My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Dark Prince Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Fisherman
Giant Snowball
Cannon Baby Dragon Fisherman
Zap
Cannon Dark Prince Fisherman
Barbarian Barrel
Cannon Valkyrie Dark Prince
The Log
Cannon Dark Prince Fisherman
Earthquake
Cannon
Arrows
Royal Delivery
Valkyrie Baby Dragon Dark Prince Fisherman
Fireball
Cannon Baby Dragon Fisherman
Poison
Cannon Fisherman
Lightning
Cannon Valkyrie Baby Dragon Dark Prince Fisherman
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Rocket Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Rage Baby Dragon Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Cannon Fisherman Valkyrie Baby Dragon Dark Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Cannon Fisherman

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Valkyrie Baby Dragon Dark Prince Fisherman
Cannon
Valkyrie
Zap Baby Dragon Dark Prince Fisherman
Rocket
Rage
Dark Prince
Baby Dragon
Zap Valkyrie Dark Prince Fisherman
Dark Prince
Zap Valkyrie Rage Baby Dragon Fisherman
Fisherman
Zap Valkyrie Baby Dragon Dark Prince

Defense Synergies 1 11

Zap
Cannon Valkyrie Baby Dragon Dark Prince Fisherman
Cannon
Zap Valkyrie Rocket Baby Dragon Dark Prince
Valkyrie
Zap Cannon Baby Dragon Fisherman
Rocket
Cannon
Rage
Baby Dragon
Zap Cannon Valkyrie Dark Prince
Dark Prince
Zap Cannon Baby Dragon
Fisherman
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Cannon Valkyrie Baby Dragon
Zap Cannon Valkyrie Dark Prince Fisherman
Cannon Rocket Fisherman Valkyrie Dark Prince
Cannon Valkyrie Dark Prince Fisherman
Valkyrie Rocket Dark Prince
Zap Cannon Valkyrie Baby Dragon Dark Prince
Rocket Zap Cannon Baby Dragon
Rocket Zap Cannon Valkyrie Baby Dragon
Cannon Fisherman
Cannon Valkyrie Dark Prince Fisherman
Valkyrie Zap Cannon Baby Dragon Dark Prince Fisherman
Zap Baby Dragon
Cannon Zap Valkyrie Rocket Dark Prince
Valkyrie Rocket Zap Cannon Baby Dragon Dark Prince
Cannon
Rocket Zap Cannon Fisherman
Cannon Valkyrie Dark Prince Fisherman
Cannon Valkyrie Zap Baby Dragon Dark Prince Fisherman
Zap Valkyrie Baby Dragon Cannon Dark Prince Fisherman
Cannon Fisherman
Valkyrie Dark Prince Cannon Baby Dragon Fisherman
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Dark Prince Fisherman
Zap Valkyrie Rocket Baby Dragon Fisherman
Zap Valkyrie Rocket Dark Prince Fisherman
Valkyrie Rocket Dark Prince Zap Fisherman
Cannon Valkyrie Dark Prince Fisherman
Rocket Zap Baby Dragon
Rocket Dark Prince Valkyrie
Valkyrie Dark Prince Fisherman
Zap Rocket Valkyrie Baby Dragon Dark Prince
Cannon
Valkyrie Dark Prince
Rocket Zap Valkyrie Dark Prince
Rocket Dark Prince Cannon Valkyrie
Cannon Valkyrie Baby Dragon
Zap Valkyrie Rocket Baby Dragon Dark Prince Fisherman
Valkyrie Zap Cannon Baby Dragon Dark Prince
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Baby Dragon
Zap Baby Dragon Fisherman
Rocket Baby Dragon
Valkyrie Rocket Dark Prince
Rocket Zap Valkyrie Baby Dragon Dark Prince
Zap Rocket Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Fisherman
Rocket Fisherman
Rocket Zap Valkyrie Dark Prince Fisherman
Zap Rocket Baby Dragon
Rocket Baby Dragon Fisherman
Rocket Baby Dragon Fisherman
Zap Baby Dragon Fisherman
Rocket Zap Baby Dragon
Rocket Baby Dragon
Rocket
Rocket Fisherman
Rocket Zap Baby Dragon Dark Prince Fisherman
Rocket Zap Valkyrie Baby Dragon
Rocket Baby Dragon
Rocket
Rocket Fisherman
Rocket Zap Baby Dragon
Zap Valkyrie Baby Dragon Dark Prince
Fisherman
Zap Baby Dragon Fisherman
Zap Baby Dragon Fisherman
Rocket Zap Baby Dragon Fisherman
Zap Baby Dragon
Zap Rocket
Zap Rocket
Zap Rocket
Rocket
Zap Rocket Dark Prince
Rocket Zap Baby Dragon
Valkyrie Rocket Baby Dragon Dark Prince
Zap Baby Dragon
Rocket Zap
Dark Prince
Zap Rocket Baby Dragon
Zap Rocket
Zap Rocket Baby Dragon Dark Prince
Rocket

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