My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Barbarians Goblin Barrel Guards
Zap
Firecracker Goblin Barrel Guards
Barbarian Barrel
Firecracker Barbarians Valkyrie Goblin Barrel Guards
The Log
Firecracker Barbarians Goblin Barrel Guards
Earthquake
Firecracker Barbarians Goblin Barrel Guards
Arrows
Firecracker Goblin Barrel Guards
Royal Delivery
Firecracker Barbarians Valkyrie Goblin Barrel Guards
Fireball
Firecracker Barbarians Goblin Barrel
Poison
Firecracker Barbarians Guards
Lightning
Valkyrie Goblinstein
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Barrel Guards Valkyrie Freeze Barbarians Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Goblin Barrel Guards

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Freeze
Firecracker
Valkyrie Goblin Barrel
Barbarians
Valkyrie
Goblin Barrel Firecracker
Goblin Barrel
Valkyrie Arrows Firecracker Guards
Guards
Goblin Barrel
Freeze
Arrows
Goblinstein

Defense Synergies 1 4

Arrows
Barbarians Valkyrie
Firecracker
Valkyrie Guards
Barbarians
Arrows
Valkyrie
Firecracker Arrows Freeze
Goblin Barrel
Guards
Firecracker
Freeze
Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Barbarians Firecracker Valkyrie
Barbarians Valkyrie Freeze
Barbarians Firecracker Valkyrie Guards
Arrows Firecracker Barbarians Valkyrie
Arrows Freeze Firecracker Valkyrie Guards
Arrows Firecracker Freeze
Arrows Barbarians Valkyrie
Barbarians
Guards Firecracker Barbarians Valkyrie
Barbarians Valkyrie Guards Arrows Firecracker Freeze
Arrows Firecracker
Barbarians Valkyrie Guards Freeze
Valkyrie Arrows Firecracker Barbarians Guards Freeze
Barbarians
Barbarians Freeze
Barbarians Arrows Firecracker Valkyrie
Arrows Valkyrie Firecracker Barbarians Guards
Arrows Valkyrie Freeze Firecracker Barbarians Guards
Barbarians
Valkyrie Arrows Firecracker Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Guards
Arrows Firecracker Valkyrie
Barbarians Guards Valkyrie
Valkyrie Guards Barbarians
Barbarians Valkyrie Guards
Arrows Firecracker Freeze
Guards Barbarians Valkyrie
Barbarians Valkyrie
Freeze Firecracker Barbarians Valkyrie
Barbarians Guards
Barbarians Valkyrie Guards
Arrows Barbarians Valkyrie Guards
Barbarians Valkyrie Guards
Firecracker Barbarians Valkyrie
Barbarians Guards Firecracker Valkyrie Freeze
Arrows Valkyrie Firecracker Barbarians Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Guards Freeze
Arrows Firecracker
Arrows
Arrows Firecracker Barbarians Valkyrie Guards Freeze
Arrows Firecracker Valkyrie
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Guards
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Freeze
Arrows Firecracker
Arrows Firecracker Valkyrie
Arrows
Arrows Barbarians
Arrows Firecracker Freeze Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Firecracker Guards Freeze
Arrows
Arrows Firecracker Freeze
Arrows Firecracker
Barbarians Guards Freeze
Arrows Firecracker
Freeze
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Firecracker Guards Freeze
Firecracker
Firecracker Freeze
Firecracker

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