My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Furnace Dark Prince Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Dark Prince Night Witch
Giant Snowball
Bomber Furnace Night Witch
Zap
Bomber Furnace Dark Prince Night Witch
Barbarian Barrel
Bomber Elixir Golem Furnace Dark Prince Night Witch
The Log
Bomber Elixir Golem Furnace Dark Prince
Earthquake
Bomber Elixir Golem Furnace
Arrows
Bomber Furnace Night Witch
Royal Delivery
Bomber Elixir Golem Dark Prince Night Witch
Fireball
Bomber Elixir Golem Furnace Night Witch
Poison
Bomber Elixir Golem Furnace Night Witch
Lightning
Furnace Dark Prince Night Witch
Rocket
Furnace Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Poison Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Furnace Dark Prince Poison Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Dark Prince Poison Night Witch Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Elixir Golem Fireball Furnace Dark Prince Poison Night Witch Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Elixir Golem Fireball Furnace

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Dark Prince
Elixir Golem
Poison Night Witch Bomber Fireball Furnace
Fireball
Elixir Golem Dark Prince
Furnace
Elixir Golem Dark Prince
Dark Prince
Bomber Fireball Furnace Poison
Poison
Elixir Golem Dark Prince Night Witch
Night Witch
Elixir Golem Poison
Goblin Machine

Defense Synergies 0 5

Bomber
Dark Prince
Elixir Golem
Fireball
Dark Prince
Furnace
Dark Prince
Dark Prince
Bomber Fireball Furnace Poison Night Witch
Poison
Dark Prince
Night Witch
Dark Prince
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball
Furnace Dark Prince Night Witch
Furnace Bomber Dark Prince Night Witch
Night Witch Furnace Dark Prince
Bomber Fireball Dark Prince Poison
Fireball Bomber Furnace Dark Prince Night Witch
Furnace Fireball Poison Night Witch
Fireball Poison
Furnace Night Witch
Bomber Dark Prince Night Witch
Poison Bomber Fireball Furnace Dark Prince Night Witch
Fireball Furnace Poison Night Witch
Furnace Night Witch Bomber Fireball Dark Prince
Bomber Fireball Furnace Dark Prince Poison Night Witch
Furnace
Fireball Furnace
Bomber Fireball Furnace Dark Prince Poison Night Witch
Fireball Bomber Furnace Dark Prince Night Witch
Furnace Poison Bomber Fireball Dark Prince
Bomber Dark Prince Fireball Furnace Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Dark Prince
Fireball Poison Bomber
Furnace Dark Prince
Dark Prince Fireball Night Witch
Dark Prince Night Witch
Fireball Furnace Poison
Dark Prince Fireball Furnace Night Witch
Dark Prince
Fireball Dark Prince Poison
Dark Prince
Fireball Dark Prince Poison
Dark Prince Fireball Night Witch
Bomber Fireball Furnace
Bomber Fireball Furnace Dark Prince Poison Night Witch
Poison Bomber Fireball Dark Prince
Bomber Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison
Fireball Poison
Fireball Dark Prince Poison
Bomber Fireball Poison Furnace Dark Prince
Fireball Poison Furnace Goblin Machine
Bomber Furnace Poison
Fireball Poison
Fireball Poison
Fireball Poison Night Witch
Poison Fireball Dark Prince Goblin Machine
Fireball Poison
Poison Fireball
Fireball Poison
Fireball Furnace Poison
Bomber Fireball Furnace Poison
Fireball Furnace Poison
Fireball Poison
Bomber Night Witch
Bomber Fireball Dark Prince Poison Goblin Machine
Bomber Fireball Poison Goblin Machine
Fireball Poison Night Witch
Fireball Poison
Fireball Poison
Poison Bomber Fireball Furnace Dark Prince Goblin Machine
Fireball Poison
Fireball Poison
Fireball Poison
Poison Fireball Furnace Night Witch
Fireball Poison
Fireball Night Witch
Poison Bomber Fireball Night Witch
Fireball Poison
Fireball Poison
Fireball Dark Prince Night Witch
Fireball Poison
Fireball
Fireball Poison Dark Prince
Bomber Fireball Poison
Fireball Poison
Dark Prince
Fireball Poison
Fireball Poison
Poison Fireball Dark Prince
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: