega Knight
Barbarians Wizard Mega Knight Minions Fireball Mini P.E.K.K.A
Fireball Mega Knight Spear Goblins Zap Minions Barbarians Wizard
Zap Wizard Spear Goblins Minions Barbarians Fireball Mega Knight
Barbarians Mini P.E.K.K.A
Wizard Mega Knight Spear Goblins Minions Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Mega Knight Spear Goblins Zap Fireball
Fireball Zap Mini P.E.K.K.A Wizard Mega Knight
Barbarians Mega Knight Spear Goblins Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A Mega Knight
Fireball Wizard Zap Minions
Mini P.E.K.K.A Spear Goblins Minions Barbarians Fireball
Mini P.E.K.K.A Mega Knight Barbarians
Zap Mega Knight Spear Goblins Minions Barbarians Fireball Mini P.E.K.K.A
Barbarians
Mega Knight Minions Barbarians Mini P.E.K.K.A
Mega Knight Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A Mega Knight Fireball Wizard
Wizard Barbarians Fireball Mega Knight
Barbarians Spear Goblins Zap Minions Fireball Mini P.E.K.K.A
Minions Mega Knight Zap Barbarians Fireball Mini P.E.K.K.A Wizard
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Fireball Wizard Zap Mega Knight
Fireball Wizard Spear Goblins Zap Minions
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Minions Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Minions Fireball
Zap Fireball
Spear Goblins Zap Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard Mega Knight
Zap Fireball Wizard Mega Knight
Minions Fireball Mega Knight
Fireball Wizard
Zap Barbarians Fireball
Zap Fireball Wizard Mega Knight
Fireball Zap Wizard
Fireball Zap Wizard Mega Knight
Fireball Zap
Zap Fireball Wizard
Zap Minions Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard Mega Knight
Zap Fireball
Mega Knight
Fireball Wizard
Zap Spear Goblins Minions Barbarians Fireball
Fireball Zap Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Mega Knight
Zap Fireball Wizard
Zap Fireball
Mega Knight
Zap Minions Fireball
Zap Fireball
Zap Fireball Mega Knight
Fireball Wizard Mega Knight

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