My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Goblin Hut Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Goblin Hut P.E.K.K.A Royal Ghost Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Tombstone Dart Goblin Goblin Hut
Zap
Bats Tombstone Dart Goblin Goblin Hut
Barbarian Barrel
Tombstone Dart Goblin Goblin Hut Royal Ghost
The Log
Tombstone Dart Goblin Goblin Hut
Earthquake
Tombstone Goblin Hut
Arrows
Bats Tombstone Dart Goblin Goblin Hut
Royal Delivery
Bats Dart Goblin Goblin Hut P.E.K.K.A Royal Ghost Mother Witch
Fireball
Tombstone Dart Goblin Goblin Hut Mother Witch
Poison
Bats Tombstone Dart Goblin Goblin Hut Mother Witch
Lightning
Tombstone Goblin Hut Mother Witch
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone P.E.K.K.A Royal Ghost Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tombstone Dart Goblin Royal Ghost Mother Witch Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Tombstone Dart Goblin

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
P.E.K.K.A
Arrows
P.E.K.K.A Mother Witch
Tombstone
Dart Goblin
P.E.K.K.A
Goblin Hut
Royal Ghost
P.E.K.K.A
Arrows Bats Dart Goblin Mother Witch
Royal Ghost
Goblin Hut Mother Witch
Mother Witch
Arrows P.E.K.K.A Royal Ghost

Defense Synergies 1 13

Bats
Dart Goblin P.E.K.K.A
Arrows
Tombstone Goblin Hut P.E.K.K.A Mother Witch
Tombstone
Dart Goblin Arrows Mother Witch
Dart Goblin
Tombstone Bats Goblin Hut P.E.K.K.A Mother Witch
Goblin Hut
Arrows Dart Goblin Royal Ghost Mother Witch
P.E.K.K.A
Bats Arrows Dart Goblin
Royal Ghost
Goblin Hut Mother Witch
Mother Witch
Arrows Tombstone Dart Goblin Goblin Hut Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Dart Goblin Goblin Hut
P.E.K.K.A Bats Tombstone Dart Goblin Goblin Hut
Goblin Hut P.E.K.K.A Bats Tombstone Dart Goblin
Goblin Hut P.E.K.K.A Bats Tombstone Dart Goblin
Arrows Tombstone P.E.K.K.A
Arrows Bats Dart Goblin Royal Ghost Mother Witch
Bats Dart Goblin Arrows Tombstone Goblin Hut
Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A Tombstone Goblin Hut
Dart Goblin Royal Ghost
Bats Dart Goblin Mother Witch Arrows Tombstone Goblin Hut Royal Ghost
Arrows Bats Dart Goblin Goblin Hut
Tombstone Goblin Hut P.E.K.K.A Bats
Bats Arrows Tombstone Dart Goblin Goblin Hut P.E.K.K.A Royal Ghost
P.E.K.K.A Tombstone Goblin Hut
Goblin Hut P.E.K.K.A
Bats Arrows Tombstone Goblin Hut P.E.K.K.A
Arrows Tombstone Bats Dart Goblin Goblin Hut Royal Ghost
Arrows Bats Tombstone Dart Goblin Goblin Hut Royal Ghost Mother Witch
P.E.K.K.A Dart Goblin Goblin Hut
Royal Ghost Bats Arrows Dart Goblin P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Goblin Hut P.E.K.K.A Royal Ghost
Arrows Royal Ghost
Tombstone P.E.K.K.A Bats Goblin Hut
P.E.K.K.A Bats
P.E.K.K.A Tombstone Goblin Hut
Arrows Mother Witch Bats Dart Goblin Goblin Hut
P.E.K.K.A Bats Tombstone Dart Goblin Goblin Hut
P.E.K.K.A
P.E.K.K.A Bats Tombstone Goblin Hut
P.E.K.K.A Tombstone Dart Goblin Goblin Hut
P.E.K.K.A Bats Tombstone Dart Goblin Goblin Hut
P.E.K.K.A Arrows
P.E.K.K.A Tombstone
Dart Goblin
Tombstone Goblin Hut Bats Dart Goblin P.E.K.K.A
Bats Arrows Dart Goblin Goblin Hut P.E.K.K.A Royal Ghost Mother Witch
Arrows Tombstone Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Royal Ghost
Arrows Dart Goblin Royal Ghost
Arrows Dart Goblin Goblin Hut
Arrows Dart Goblin
Arrows
Arrows Mother Witch Bats Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bats
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin Goblin Hut
Arrows Dart Goblin
Arrows Dart Goblin Goblin Hut
Arrows Dart Goblin Goblin Hut
Arrows Dart Goblin Goblin Hut
Arrows
Bats
Arrows Dart Goblin
Arrows Dart Goblin Mother Witch
Arrows
Arrows
Arrows Mother Witch
Arrows Dart Goblin Royal Ghost
Arrows
Arrows Dart Goblin
Bats Arrows Dart Goblin Mother Witch
Bats Dart Goblin Goblin Hut
Arrows Dart Goblin
Arrows
P.E.K.K.A
Arrows
Bats Tombstone Dart Goblin Goblin Hut
Arrows Dart Goblin
Arrows
Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin P.E.K.K.A
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin Royal Ghost
P.E.K.K.A
Dart Goblin

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