My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Rune Giant X-Bow Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Rune Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers X-Bow Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Rune Giant X-Bow Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Bandit
Giant Snowball
Wall Breakers Lumberjack
Zap
Firecracker Wall Breakers X-Bow Bandit
Barbarian Barrel
Firecracker Wizard Wall Breakers X-Bow Bandit Lumberjack
The Log
Firecracker Wall Breakers X-Bow Bandit Lumberjack
Earthquake
Firecracker X-Bow
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Wizard Wall Breakers Bandit Lumberjack
Fireball
Firecracker Wizard Wall Breakers X-Bow Bandit Lumberjack
Poison
Firecracker Wizard X-Bow
Lightning
Wizard X-Bow Bandit Lumberjack
Rocket
Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Wall Breakers Firecracker Bandit Rune Giant Lumberjack Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Berserker Wall Breakers Firecracker Bandit

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Firecracker
Wall Breakers X-Bow Bandit Lumberjack
Wizard
Bandit Lumberjack
Wall Breakers
Firecracker
Rune Giant
Berserker Lumberjack
X-Bow
Firecracker Bandit
Bandit
Firecracker Wizard X-Bow Lumberjack
Lumberjack
Rune Giant Firecracker Wizard Bandit

Defense Synergies 0 7

Berserker
Firecracker
X-Bow Bandit Lumberjack
Wizard
Bandit Lumberjack
Wall Breakers
Rune Giant
X-Bow
Firecracker Bandit
Bandit
Firecracker Wizard X-Bow Lumberjack
Lumberjack
Firecracker Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard X-Bow
Lumberjack Firecracker X-Bow Bandit
Lumberjack Bandit
Lumberjack Firecracker Bandit
Firecracker X-Bow Lumberjack
Firecracker X-Bow Bandit Lumberjack
Firecracker Wizard X-Bow
X-Bow Bandit
X-Bow Lumberjack
Firecracker Bandit Lumberjack
Berserker Firecracker Wizard X-Bow Bandit Lumberjack
Firecracker Wizard
Lumberjack Wizard X-Bow Bandit
Wizard Firecracker X-Bow Lumberjack
X-Bow Bandit Lumberjack
X-Bow Bandit Lumberjack
Wizard Firecracker X-Bow Lumberjack
Firecracker Wizard X-Bow Bandit Lumberjack
Wizard Firecracker Bandit Lumberjack
Lumberjack
Wizard Firecracker Bandit Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack X-Bow Bandit
Bandit Firecracker Wizard X-Bow Lumberjack
Bandit Lumberjack
Lumberjack X-Bow Bandit
Bandit Lumberjack
Firecracker Wizard
Bandit Lumberjack
Lumberjack
Firecracker X-Bow Bandit
Lumberjack
Wizard Bandit Lumberjack
Wizard Firecracker
Firecracker X-Bow Lumberjack
Firecracker Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker X-Bow Bandit
Firecracker X-Bow Bandit
X-Bow Bandit
Firecracker
Wizard Firecracker
Firecracker Wizard
Firecracker Wizard
X-Bow Firecracker Wizard
Firecracker Wizard X-Bow Bandit
X-Bow Lumberjack
Firecracker Wizard X-Bow Bandit
Firecracker Wizard
Firecracker Bandit
Firecracker X-Bow Bandit
Firecracker X-Bow
X-Bow Firecracker Wizard Bandit
Firecracker Wizard X-Bow Bandit
Firecracker Wizard X-Bow Bandit
Firecracker Wizard X-Bow
X-Bow
Wizard
X-Bow
X-Bow
Firecracker Wizard
Firecracker X-Bow Wizard Bandit
Wizard X-Bow Bandit
Firecracker X-Bow Bandit
Firecracker Wizard X-Bow
Firecracker Wizard
Wizard X-Bow Bandit
Firecracker
Firecracker Wizard
X-Bow Bandit
Firecracker Wizard
Firecracker Wizard Lumberjack
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker X-Bow Bandit
Firecracker Wizard

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