My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Inferno Dragon
Giant Snowball
Skeletons Cannon Dart Goblin Hog Rider Witch Inferno Dragon
Zap
Skeletons Cannon Dart Goblin Witch Inferno Dragon
Barbarian Barrel
Skeletons Knight Cannon Dart Goblin Witch
The Log
Skeletons Cannon Dart Goblin Hog Rider Witch
Earthquake
Skeletons Cannon Hog Rider Witch
Arrows
Skeletons Dart Goblin Witch
Royal Delivery
Skeletons Knight Dart Goblin Hog Rider Witch Inferno Dragon
Fireball
Cannon Dart Goblin Hog Rider Witch Inferno Dragon
Poison
Cannon Dart Goblin Witch
Lightning
Knight Cannon Witch Inferno Dragon
Rocket
Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Cannon Dart Goblin Fireball Hog Rider Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Knight Cannon Dart Goblin

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Dart Goblin Hog Rider Fireball Witch
Cannon
Dart Goblin
Knight Hog Rider
Fireball
Hog Rider Knight
Hog Rider
Knight Fireball Dart Goblin Witch
Witch
Knight Hog Rider
Inferno Dragon

Defense Synergies 4 10

Skeletons
Cannon Dart Goblin Knight Witch Inferno Dragon
Knight
Cannon Dart Goblin Skeletons Fireball Witch
Cannon
Skeletons Knight Dart Goblin Fireball Witch Inferno Dragon
Dart Goblin
Skeletons Knight Cannon Inferno Dragon
Fireball
Knight Cannon
Hog Rider
Witch
Skeletons Knight Cannon
Inferno Dragon
Skeletons Cannon Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Dart Goblin Fireball
Inferno Dragon Skeletons Knight Cannon Dart Goblin Witch
Cannon Witch Skeletons Knight Dart Goblin Inferno Dragon
Cannon Witch Inferno Dragon Skeletons Knight Dart Goblin
Fireball
Fireball Skeletons Cannon Dart Goblin
Dart Goblin Inferno Dragon Cannon Fireball Witch
Cannon Dart Goblin Fireball
Cannon Witch Inferno Dragon Skeletons
Knight Skeletons Cannon Dart Goblin
Dart Goblin Witch Skeletons Knight Cannon Fireball
Inferno Dragon Dart Goblin Fireball Witch
Cannon Skeletons Knight Fireball Witch
Fireball Cannon Dart Goblin Witch
Inferno Dragon Knight Cannon
Cannon Fireball Inferno Dragon
Skeletons Knight Cannon Fireball Witch
Cannon Fireball Knight Dart Goblin Witch
Witch Knight Cannon Dart Goblin Fireball Inferno Dragon
Cannon Dart Goblin Inferno Dragon
Knight Cannon Dart Goblin Fireball Witch
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball Witch
Fireball Knight Inferno Dragon
Skeletons Knight Witch
Knight Fireball
Skeletons Knight Cannon Witch Inferno Dragon
Fireball Skeletons Dart Goblin Witch
Skeletons Knight Dart Goblin Fireball Witch
Knight Inferno Dragon
Skeletons Knight Fireball Witch Inferno Dragon
Witch Skeletons Cannon Dart Goblin Inferno Dragon
Inferno Dragon Knight Dart Goblin Witch
Fireball
Skeletons Knight Cannon Fireball Witch
Cannon Dart Goblin Fireball Witch
Witch Skeletons Knight Dart Goblin Fireball Inferno Dragon
Cannon Dart Goblin Fireball Witch Inferno Dragon
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin
Fireball Dart Goblin
Dart Goblin Fireball
Knight Dart Goblin Fireball
Fireball
Fireball Dart Goblin Witch
Dart Goblin Witch
Fireball Dart Goblin
Fireball Dart Goblin
Fireball
Knight Dart Goblin Fireball
Fireball Dart Goblin
Knight Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Witch
Dart Goblin Fireball
Fireball
Dart Goblin Fireball
Dart Goblin Fireball Witch
Fireball
Fireball
Fireball
Fireball Witch
Witch Inferno Dragon
Fireball Dart Goblin Witch
Fireball Witch
Fireball Dart Goblin
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
Fireball
Dart Goblin Fireball
Fireball
Fireball
Dart Goblin Fireball Witch
Fireball Dart Goblin Witch
Fireball
Fireball Knight Dart Goblin
Dart Goblin Fireball
Fireball
Dart Goblin
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
Inferno Dragon
Fireball Dart Goblin

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