My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Dark Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Dark Prince
Giant Snowball
Skeletons Goblin Barrel
Zap
Skeletons Firecracker Goblin Barrel Dark Prince
Barbarian Barrel
Skeletons Firecracker Heal Spirit Goblin Barrel Dark Prince Electro Wizard
The Log
Skeletons Firecracker Heal Spirit Goblin Barrel Dark Prince
Earthquake
Skeletons Firecracker Goblin Barrel
Arrows
Skeletons Firecracker Heal Spirit Goblin Barrel
Royal Delivery
Skeletons Firecracker Heal Spirit Goblin Barrel Dark Prince Electro Wizard
Fireball
Firecracker Goblin Barrel Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit The Log Firecracker Goblin Barrel Dark Prince Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Heal Spirit The Log Firecracker

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Goblin Barrel Dark Prince Mega Knight
Heal Spirit
Dark Prince Mega Knight
Goblin Barrel
Dark Prince Firecracker Mega Knight
Dark Prince
Goblin Barrel Firecracker Heal Spirit Electro Wizard
The Log
Mega Knight
Electro Wizard
Dark Prince Mega Knight
Mega Knight
Firecracker Heal Spirit Goblin Barrel The Log Electro Wizard

Defense Synergies 1 12

Skeletons
Firecracker Dark Prince The Log Electro Wizard
Firecracker
The Log Skeletons Dark Prince Electro Wizard Mega Knight
Heal Spirit
Goblin Barrel
Dark Prince
Skeletons Firecracker The Log Electro Wizard
The Log
Firecracker Skeletons Dark Prince Electro Wizard Mega Knight
Electro Wizard
Skeletons Firecracker Dark Prince The Log Mega Knight
Mega Knight
Firecracker The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard
Skeletons Firecracker Dark Prince The Log Electro Wizard Mega Knight
Mega Knight Skeletons Dark Prince Electro Wizard
Skeletons Firecracker Dark Prince Electro Wizard Mega Knight
Firecracker Dark Prince The Log Mega Knight
The Log Skeletons Firecracker Dark Prince Electro Wizard Mega Knight
Electro Wizard Firecracker
The Log Electro Wizard Mega Knight
Skeletons
Skeletons Firecracker Dark Prince Electro Wizard Mega Knight
Electro Wizard Skeletons Firecracker Dark Prince The Log Mega Knight
Firecracker Electro Wizard
Mega Knight Skeletons Dark Prince The Log Electro Wizard
Mega Knight Firecracker Dark Prince The Log Electro Wizard
Electro Wizard Mega Knight
The Log Electro Wizard Mega Knight
Mega Knight Skeletons Firecracker Dark Prince Electro Wizard
Mega Knight Firecracker Dark Prince The Log Electro Wizard
The Log Firecracker Dark Prince Electro Wizard Mega Knight
Electro Wizard
Dark Prince Mega Knight Firecracker The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Dark Prince Electro Wizard
Electro Wizard Firecracker The Log Mega Knight
Mega Knight Skeletons Dark Prince The Log Electro Wizard
Dark Prince Mega Knight The Log Electro Wizard
Skeletons Dark Prince Mega Knight
Firecracker Skeletons Electro Wizard
Dark Prince Skeletons Electro Wizard
Mega Knight Dark Prince
Electro Wizard Mega Knight Skeletons Firecracker Dark Prince The Log
Skeletons
Mega Knight Dark Prince
Mega Knight Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Skeletons
Firecracker Mega Knight
Electro Wizard Skeletons Firecracker Dark Prince The Log
Mega Knight Firecracker Dark Prince The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Firecracker Dark Prince The Log
Firecracker Dark Prince The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Electro Wizard
Firecracker Dark Prince The Log Electro Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Dark Prince The Log Electro Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Dark Prince Mega Knight
Firecracker The Log Electro Wizard
The Log Mega Knight
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Firecracker
The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Dark Prince
Firecracker Electro Wizard
The Log
Firecracker Dark Prince Electro Wizard Mega Knight
The Log Firecracker
Firecracker Dark Prince Mega Knight
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Dark Prince The Log Electro Wizard Mega Knight
Firecracker Mega Knight

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