My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Wizard Ice Wizard Bandit Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bandit Ram Rider
Giant Snowball
Bomber Ram Rider
Zap
Bomber Bandit Ram Rider
Barbarian Barrel
Bomber Knight Wizard Ice Wizard Bandit
The Log
Bomber Bandit Ram Rider
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Knight Wizard Ice Wizard Bandit Ram Rider
Fireball
Bomber Wizard Ice Wizard Bandit Ram Rider
Poison
Bomber Wizard Ice Wizard
Lightning
Knight Wizard Ice Wizard Bandit Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Poison Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Ice Wizard Bandit Poison Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Ice Wizard Bandit

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Bandit Ram Rider Mega Knight
Knight
Bomber Wizard Poison Ice Wizard Ram Rider
Wizard
Knight Bandit Ram Rider Mega Knight
Poison
Knight Ram Rider Mega Knight
Ice Wizard
Knight Bandit Ram Rider
Bandit
Bomber Wizard Ice Wizard Ram Rider Mega Knight
Ram Rider
Bomber Knight Wizard Poison Ice Wizard Bandit Mega Knight
Mega Knight
Bomber Wizard Poison Bandit Ram Rider

Defense Synergies 2 12

Bomber
Knight Bandit
Knight
Bomber Ice Wizard Wizard Poison
Wizard
Knight Ice Wizard Bandit Mega Knight
Poison
Knight Ice Wizard Mega Knight
Ice Wizard
Knight Wizard Poison Bandit Mega Knight
Bandit
Bomber Wizard Ice Wizard Ram Rider Mega Knight
Ram Rider
Bandit
Mega Knight
Wizard Poison Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Wizard Ram Rider
Knight Ice Wizard Bandit Ram Rider Mega Knight
Ram Rider Mega Knight Bomber Knight Ice Wizard Bandit
Knight Ice Wizard Bandit Ram Rider Mega Knight
Bomber Poison Mega Knight
Bomber Ice Wizard Bandit Mega Knight
Ram Rider Wizard Poison Ice Wizard
Poison Bandit Ram Rider Mega Knight
Ice Wizard
Knight Bomber Ice Wizard Bandit Mega Knight
Poison Ice Wizard Bomber Knight Wizard Bandit Ram Rider Mega Knight
Wizard Poison Ice Wizard Ram Rider
Mega Knight Bomber Knight Wizard Ice Wizard Bandit Ram Rider
Bomber Wizard Mega Knight Poison
Knight Bandit Ram Rider Mega Knight
Bandit Ram Rider Mega Knight
Wizard Mega Knight Bomber Knight Poison
Mega Knight Bomber Knight Wizard Ice Wizard Bandit Ram Rider
Wizard Poison Bomber Knight Ice Wizard Bandit Ram Rider Mega Knight
Ram Rider
Bomber Wizard Mega Knight Knight Poison Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Bandit
Poison Bandit Bomber Knight Wizard Mega Knight
Bandit Mega Knight Knight Ram Rider
Mega Knight Knight Bandit Ram Rider
Knight Bandit Ram Rider Mega Knight
Wizard Poison Ice Wizard Ram Rider
Knight Ice Wizard Bandit Ram Rider
Mega Knight Knight
Mega Knight Knight Poison Bandit
Mega Knight Knight
Mega Knight Poison
Mega Knight Knight Wizard Bandit Ram Rider
Wizard Bomber Mega Knight
Bomber Knight Poison
Poison Mega Knight Bomber Wizard Ice Wizard
Bomber Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Bandit
Poison Ice Wizard Bandit Ram Rider
Poison Bandit
Knight Poison
Bomber Wizard Poison Mega Knight
Wizard Poison Ice Wizard Ram Rider
Bomber Wizard Poison
Poison Wizard Ice Wizard Ram Rider
Poison Wizard Bandit Ram Rider
Poison
Poison Knight Wizard Bandit Ram Rider
Poison Wizard
Poison Knight Bandit
Poison Bandit
Poison
Bomber Wizard Poison Bandit
Wizard Poison Bandit Mega Knight
Poison
Bomber
Bomber Wizard Poison Bandit Mega Knight
Bomber Wizard Poison Mega Knight
Poison Mega Knight
Wizard Poison
Poison
Poison Bomber Wizard Ice Wizard Mega Knight
Poison Wizard Ice Wizard Bandit Ram Rider
Wizard Poison Bandit Ram Rider Mega Knight
Poison Bandit
Poison Wizard Ice Wizard
Wizard Poison
Poison Bomber Wizard Bandit Mega Knight
Poison
Mega Knight
Wizard Poison
Bandit
Poison Wizard Ice Wizard Ram Rider
Poison Knight Wizard Mega Knight
Bomber Wizard Poison
Poison
Mega Knight
Poison
Poison
Poison Bandit Mega Knight
Wizard Mega Knight

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