My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Fisherman Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Curse Fisherman Sparky
Giant Snowball
Tombstone Wall Breakers Goblin Curse Fisherman
Zap
Tombstone Wall Breakers Goblin Curse Fisherman Sparky
Barbarian Barrel
Tombstone Wall Breakers Goblin Curse Electro Wizard Sparky
The Log
Tombstone Wall Breakers Goblin Curse Fisherman Sparky
Earthquake
Tombstone
Arrows
Tombstone Wall Breakers Goblin Curse
Royal Delivery
Wall Breakers Fisherman Electro Wizard Sparky
Fireball
Tombstone Wall Breakers Fisherman Electro Wizard Sparky
Poison
Tombstone Goblin Curse Fisherman Electro Wizard Sparky
Lightning
Tombstone Fisherman Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Goblin Curse Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Curse Tombstone Fisherman Fireball Electro Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers Goblin Curse Tombstone Fisherman

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Fireball
Wall Breakers Goblin Curse Electro Wizard Sparky Mega Knight
Wall Breakers
Fireball Electro Wizard Mega Knight
Goblin Curse
Fireball
Fisherman
Sparky Mega Knight
Electro Wizard
Fireball Wall Breakers Sparky Mega Knight
Sparky
Fireball Fisherman Electro Wizard
Mega Knight
Fireball Wall Breakers Fisherman Electro Wizard

Defense Synergies 0 7

Tombstone
Fireball Electro Wizard Sparky
Fireball
Tombstone Electro Wizard Mega Knight
Wall Breakers
Goblin Curse
Fisherman
Mega Knight
Electro Wizard
Tombstone Fireball Mega Knight
Sparky
Tombstone
Mega Knight
Fireball Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Electro Wizard Sparky
Sparky Tombstone Goblin Curse Fisherman Electro Wizard Mega Knight
Fisherman Sparky Mega Knight Tombstone Goblin Curse Electro Wizard
Sparky Tombstone Goblin Curse Fisherman Electro Wizard Mega Knight
Tombstone Fireball Sparky Mega Knight
Fireball Electro Wizard Mega Knight
Electro Wizard Tombstone Fireball Goblin Curse
Fireball Electro Wizard Sparky Mega Knight
Sparky Tombstone Goblin Curse Fisherman
Fisherman Electro Wizard Sparky Mega Knight
Goblin Curse Electro Wizard Tombstone Fireball Fisherman Mega Knight
Fireball Goblin Curse Electro Wizard
Tombstone Sparky Mega Knight Fireball Goblin Curse Electro Wizard
Fireball Sparky Mega Knight Tombstone Goblin Curse Electro Wizard
Sparky Tombstone Goblin Curse Electro Wizard Mega Knight
Fireball Goblin Curse Fisherman Electro Wizard Sparky Mega Knight
Sparky Mega Knight Tombstone Fireball Fisherman Electro Wizard
Tombstone Fireball Mega Knight Fisherman Electro Wizard
Tombstone Fireball Goblin Curse Fisherman Electro Wizard Mega Knight
Sparky Goblin Curse Fisherman Electro Wizard
Mega Knight Fireball Goblin Curse Fisherman Electro Wizard Sparky
Tombstone Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Fireball Fisherman Electro Wizard Sparky
Fireball Electro Wizard Fisherman Mega Knight
Tombstone Mega Knight Fisherman Electro Wizard Sparky
Mega Knight Fireball Fisherman Electro Wizard Sparky
Tombstone Goblin Curse Fisherman Sparky Mega Knight
Fireball Goblin Curse Electro Wizard
Sparky Tombstone Fireball Electro Wizard
Mega Knight Goblin Curse Fisherman Sparky
Electro Wizard Mega Knight Tombstone Fireball Sparky
Tombstone Goblin Curse Sparky
Mega Knight Tombstone Sparky
Mega Knight Fireball Electro Wizard
Mega Knight Tombstone Fireball Goblin Curse Sparky
Fireball Goblin Curse Sparky Mega Knight
Tombstone Electro Wizard Sparky Fireball Fisherman
Mega Knight Fireball Goblin Curse Electro Wizard Sparky
Tombstone Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Goblin Curse Fisherman Electro Wizard
Fireball Sparky
Fireball Sparky
Fireball Goblin Curse Sparky Mega Knight
Fireball Goblin Curse
Sparky
Fireball Goblin Curse
Fireball Fisherman
Fireball Fisherman Electro Wizard Sparky
Fireball Fisherman Electro Wizard Sparky
Fireball Goblin Curse
Fireball Fisherman Sparky
Fireball Fisherman
Fireball Fisherman Sparky
Fireball Sparky
Fireball Sparky Mega Knight
Fireball Sparky
Fisherman Sparky
Fireball Fisherman Electro Wizard Sparky Mega Knight
Fireball Goblin Curse Mega Knight
Fireball Sparky Mega Knight
Fireball
Fisherman Sparky
Fireball
Goblin Curse Fireball Sparky Mega Knight
Fisherman
Fireball Fisherman Electro Wizard Sparky
Fireball Fisherman Sparky Mega Knight
Fireball Goblin Curse Fisherman Sparky
Fireball Goblin Curse Electro Wizard Sparky
Electro Wizard Fireball
Fireball Sparky
Fireball Sparky Mega Knight
Fireball Electro Wizard Sparky
Sparky Mega Knight
Fireball Goblin Curse Sparky
Electro Wizard Tombstone Fireball
Fireball Goblin Curse Electro Wizard
Fireball
Fireball Electro Wizard Sparky Mega Knight
Fireball
Fireball Sparky
Sparky Mega Knight
Fireball Electro Wizard Sparky
Fireball Electro Wizard
Fireball Electro Wizard Sparky Mega Knight
Sparky
Fireball Sparky Mega Knight

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