My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Wizard Dark Prince Goblin Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Dark Prince Goblin Giant Inferno Dragon
Barbarian Barrel
Bomb Tower Wizard Dark Prince
The Log
Suspicious Bush Dark Prince
Earthquake
Bomb Tower
Arrows
Suspicious Bush
Royal Delivery
Wizard Dark Prince Inferno Dragon
Fireball
Suspicious Bush Bomb Tower Wizard Inferno Dragon
Poison
Suspicious Bush Bomb Tower Wizard
Lightning
Bomb Tower Wizard Dark Prince Inferno Dragon
Rocket
Bomb Tower Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Dark Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Arrows Void Bomb Tower Dark Prince Inferno Dragon Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Suspicious Bush Arrows Void Bomb Tower

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Dark Prince Goblin Giant
Suspicious Bush
Bomb Tower
Wizard
Dark Prince Goblin Giant
Void
Arrows Goblin Giant
Dark Prince
Arrows Wizard Goblin Giant
Goblin Giant
Arrows Wizard Void Dark Prince
Inferno Dragon

Defense Synergies 1 3

Arrows
Void Bomb Tower Dark Prince
Suspicious Bush
Bomb Tower
Arrows
Wizard
Dark Prince
Void
Arrows
Dark Prince
Arrows Wizard
Goblin Giant
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void Goblin Giant
Bomb Tower Inferno Dragon Dark Prince
Bomb Tower Void Dark Prince Inferno Dragon
Bomb Tower Inferno Dragon Dark Prince
Arrows Bomb Tower Dark Prince
Arrows Bomb Tower Dark Prince
Inferno Dragon Arrows Bomb Tower Wizard Void
Arrows Bomb Tower Void Goblin Giant
Inferno Dragon Bomb Tower
Dark Prince
Arrows Bomb Tower Wizard Dark Prince Goblin Giant
Arrows Inferno Dragon Wizard
Bomb Tower Wizard Dark Prince
Bomb Tower Wizard Arrows Dark Prince
Inferno Dragon Bomb Tower
Bomb Tower Inferno Dragon
Bomb Tower Wizard Arrows Dark Prince
Arrows Bomb Tower Wizard Dark Prince
Arrows Bomb Tower Wizard Dark Prince Inferno Dragon
Bomb Tower Inferno Dragon
Wizard Dark Prince Arrows Bomb Tower Goblin Giant
Bomb Tower Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Dark Prince
Void Arrows Bomb Tower Wizard Inferno Dragon
Bomb Tower Dark Prince Goblin Giant
Dark Prince Goblin Giant
Dark Prince Goblin Giant Inferno Dragon
Arrows Wizard Bomb Tower Goblin Giant
Dark Prince Bomb Tower Void Goblin Giant
Bomb Tower Dark Prince Goblin Giant Inferno Dragon
Void Bomb Tower Dark Prince Inferno Dragon
Goblin Giant Inferno Dragon
Inferno Dragon Bomb Tower Dark Prince
Arrows Void Dark Prince Goblin Giant
Dark Prince Bomb Tower Wizard Goblin Giant
Wizard Bomb Tower
Bomb Tower Dark Prince Goblin Giant Inferno Dragon
Arrows Bomb Tower Wizard Dark Prince Inferno Dragon
Arrows Bomb Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows
Arrows Void
Arrows Void Goblin Giant
Arrows Void Dark Prince
Wizard Arrows Dark Prince
Arrows Wizard Goblin Giant
Arrows Wizard
Arrows Wizard
Arrows Void Wizard
Void
Void Arrows Wizard Dark Prince
Void Arrows Wizard
Void
Arrows Void
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Void Arrows Wizard Dark Prince
Arrows Wizard Void
Void
Arrows Wizard Void
Void
Arrows Void
Arrows Wizard Dark Prince
Inferno Dragon
Arrows Void Wizard
Void Arrows Wizard
Void Arrows
Arrows Wizard Void
Wizard Void
Void
Void Arrows Wizard
Void Arrows
Arrows Wizard
Void Dark Prince
Arrows Wizard
Arrows
Void Wizard Dark Prince
Arrows Wizard
Void Arrows
Dark Prince
Void
Void Dark Prince Goblin Giant
Inferno Dragon
Wizard Void
Void

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