My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Mediocre
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Graveyard
Giant Snowball
Skeletons Fire Spirit Dart Goblin Goblin Barrel Graveyard
Zap
Skeletons Fire Spirit Dart Goblin Goblin Barrel Graveyard
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Dart Goblin Goblin Barrel Graveyard
The Log
Skeletons Electro Spirit Fire Spirit Dart Goblin Goblin Barrel Graveyard
Earthquake
Skeletons Goblin Barrel Graveyard
Arrows
Skeletons Electro Spirit Fire Spirit Dart Goblin Goblin Barrel Graveyard
Royal Delivery
Skeletons Electro Spirit Fire Spirit Dart Goblin Goblin Barrel Graveyard
Fireball
Dart Goblin Goblin Barrel
Poison
Dart Goblin Graveyard
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Electro Spirit Fire Spirit Rage Dart Goblin Goblin Barrel Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

3 Mirror Skeletons Electro Spirit Fire Spirit

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fire Spirit
Goblin Barrel
Dart Goblin
Goblin Barrel Mirror Graveyard
Mirror
Goblin Barrel Dart Goblin Graveyard
Rage
Goblin Barrel
Dart Goblin Mirror Fire Spirit
Graveyard
Dart Goblin Mirror

Defense Synergies 1 3

Skeletons
Dart Goblin Electro Spirit Fire Spirit
Electro Spirit
Skeletons
Fire Spirit
Skeletons
Dart Goblin
Skeletons Mirror
Mirror
Dart Goblin
Rage
Goblin Barrel
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Skeletons Dart Goblin
Skeletons Fire Spirit Dart Goblin
Skeletons Dart Goblin
Skeletons Electro Spirit Fire Spirit Dart Goblin
Dart Goblin Electro Spirit Fire Spirit
Electro Spirit Dart Goblin
Skeletons
Skeletons Fire Spirit Dart Goblin
Dart Goblin Skeletons Electro Spirit
Dart Goblin
Skeletons Fire Spirit
Fire Spirit Electro Spirit Dart Goblin
Skeletons
Fire Spirit Electro Spirit Dart Goblin
Electro Spirit Fire Spirit Dart Goblin
Dart Goblin
Electro Spirit Fire Spirit Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Skeletons
Skeletons
Fire Spirit Skeletons Electro Spirit Dart Goblin
Skeletons Dart Goblin
Skeletons Electro Spirit
Skeletons Dart Goblin
Dart Goblin
Skeletons
Dart Goblin
Skeletons Electro Spirit Dart Goblin
Electro Spirit Dart Goblin
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Fire Spirit
Electro Spirit Fire Spirit Dart Goblin
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin
Dart Goblin
Fire Spirit
Dart Goblin
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin
Electro Spirit Fire Spirit
Dart Goblin
Dart Goblin
Fire Spirit Dart Goblin
Electro Spirit Dart Goblin
Dart Goblin
Electro Spirit
Electro Spirit Fire Spirit Dart Goblin
Fire Spirit Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Electro Spirit Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin

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