My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Zappies Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang
Giant Snowball
Bomber Minions Goblin Gang Zappies Witch
Zap
Bomber Minions Goblin Gang Zappies Witch
Barbarian Barrel
Bomber Goblin Gang Bomb Tower Zappies Witch
The Log
Bomber Goblin Gang Mini P.E.K.K.A Zappies Witch
Earthquake
Bomber Goblin Gang Bomb Tower Zappies Witch
Arrows
Bomber Minions Goblin Gang Zappies Witch
Royal Delivery
Bomber Minions Goblin Gang Mini P.E.K.K.A Zappies Witch
Fireball
Bomber Minions Goblin Gang Bomb Tower Zappies Witch
Poison
Bomber Minions Goblin Gang Bomb Tower Zappies Witch
Lightning
Mini P.E.K.K.A Bomb Tower Witch
Rocket
Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minions Goblin Gang Mini P.E.K.K.A Bomb Tower Zappies Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Minions Goblin Gang

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Minions
Bomber Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Arrows Minions Goblin Gang
Bomb Tower
Zappies
Witch

Defense Synergies 0 9

Bomber
Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Bomb Tower
Minions
Zappies
Goblin Gang
Mini P.E.K.K.A Bomb Tower Zappies
Mini P.E.K.K.A
Bomber Arrows Goblin Gang Bomb Tower Witch
Bomb Tower
Arrows Goblin Gang Mini P.E.K.K.A
Zappies
Minions Goblin Gang
Witch
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Zappies
Mini P.E.K.K.A Bomb Tower Minions Goblin Gang Zappies Witch
Goblin Gang Mini P.E.K.K.A Bomb Tower Witch Bomber Minions Zappies
Mini P.E.K.K.A Bomb Tower Witch Minions Goblin Gang Zappies
Bomber Arrows Mini P.E.K.K.A Bomb Tower
Arrows Goblin Gang Bomber Minions Bomb Tower Zappies
Minions Arrows Goblin Gang Bomb Tower Zappies Witch
Arrows Bomb Tower
Mini P.E.K.K.A Zappies Witch Minions Goblin Gang Bomb Tower
Goblin Gang Bomber Mini P.E.K.K.A Zappies
Minions Goblin Gang Witch Bomber Arrows Bomb Tower Zappies
Arrows Minions Goblin Gang Zappies Witch
Mini P.E.K.K.A Bomb Tower Bomber Minions Goblin Gang Zappies Witch
Bomber Bomb Tower Arrows Minions Goblin Gang Mini P.E.K.K.A Zappies Witch
Mini P.E.K.K.A Goblin Gang Bomb Tower Zappies
Bomb Tower Goblin Gang Mini P.E.K.K.A Zappies
Bomb Tower Bomber Arrows Minions Goblin Gang Mini P.E.K.K.A Zappies Witch
Arrows Bomb Tower Bomber Minions Goblin Gang Zappies Witch
Arrows Bomb Tower Witch Bomber Minions Zappies
Mini P.E.K.K.A Bomb Tower Zappies
Bomber Goblin Gang Arrows Minions Mini P.E.K.K.A Bomb Tower Zappies Witch
Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zappies Witch
Bomber Arrows Goblin Gang Mini P.E.K.K.A Bomb Tower
Goblin Gang Zappies Minions Mini P.E.K.K.A Bomb Tower Witch
Goblin Gang Mini P.E.K.K.A Zappies
Goblin Gang Mini P.E.K.K.A Zappies Witch
Arrows Minions Goblin Gang Bomb Tower Zappies Witch
Goblin Gang Mini P.E.K.K.A Minions Bomb Tower Zappies Witch
Mini P.E.K.K.A Bomb Tower Zappies
Minions Mini P.E.K.K.A Bomb Tower Zappies Witch
Witch Goblin Gang Zappies
Minions Mini P.E.K.K.A Bomb Tower Zappies Witch
Arrows
Mini P.E.K.K.A Goblin Gang Bomb Tower Zappies Witch
Bomber Bomb Tower Zappies Witch
Goblin Gang Zappies Witch Bomber Minions Mini P.E.K.K.A Bomb Tower
Arrows Minions Bomber Mini P.E.K.K.A Bomb Tower Zappies Witch
Bomber Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Arrows
Arrows Minions Witch
Bomber Arrows Witch
Arrows
Arrows
Minions Goblin Gang Mini P.E.K.K.A
Arrows
Arrows
Arrows Minions
Arrows
Bomber Arrows Witch
Arrows
Arrows
Bomber Minions Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A
Bomber Arrows Witch
Minions
Arrows
Arrows
Arrows Bomber Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Minions Zappies Witch
Mini P.E.K.K.A
Bomber Arrows
Arrows Zappies
Arrows
Minions Goblin Gang Zappies Witch
Arrows Zappies Witch
Arrows
Goblin Gang Mini P.E.K.K.A
Arrows Bomber
Arrows
Minions Goblin Gang Zappies Witch
Zappies Witch
Witch

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