My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Baby Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Night Witch
Giant Snowball
Cannon Skeleton Army Baby Dragon Night Witch
Zap
Cannon Firecracker Royal Giant Skeleton Army Night Witch
Barbarian Barrel
Knight Cannon Firecracker Skeleton Army Night Witch
The Log
Cannon Firecracker Royal Giant Skeleton Army
Earthquake
Cannon Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army Night Witch
Royal Delivery
Knight Firecracker Skeleton Army Baby Dragon Night Witch
Fireball
Cannon Firecracker Skeleton Army Baby Dragon Night Witch
Poison
Cannon Firecracker Skeleton Army Night Witch
Lightning
Knight Cannon Baby Dragon Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Baby Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Firecracker Skeleton Army Void Baby Dragon Night Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Cannon Firecracker Skeleton Army

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Baby Dragon Night Witch
Cannon
Firecracker
Knight Royal Giant Baby Dragon
Royal Giant
Firecracker Void Baby Dragon Night Witch
Skeleton Army
Void
Royal Giant
Baby Dragon
Knight Firecracker Royal Giant
Night Witch
Knight Royal Giant

Defense Synergies 2 10

Knight
Cannon Firecracker Skeleton Army Baby Dragon Night Witch
Cannon
Knight Firecracker Skeleton Army Baby Dragon Night Witch
Firecracker
Knight Cannon Skeleton Army Baby Dragon Night Witch
Royal Giant
Skeleton Army
Knight Cannon Firecracker
Void
Baby Dragon
Knight Cannon Firecracker
Night Witch
Knight Cannon Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Void Baby Dragon
Skeleton Army Knight Cannon Firecracker Night Witch
Cannon Skeleton Army Knight Void Night Witch
Cannon Skeleton Army Night Witch Knight Firecracker
Firecracker Skeleton Army
Skeleton Army Cannon Firecracker Baby Dragon Night Witch
Cannon Firecracker Void Baby Dragon Night Witch
Cannon Void Baby Dragon
Cannon Skeleton Army Night Witch
Knight Skeleton Army Cannon Firecracker Night Witch
Skeleton Army Knight Cannon Firecracker Baby Dragon Night Witch
Firecracker Baby Dragon Night Witch
Cannon Skeleton Army Night Witch Knight
Skeleton Army Cannon Firecracker Baby Dragon Night Witch
Skeleton Army Knight Cannon
Skeleton Army Cannon
Knight Cannon Firecracker Skeleton Army Night Witch
Cannon Knight Firecracker Skeleton Army Baby Dragon Night Witch
Baby Dragon Knight Cannon Firecracker
Cannon
Skeleton Army Knight Cannon Firecracker Baby Dragon Night Witch
Cannon Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Void
Void Knight Firecracker Baby Dragon
Skeleton Army Knight
Skeleton Army Knight Night Witch
Knight Cannon Skeleton Army Night Witch
Firecracker Baby Dragon
Skeleton Army Knight Void Night Witch
Knight Skeleton Army
Void Knight Firecracker Skeleton Army Baby Dragon
Cannon Skeleton Army
Knight
Skeleton Army Void
Skeleton Army Knight Cannon Night Witch
Cannon Firecracker Skeleton Army Baby Dragon
Skeleton Army Knight Firecracker Baby Dragon Night Witch
Cannon Firecracker Baby Dragon
Cannon Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker Baby Dragon
Firecracker Void Baby Dragon
Void Baby Dragon
Knight Firecracker Void
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Void Firecracker
Void Night Witch
Firecracker Void Knight
Void Firecracker Baby Dragon
Knight Firecracker Void Baby Dragon
Firecracker Void Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Night Witch
Void Firecracker Baby Dragon
Firecracker Void Baby Dragon
Void Baby Dragon Night Witch
Void
Void
Void Baby Dragon
Firecracker Baby Dragon
Firecracker Void Baby Dragon
Void Baby Dragon
Void Firecracker Baby Dragon
Firecracker Void Baby Dragon Night Witch
Firecracker Void
Void Night Witch
Void Night Witch
Void Firecracker
Firecracker
Skeleton Army Void Night Witch
Firecracker Baby Dragon
Void Knight Firecracker Baby Dragon
Firecracker Baby Dragon
Void
Firecracker
Firecracker Baby Dragon
Firecracker Void
Void Firecracker Baby Dragon
Firecracker Void
Void

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