My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Wizard Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Dark Prince
Giant Snowball
Bats Furnace Skeleton Army
Zap
Bats Furnace Skeleton Army Dark Prince
Barbarian Barrel
Furnace Wizard Skeleton Army Dark Prince
The Log
Furnace Skeleton Army Dark Prince
Earthquake
Furnace Skeleton Army
Arrows
Bats Furnace Skeleton Army
Royal Delivery
Bats Wizard Skeleton Army Dark Prince P.E.K.K.A
Fireball
Furnace Wizard Skeleton Army
Poison
Bats Furnace Wizard Skeleton Army
Lightning
Furnace Wizard Dark Prince
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Fireball Furnace Dark Prince Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Skeleton Army Fireball

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Dark Prince P.E.K.K.A
Fireball
Dark Prince The Log
Furnace
Dark Prince P.E.K.K.A
Wizard
Dark Prince P.E.K.K.A
Skeleton Army
Dark Prince
Bats Fireball Furnace Wizard
P.E.K.K.A
Bats Furnace Wizard The Log
The Log
Fireball P.E.K.K.A

Defense Synergies 2 12

Bats
Dark Prince P.E.K.K.A The Log
Fireball
The Log Dark Prince
Furnace
Skeleton Army Dark Prince
Wizard
Skeleton Army Dark Prince P.E.K.K.A The Log
Skeleton Army
Furnace Wizard The Log
Dark Prince
Bats Fireball Furnace Wizard The Log
P.E.K.K.A
The Log Bats Wizard
The Log
Fireball P.E.K.K.A Bats Wizard Skeleton Army Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Skeleton Army P.E.K.K.A Bats Furnace Dark Prince The Log
Furnace Skeleton Army P.E.K.K.A Bats Dark Prince
Skeleton Army P.E.K.K.A Bats Furnace Dark Prince
Fireball Skeleton Army Dark Prince P.E.K.K.A The Log
Fireball Skeleton Army The Log Bats Furnace Dark Prince
Bats Furnace Fireball Wizard
Fireball P.E.K.K.A The Log
P.E.K.K.A Furnace Skeleton Army
Skeleton Army Dark Prince
Bats Skeleton Army Fireball Furnace Wizard Dark Prince The Log
Bats Fireball Furnace Wizard
Furnace Skeleton Army P.E.K.K.A Bats Fireball Wizard Dark Prince The Log
Fireball Wizard Skeleton Army Bats Furnace Dark Prince P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Furnace
Skeleton Army Fireball Furnace P.E.K.K.A The Log
Wizard Bats Fireball Furnace Skeleton Army Dark Prince P.E.K.K.A
Fireball Bats Furnace Wizard Skeleton Army Dark Prince The Log
Furnace Wizard The Log Bats Fireball Dark Prince
P.E.K.K.A
Wizard Skeleton Army Dark Prince Bats Fireball Furnace P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Furnace Dark Prince P.E.K.K.A
Fireball Wizard The Log
Skeleton Army P.E.K.K.A Bats Furnace Dark Prince The Log
Skeleton Army Dark Prince P.E.K.K.A Bats Fireball The Log
P.E.K.K.A Skeleton Army Dark Prince
Fireball Furnace Wizard Bats
Skeleton Army Dark Prince P.E.K.K.A Bats Fireball Furnace
P.E.K.K.A Skeleton Army Dark Prince
P.E.K.K.A Bats Fireball Skeleton Army Dark Prince The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Dark Prince
Skeleton Army P.E.K.K.A Fireball Dark Prince The Log
Skeleton Army Dark Prince P.E.K.K.A Fireball Wizard
Wizard Fireball Furnace Skeleton Army
Skeleton Army Bats Fireball Furnace Dark Prince P.E.K.K.A The Log
Bats Fireball Wizard Dark Prince P.E.K.K.A The Log
Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball Dark Prince The Log
Fireball Wizard Furnace Dark Prince The Log
Fireball Wizard Bats Furnace
Furnace Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Bats Fireball
Fireball Wizard Dark Prince The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball Furnace The Log
Fireball Furnace Wizard The Log
Fireball Furnace Wizard The Log
Fireball
Bats
Fireball Wizard Dark Prince The Log
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Furnace Wizard Dark Prince
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Bats Fireball Furnace Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
P.E.K.K.A
Fireball Wizard The Log
Bats Fireball Skeleton Army Dark Prince
Fireball Wizard
The Log Fireball
Fireball Wizard Dark Prince
The Log Fireball Wizard
Fireball
Dark Prince P.E.K.K.A
Bats Fireball The Log
Bats Fireball
Fireball Dark Prince The Log
P.E.K.K.A
Fireball Wizard

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