My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Tombstone Goblin Barrel Skeleton Army Witch
Zap
Tombstone Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Knight Tombstone Valkyrie Wizard Goblin Barrel Skeleton Army Witch
The Log
Tombstone Goblin Barrel Skeleton Army Witch
Earthquake
Tombstone Goblin Barrel Skeleton Army Witch
Arrows
Tombstone Goblin Barrel Skeleton Army Witch
Royal Delivery
Knight Valkyrie Wizard Goblin Barrel Skeleton Army Witch
Fireball
Tombstone Wizard Goblin Barrel Skeleton Army Witch
Poison
Tombstone Wizard Skeleton Army Witch
Lightning
Knight Tombstone Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tombstone Goblin Barrel Skeleton Army Valkyrie Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Tombstone Goblin Barrel

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Wizard Witch The Log
Tombstone
Valkyrie
Goblin Barrel Wizard Witch
Wizard
Knight Valkyrie
Goblin Barrel
Knight Valkyrie Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Knight Valkyrie
The Log
Knight

Defense Synergies 0 12

Knight
Wizard Skeleton Army Witch The Log
Tombstone
Wizard
Valkyrie
Wizard Witch The Log
Wizard
Knight Tombstone Valkyrie Skeleton Army The Log
Goblin Barrel
Skeleton Army
Knight Wizard The Log
Witch
Knight Valkyrie The Log
The Log
Knight Valkyrie Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Valkyrie Wizard The Log
Skeleton Army Knight Tombstone Valkyrie Witch The Log
Skeleton Army Witch Knight Tombstone Valkyrie
Skeleton Army Witch Knight Tombstone Valkyrie
Tombstone Valkyrie Skeleton Army The Log
Skeleton Army The Log Valkyrie
Tombstone Wizard Witch
Valkyrie The Log
Witch Tombstone Skeleton Army
Knight Skeleton Army Valkyrie
Valkyrie Skeleton Army Witch Knight Tombstone Wizard The Log
Wizard Witch
Tombstone Skeleton Army Knight Valkyrie Wizard Witch The Log
Valkyrie Wizard Skeleton Army Tombstone Witch The Log
Skeleton Army Knight Tombstone
Skeleton Army The Log
Wizard Knight Tombstone Valkyrie Skeleton Army Witch
Tombstone Valkyrie Knight Wizard Skeleton Army Witch The Log
Valkyrie Wizard Witch The Log Knight Tombstone
Valkyrie Wizard Skeleton Army Knight Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Tombstone Witch
Knight Valkyrie Wizard The Log
Tombstone Skeleton Army Knight Valkyrie Witch The Log
Valkyrie Skeleton Army Knight The Log
Knight Tombstone Valkyrie Skeleton Army Witch
Wizard Witch
Skeleton Army Knight Tombstone Valkyrie Witch
Knight Valkyrie Skeleton Army
Knight Tombstone Valkyrie Skeleton Army Witch The Log
Witch Tombstone Skeleton Army
Knight Tombstone Valkyrie Witch
Skeleton Army Valkyrie The Log
Skeleton Army Knight Tombstone Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Witch
Tombstone Skeleton Army Witch Knight Valkyrie The Log
Valkyrie Wizard Witch The Log
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie The Log
The Log
The Log
Knight Valkyrie The Log
Wizard Valkyrie The Log
Wizard Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard
Knight Valkyrie Wizard The Log
Wizard
Knight The Log
The Log
Wizard Witch The Log
Wizard The Log
Wizard The Log
Valkyrie Wizard Witch The Log
The Log
Wizard
The Log
The Log
The Log Valkyrie Wizard Witch
Witch
The Log Wizard Witch
Wizard Witch The Log
The Log
Wizard Witch
Wizard Witch
Wizard The Log
Wizard The Log
Tombstone Skeleton Army Witch
Wizard Witch
The Log
Knight Valkyrie Wizard
The Log Wizard
Witch The Log
Witch
Witch The Log
Wizard

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