My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Goblin Cage Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Sparky
Giant Snowball
Bomber Hog Rider
Zap
Bomber Sparky
Barbarian Barrel
Bomber Knight Goblin Cage Sparky
The Log
Bomber Mini P.E.K.K.A Goblin Cage Hog Rider Sparky
Earthquake
Bomber Goblin Cage Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Knight Mini P.E.K.K.A Goblin Cage Hog Rider Sparky
Fireball
Bomber Goblin Cage Hog Rider Sparky
Poison
Bomber Goblin Cage Sparky
Lightning
Knight Mini P.E.K.K.A Goblin Cage Sparky
Rocket
Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Fireball Mini P.E.K.K.A Goblin Cage Hog Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Knight Fireball

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mini P.E.K.K.A Goblin Cage Hog Rider Sparky
Arrows
Fireball Hog Rider Sparky Knight Mini P.E.K.K.A
Knight
Hog Rider Bomber Arrows Fireball Sparky
Fireball
Arrows Hog Rider Knight Sparky
Mini P.E.K.K.A
Sparky Bomber Arrows Hog Rider
Goblin Cage
Bomber Hog Rider
Hog Rider
Arrows Knight Fireball Bomber Mini P.E.K.K.A Goblin Cage
Sparky
Arrows Mini P.E.K.K.A Bomber Knight Fireball

Defense Synergies 1 13

Bomber
Knight Mini P.E.K.K.A Goblin Cage
Arrows
Knight Fireball Mini P.E.K.K.A Sparky
Knight
Bomber Arrows Fireball Mini P.E.K.K.A Goblin Cage Sparky
Fireball
Arrows Knight Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A
Bomber Arrows Knight Fireball
Goblin Cage
Bomber Knight Fireball Sparky
Hog Rider
Sparky
Arrows Knight Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Goblin Cage Sparky
Mini P.E.K.K.A Sparky Knight Goblin Cage
Mini P.E.K.K.A Goblin Cage Sparky Bomber Knight
Mini P.E.K.K.A Goblin Cage Sparky Knight
Bomber Arrows Fireball Mini P.E.K.K.A Goblin Cage Sparky
Arrows Fireball Bomber
Arrows Fireball Goblin Cage
Arrows Fireball Goblin Cage Sparky
Mini P.E.K.K.A Sparky Goblin Cage
Knight Bomber Mini P.E.K.K.A Sparky
Bomber Arrows Knight Fireball
Arrows Fireball
Mini P.E.K.K.A Goblin Cage Sparky Bomber Knight Fireball
Bomber Fireball Sparky Arrows Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Sparky Knight Goblin Cage
Fireball Mini P.E.K.K.A Goblin Cage Sparky
Sparky Bomber Arrows Knight Fireball Mini P.E.K.K.A Goblin Cage
Arrows Fireball Goblin Cage Bomber Knight
Arrows Goblin Cage Bomber Knight Fireball
Mini P.E.K.K.A Sparky Goblin Cage
Bomber Arrows Knight Fireball Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball Goblin Cage Sparky
Fireball Bomber Arrows Knight Mini P.E.K.K.A
Knight Mini P.E.K.K.A Goblin Cage Sparky
Mini P.E.K.K.A Knight Fireball Goblin Cage Sparky
Knight Mini P.E.K.K.A Goblin Cage Sparky
Arrows Fireball
Mini P.E.K.K.A Sparky Knight Fireball Goblin Cage
Mini P.E.K.K.A Knight Goblin Cage Sparky
Goblin Cage Knight Fireball Mini P.E.K.K.A Sparky
Goblin Cage Sparky
Knight Mini P.E.K.K.A Goblin Cage Sparky
Arrows Fireball Goblin Cage
Mini P.E.K.K.A Knight Fireball Goblin Cage Sparky
Bomber Fireball Goblin Cage Sparky
Sparky Bomber Knight Fireball Mini P.E.K.K.A Goblin Cage
Arrows Bomber Fireball Mini P.E.K.K.A Goblin Cage Sparky
Bomber Arrows Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Sparky
Arrows Fireball
Arrows Fireball Sparky
Arrows Knight Fireball Sparky
Bomber Fireball Arrows Sparky
Arrows Fireball
Bomber Arrows Sparky
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A Sparky
Arrows Knight Fireball Sparky
Fireball Arrows
Knight Fireball Sparky
Arrows Fireball
Arrows Fireball Sparky
Bomber Arrows Fireball Sparky
Arrows Fireball Sparky
Arrows Fireball Sparky
Bomber Mini P.E.K.K.A Sparky
Bomber Arrows Fireball Mini P.E.K.K.A Sparky
Bomber Arrows Fireball
Fireball Sparky
Arrows Fireball
Sparky
Arrows Fireball
Arrows Bomber Fireball Sparky
Arrows Fireball Sparky
Fireball Arrows Sparky
Fireball Arrows Sparky
Arrows Fireball Sparky
Fireball
Fireball Mini P.E.K.K.A Sparky
Bomber Arrows Fireball Sparky
Arrows Fireball Sparky
Sparky
Arrows Fireball Sparky
Fireball
Fireball Arrows
Arrows Fireball
Fireball Knight Mini P.E.K.K.A Sparky
Arrows Bomber Fireball
Arrows Fireball Sparky
Sparky
Fireball Sparky
Fireball
Fireball Sparky
Sparky
Fireball Sparky

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