My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Royal Delivery Elixir Golem Elixir Collector Mirror Rage Goblin Curse Clone Tornado Void Bowler Executioner Cannon Cart Miner Bandit Fisherman Magic Archer Lumberjack Night Witch Mother Witch Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch X-Bow Electro Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin X-Bow Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions
Giant Snowball
Bats Minions Dart Goblin Witch
Zap
Bats Minions Dart Goblin Witch X-Bow
Barbarian Barrel
Dart Goblin Witch X-Bow Royal Ghost
The Log
Dart Goblin Witch X-Bow
Earthquake
Witch X-Bow
Arrows
Bats Minions Dart Goblin Witch
Royal Delivery
Bats Minions Dart Goblin Witch Royal Ghost
Fireball
Minions Dart Goblin Witch X-Bow
Poison
Bats Minions Dart Goblin Witch X-Bow
Lightning
Witch X-Bow
Rocket
Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Giant Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Electro Giant Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Dart Goblin Royal Ghost Witch X-Bow Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Minions Dart Goblin

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions X-Bow
Arrows
X-Bow
Minions
Bats
Dart Goblin
X-Bow
Witch
Royal Ghost
X-Bow
Bats Arrows Dart Goblin
Electro Giant
Royal Ghost
Witch

Defense Synergies 0 7

Bats
Minions Dart Goblin X-Bow
Arrows
Minions
Bats Dart Goblin X-Bow
Dart Goblin
Bats Minions X-Bow
Witch
Royal Ghost
X-Bow
Bats Minions Dart Goblin
Electro Giant
Royal Ghost
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin X-Bow
Bats Minions Dart Goblin Witch X-Bow
Witch Bats Minions Dart Goblin
Witch Bats Minions Dart Goblin
Arrows X-Bow
Arrows Bats Minions Dart Goblin X-Bow Royal Ghost
Bats Minions Dart Goblin Arrows Witch X-Bow
Arrows Dart Goblin X-Bow Electro Giant
Witch Minions X-Bow
Dart Goblin Royal Ghost
Bats Minions Dart Goblin Witch Arrows X-Bow Electro Giant Royal Ghost
Arrows Minions Bats Dart Goblin Witch
Bats Minions Witch X-Bow
Bats Arrows Minions Dart Goblin Witch X-Bow Royal Ghost
X-Bow
X-Bow Electro Giant
Bats Arrows Minions Witch X-Bow
Arrows Bats Minions Dart Goblin Witch X-Bow Royal Ghost
Arrows Witch Bats Minions Dart Goblin Royal Ghost
Dart Goblin
Royal Ghost Bats Arrows Minions Dart Goblin Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch X-Bow Electro Giant Royal Ghost
Arrows X-Bow Royal Ghost
Bats Minions Witch
Bats X-Bow
Witch
Arrows Electro Giant Bats Minions Dart Goblin Witch
Bats Minions Dart Goblin Witch
Bats Minions Witch X-Bow
Witch Dart Goblin
Bats Minions Dart Goblin Witch
Arrows Electro Giant
Witch
Dart Goblin Witch Electro Giant
Witch Electro Giant Bats Minions Dart Goblin X-Bow
Bats Arrows Minions Dart Goblin Witch Electro Giant Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin X-Bow Royal Ghost
Arrows Dart Goblin X-Bow Royal Ghost
Arrows Dart Goblin X-Bow
Arrows Dart Goblin
Arrows
Arrows Electro Giant Bats Minions Dart Goblin Witch
Arrows Dart Goblin Witch
Arrows X-Bow Dart Goblin
Arrows Dart Goblin X-Bow
Bats Minions X-Bow
Arrows Dart Goblin X-Bow
Arrows Dart Goblin
Dart Goblin
Arrows Minions Dart Goblin X-Bow
Arrows Dart Goblin X-Bow
X-Bow Arrows Dart Goblin Witch
Arrows Dart Goblin X-Bow
Arrows
Bats Minions
Arrows Dart Goblin X-Bow
Arrows Dart Goblin Witch X-Bow Electro Giant
Minions X-Bow
Arrows
X-Bow
Arrows X-Bow
Arrows Electro Giant Witch
Witch
Arrows X-Bow Dart Goblin Witch Royal Ghost
Arrows Witch X-Bow
Arrows Dart Goblin X-Bow
Bats Arrows Dart Goblin Witch X-Bow Electro Giant
Bats Minions Dart Goblin Witch Electro Giant
Arrows Dart Goblin X-Bow
Arrows
Arrows
Bats Minions Dart Goblin Witch X-Bow
Arrows Dart Goblin Witch
Arrows
Dart Goblin
Arrows Dart Goblin
Arrows Electro Giant
Dart Goblin
Electro Giant Bats Minions Dart Goblin Witch
Bats Dart Goblin Witch
Dart Goblin Witch X-Bow Electro Giant Royal Ghost

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