My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Ram Rider
Giant Snowball
Bomber Guards Baby Dragon Ram Rider
Zap
Bomber Inferno Tower Guards Ram Rider
Barbarian Barrel
Bomber Inferno Tower Guards
The Log
Bomber Guards Ram Rider
Earthquake
Bomber Inferno Tower Guards
Arrows
Bomber Guards
Royal Delivery
Bomber Guards Baby Dragon Ram Rider
Fireball
Bomber Inferno Tower Baby Dragon Ram Rider
Poison
Bomber Inferno Tower Guards
Lightning
Inferno Tower Baby Dragon Ram Rider Goblinstein
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards Baby Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Guards Baby Dragon Inferno Tower Ram Rider Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Guards Baby Dragon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Baby Dragon Ram Rider Mega Knight
Zap
Ram Rider Bomber Guards Baby Dragon Mega Knight
Inferno Tower
Guards
Zap Ram Rider
Baby Dragon
Bomber Zap Ram Rider Mega Knight
Ram Rider
Zap Bomber Guards Baby Dragon Mega Knight
Mega Knight
Bomber Zap Baby Dragon Ram Rider
Goblinstein

Defense Synergies 2 10

Bomber
Zap Guards
Zap
Mega Knight Bomber Inferno Tower Guards Baby Dragon Ram Rider
Inferno Tower
Guards Zap Baby Dragon Mega Knight
Guards
Inferno Tower Bomber Zap Baby Dragon
Baby Dragon
Zap Inferno Tower Guards Mega Knight
Ram Rider
Zap
Mega Knight
Zap Inferno Tower Baby Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Inferno Tower Baby Dragon Ram Rider
Inferno Tower Zap Ram Rider Mega Knight
Inferno Tower Ram Rider Mega Knight Bomber
Inferno Tower Guards Ram Rider Mega Knight
Bomber Mega Knight
Bomber Zap Guards Baby Dragon Mega Knight
Inferno Tower Ram Rider Zap Baby Dragon
Zap Inferno Tower Baby Dragon Ram Rider Mega Knight
Inferno Tower
Guards Bomber Inferno Tower Mega Knight
Guards Bomber Zap Baby Dragon Ram Rider Mega Knight
Inferno Tower Zap Baby Dragon Ram Rider
Inferno Tower Mega Knight Bomber Zap Guards Ram Rider
Bomber Mega Knight Zap Guards Baby Dragon
Inferno Tower Ram Rider Mega Knight
Inferno Tower Zap Ram Rider Mega Knight
Mega Knight Bomber Inferno Tower
Mega Knight Bomber Zap Guards Baby Dragon Ram Rider
Zap Baby Dragon Bomber Guards Ram Rider Mega Knight
Inferno Tower Ram Rider
Bomber Mega Knight Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Inferno Tower
Bomber Zap Baby Dragon Mega Knight
Guards Mega Knight Zap Inferno Tower Ram Rider
Guards Mega Knight Zap Inferno Tower Ram Rider
Inferno Tower Guards Ram Rider Mega Knight
Zap Baby Dragon Ram Rider
Guards Inferno Tower Ram Rider
Inferno Tower Mega Knight
Zap Mega Knight Inferno Tower Baby Dragon
Inferno Tower Guards
Mega Knight Inferno Tower Guards
Mega Knight Zap Guards
Mega Knight Inferno Tower Guards Ram Rider
Bomber Baby Dragon Mega Knight
Inferno Tower Guards Bomber Zap Baby Dragon
Mega Knight Bomber Zap Inferno Tower Baby Dragon
Bomber Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon
Zap Baby Dragon Ram Rider
Baby Dragon
Guards
Bomber Zap Baby Dragon Mega Knight
Zap Baby Dragon Ram Rider
Bomber Baby Dragon
Zap Baby Dragon Ram Rider
Zap Ram Rider
Guards
Zap Ram Rider
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Bomber Zap Baby Dragon
Baby Dragon Mega Knight
Bomber
Bomber Zap Baby Dragon Mega Knight
Bomber Zap Baby Dragon Mega Knight
Baby Dragon Mega Knight
Zap Baby Dragon
Zap Bomber Baby Dragon Mega Knight
Zap Baby Dragon Ram Rider
Zap Baby Dragon Ram Rider Mega Knight
Zap Baby Dragon
Zap Baby Dragon
Zap Guards
Bomber Zap Mega Knight
Zap
Mega Knight
Zap Guards
Zap Baby Dragon Ram Rider
Baby Dragon Mega Knight
Bomber Zap Baby Dragon
Zap
Mega Knight
Zap Guards Baby Dragon
Zap
Zap Baby Dragon Mega Knight
Mega Knight

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