My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Cannon Dart Goblin Ram Rider
Zap
Skeletons Cannon Firecracker Dart Goblin Ram Rider
Barbarian Barrel
Skeletons Knight Cannon Firecracker Dart Goblin
The Log
Skeletons Cannon Firecracker Dart Goblin Ram Rider
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Firecracker Dart Goblin
Royal Delivery
Skeletons Knight Firecracker Dart Goblin Ram Rider
Fireball
Cannon Firecracker Dart Goblin Ram Rider
Poison
Cannon Firecracker Dart Goblin
Lightning
Knight Cannon Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Knight Cannon Firecracker Dart Goblin Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Knight

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Ram Rider Knight Dart Goblin The Log
Knight
Firecracker Dart Goblin Zap The Log Ram Rider
Cannon
Firecracker
Zap Knight Dart Goblin Ram Rider
Dart Goblin
Knight Zap Firecracker The Log Ram Rider
The Log
Zap Knight Dart Goblin Ram Rider
Ram Rider
Zap Knight Firecracker Dart Goblin The Log

Defense Synergies 8 17

Skeletons
Cannon Dart Goblin Zap Knight Firecracker The Log Ram Rider
Zap
Cannon Skeletons Knight Firecracker Dart Goblin The Log Ram Rider
Knight
Cannon Firecracker Dart Goblin Skeletons Zap The Log
Cannon
Skeletons Zap Knight The Log Firecracker Dart Goblin
Firecracker
Knight The Log Skeletons Zap Cannon Dart Goblin
Dart Goblin
Skeletons Knight Zap Cannon Firecracker The Log Ram Rider
The Log
Cannon Firecracker Skeletons Zap Knight Dart Goblin Ram Rider
Ram Rider
Skeletons Zap Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Firecracker Dart Goblin The Log Ram Rider
Skeletons Zap Knight Cannon Firecracker Dart Goblin The Log Ram Rider
Cannon Ram Rider Skeletons Knight Dart Goblin
Cannon Skeletons Knight Firecracker Dart Goblin Ram Rider
Firecracker The Log
The Log Skeletons Zap Cannon Firecracker Dart Goblin
Dart Goblin Ram Rider Zap Cannon Firecracker
Zap Cannon Dart Goblin The Log Ram Rider
Cannon Skeletons
Knight Skeletons Cannon Firecracker Dart Goblin
Dart Goblin Skeletons Zap Knight Cannon Firecracker The Log Ram Rider
Zap Firecracker Dart Goblin Ram Rider
Cannon Skeletons Zap Knight The Log Ram Rider
Zap Cannon Firecracker Dart Goblin The Log
Knight Cannon Ram Rider
Zap Cannon The Log Ram Rider
Skeletons Knight Cannon Firecracker
Cannon Zap Knight Firecracker Dart Goblin The Log Ram Rider
Zap The Log Knight Cannon Firecracker Dart Goblin Ram Rider
Cannon Dart Goblin Ram Rider
Knight Cannon Firecracker Dart Goblin The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap
Zap Knight Firecracker The Log
Skeletons Zap Knight The Log Ram Rider
Zap Knight The Log Ram Rider
Skeletons Knight Cannon Ram Rider
Firecracker Skeletons Zap Dart Goblin Ram Rider
Skeletons Knight Dart Goblin Ram Rider
Knight
Zap Skeletons Knight Firecracker The Log
Skeletons Cannon Dart Goblin
Knight Dart Goblin
Zap The Log
Skeletons Knight Cannon Ram Rider
Cannon Firecracker Dart Goblin
Skeletons Zap Knight Firecracker Dart Goblin The Log
Zap Cannon Firecracker Dart Goblin The Log
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin The Log
Firecracker Zap Dart Goblin The Log Ram Rider
Dart Goblin The Log
Knight Firecracker Dart Goblin The Log
Zap Firecracker The Log
Firecracker Zap Dart Goblin Ram Rider
Firecracker Dart Goblin The Log
The Log Zap Firecracker Dart Goblin Ram Rider
The Log Zap Firecracker Dart Goblin Ram Rider
Firecracker Zap Knight Dart Goblin The Log Ram Rider
Zap Firecracker Dart Goblin
Knight Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Zap Firecracker Dart Goblin The Log
Zap Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Zap Firecracker Dart Goblin The Log
Zap Firecracker Dart Goblin The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log
Firecracker The Log Zap Dart Goblin Ram Rider
Zap The Log Ram Rider
Zap Firecracker Dart Goblin The Log
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Dart Goblin The Log
Zap Firecracker
Firecracker The Log
Zap Dart Goblin
Zap Firecracker Dart Goblin Ram Rider
The Log
Knight Firecracker Dart Goblin
The Log Zap Firecracker Dart Goblin
Zap
Firecracker Dart Goblin
Zap Firecracker Dart Goblin The Log
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin The Log
Firecracker Dart Goblin

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