My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Ice Golem Goblin Cage

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Hog Rider
Giant Snowball
Spear Goblins Bats Hog Rider
Zap
Spear Goblins Bats
Barbarian Barrel
Spear Goblins Goblin Cage
The Log
Spear Goblins Mini P.E.K.K.A Goblin Cage Hog Rider
Earthquake
Spear Goblins Goblin Cage Hog Rider
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Mini P.E.K.K.A Goblin Cage Hog Rider
Fireball
Goblin Cage Hog Rider
Poison
Spear Goblins Bats Goblin Cage
Lightning
Ice Golem Mini P.E.K.K.A Goblin Cage
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Ice Golem Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Ice Golem The Log Arrows Mini P.E.K.K.A Goblin Cage Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Ice Golem The Log

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Hog Rider Mini P.E.K.K.A Goblin Cage
Bats
Ice Golem Hog Rider Mini P.E.K.K.A Goblin Cage
Arrows
Hog Rider Mini P.E.K.K.A
Ice Golem
Spear Goblins Bats Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Bats Arrows Ice Golem Hog Rider The Log
Goblin Cage
Spear Goblins Bats Hog Rider The Log
Hog Rider
Spear Goblins Bats Arrows Ice Golem The Log Mini P.E.K.K.A Goblin Cage
The Log
Hog Rider Mini P.E.K.K.A Goblin Cage

Defense Synergies 2 14

Spear Goblins
Ice Golem Bats Arrows Mini P.E.K.K.A Goblin Cage The Log
Bats
Spear Goblins Ice Golem Mini P.E.K.K.A Goblin Cage The Log
Arrows
Spear Goblins Ice Golem Mini P.E.K.K.A
Ice Golem
Spear Goblins Bats Arrows Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Spear Goblins Bats Arrows Ice Golem
Goblin Cage
Spear Goblins Bats The Log
Hog Rider
The Log
Mini P.E.K.K.A Spear Goblins Bats Ice Golem Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Ice Golem Goblin Cage The Log
Mini P.E.K.K.A Bats Goblin Cage The Log
Mini P.E.K.K.A Goblin Cage Bats
Mini P.E.K.K.A Goblin Cage Bats
Arrows Mini P.E.K.K.A Goblin Cage The Log
Arrows The Log Spear Goblins Bats
Bats Spear Goblins Arrows Goblin Cage
Arrows Ice Golem Goblin Cage The Log
Mini P.E.K.K.A Goblin Cage
Spear Goblins Ice Golem Mini P.E.K.K.A
Bats Spear Goblins Arrows Ice Golem The Log
Arrows Spear Goblins Bats
Mini P.E.K.K.A Goblin Cage Bats The Log
Bats Arrows Mini P.E.K.K.A Goblin Cage The Log
Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Goblin Cage The Log
Bats Arrows Mini P.E.K.K.A Goblin Cage
Arrows Goblin Cage Spear Goblins Bats The Log
Arrows Goblin Cage The Log Spear Goblins Bats Ice Golem
Mini P.E.K.K.A Goblin Cage
Spear Goblins Bats Arrows Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Ice Golem Goblin Cage
Arrows Ice Golem Mini P.E.K.K.A The Log
Spear Goblins Bats Ice Golem Mini P.E.K.K.A Goblin Cage The Log
Mini P.E.K.K.A Bats Ice Golem Goblin Cage The Log
Mini P.E.K.K.A Goblin Cage
Arrows Bats Ice Golem
Mini P.E.K.K.A Spear Goblins Bats Ice Golem Goblin Cage
Mini P.E.K.K.A Goblin Cage
Goblin Cage Spear Goblins Bats Ice Golem Mini P.E.K.K.A The Log
Goblin Cage
Bats Mini P.E.K.K.A Goblin Cage
Arrows Goblin Cage The Log
Mini P.E.K.K.A Ice Golem Goblin Cage
Goblin Cage
Spear Goblins Bats Ice Golem Mini P.E.K.K.A Goblin Cage The Log
Bats Arrows Ice Golem Mini P.E.K.K.A Goblin Cage The Log
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem The Log
Arrows The Log
Arrows The Log
Arrows Ice Golem The Log
Arrows The Log
Arrows Spear Goblins Bats Ice Golem
Arrows The Log
Arrows The Log Ice Golem
Arrows The Log
Bats Mini P.E.K.K.A
Arrows The Log
Arrows
Ice Golem The Log
Arrows
Arrows Ice Golem The Log
Spear Goblins Arrows The Log
Arrows The Log
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Ice Golem The Log
Arrows The Log
Arrows The Log
Arrows The Log
Bats Arrows Ice Golem
Bats
Mini P.E.K.K.A
Arrows The Log
Arrows
Arrows The Log
Spear Goblins Bats
Arrows
Arrows The Log
Mini P.E.K.K.A
Arrows The Log Ice Golem
Arrows
Bats The Log
Bats
The Log

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