My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Prince
Giant Snowball
Barbarians Goblin Barrel Skeleton Army Witch
Zap
Goblin Barrel Skeleton Army Witch Prince
Barbarian Barrel
Barbarians Wizard Goblin Barrel Skeleton Army Witch
The Log
Barbarians Goblin Barrel Skeleton Army Witch Prince
Earthquake
Barbarians Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Barbarians Wizard Goblin Barrel Skeleton Army Witch Prince
Fireball
Barbarians Wizard Goblin Barrel Skeleton Army Witch
Poison
Barbarians Wizard Skeleton Army Witch
Lightning
Wizard Witch Prince
Rocket
Barbarians Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Skeleton Army Fireball Barbarians Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Skeleton Army Fireball

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Goblin Barrel Prince
Barbarians
Fireball
Arrows
Wizard
Prince
Goblin Barrel
Prince Arrows Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Prince
Prince
Goblin Barrel Arrows Wizard Witch

Defense Synergies 0 8

Arrows
Barbarians Fireball Prince
Barbarians
Arrows Skeleton Army
Fireball
Arrows
Wizard
Skeleton Army Prince
Goblin Barrel
Skeleton Army
Barbarians Wizard Prince
Witch
Prince
Prince
Arrows Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Barbarians Skeleton Army Witch Prince
Barbarians Skeleton Army Witch Prince
Barbarians Skeleton Army Witch Prince
Arrows Barbarians Fireball Skeleton Army Prince
Arrows Fireball Skeleton Army
Arrows Fireball Wizard Witch
Arrows Barbarians Fireball
Barbarians Witch Skeleton Army Prince
Skeleton Army Barbarians Prince
Barbarians Skeleton Army Witch Arrows Fireball Wizard
Arrows Fireball Wizard Witch
Barbarians Skeleton Army Prince Fireball Wizard Witch
Fireball Wizard Skeleton Army Arrows Barbarians Witch Prince
Barbarians Skeleton Army Prince
Barbarians Skeleton Army Fireball Prince
Barbarians Wizard Arrows Fireball Skeleton Army Witch Prince
Arrows Fireball Barbarians Wizard Skeleton Army Witch Prince
Arrows Wizard Witch Barbarians Fireball
Barbarians Prince
Wizard Skeleton Army Arrows Barbarians Fireball Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Fireball Witch Prince
Fireball Arrows Wizard Prince
Barbarians Skeleton Army Witch Prince
Skeleton Army Prince Barbarians Fireball
Barbarians Skeleton Army Witch Prince
Arrows Fireball Wizard Witch
Skeleton Army Prince Barbarians Fireball Witch
Barbarians Skeleton Army Prince
Barbarians Fireball Skeleton Army Witch Prince
Witch Barbarians Skeleton Army
Barbarians Witch Prince
Skeleton Army Arrows Barbarians Fireball Prince
Barbarians Skeleton Army Prince Fireball Wizard Witch
Wizard Barbarians Fireball Skeleton Army Witch
Barbarians Skeleton Army Witch Fireball Prince
Arrows Barbarians Fireball Wizard Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Barbarians Fireball Prince
Fireball Wizard Arrows
Arrows Fireball Wizard Witch
Arrows Wizard Witch
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Prince
Arrows Fireball Wizard Prince
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball Prince
Arrows Fireball Wizard Witch
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Prince
Arrows Fireball Wizard Witch
Fireball Prince
Arrows Fireball Wizard
Prince
Arrows Barbarians Fireball
Arrows Fireball Wizard Witch
Witch
Arrows Fireball Wizard Witch
Fireball Arrows Wizard Witch Prince
Fireball Arrows
Arrows Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Arrows Fireball Wizard
Arrows Fireball
Prince
Arrows Fireball Wizard
Barbarians Fireball Skeleton Army Witch Prince
Fireball Arrows Wizard Witch
Arrows Fireball
Fireball Wizard Prince
Arrows Fireball Wizard
Arrows Fireball
Prince
Fireball Witch
Fireball Witch
Fireball Witch Prince
Prince
Fireball Wizard

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